Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Heretic of Wyre - Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 313693" data-attributes="member: 4936"><p><strong>Kudos and Questions</strong></p><p></p><p>First off...love the story! Reading this Story Hour is what inspired me to try to write up the game I'm in. Though I admit, I'm having more trouble finding time to do updates. How do you DO it, man?!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do have a question though. I've been meaning to develop a permanant version of Mordenkainen's Magnificent Mansion myself for quite some time, and I've just realized that y'all already did it! Now, I realize the specifics can, and probably will, vary...but I'd be very interested to see what the game mechanics that you came up with were.</p><p></p><p>For example, I notice that the PMMM Mostin uses seems to be tied to his portable physical dwelling. This implies that the gate to the MMM is mobile. Or, is it simply a case of relativity, where the gate is static in comparison to the frame of reference that is Mostin's house?</p><p></p><p>Beyond that, just knowing what the permanant version is would help. Is it an item? A modified version of the spell? A modified application of the Permanancy spell? Cost, in gp and exp, would provide an invaluable benchmark for where and how to start...</p><p></p><p>And also, I'm just curious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for any help you can provide, Sepulchrave, and thanks thrice over for providing such entertaining reading.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 313693, member: 4936"] [b]Kudos and Questions[/b] First off...love the story! Reading this Story Hour is what inspired me to try to write up the game I'm in. Though I admit, I'm having more trouble finding time to do updates. How do you DO it, man?! :) I do have a question though. I've been meaning to develop a permanant version of Mordenkainen's Magnificent Mansion myself for quite some time, and I've just realized that y'all already did it! Now, I realize the specifics can, and probably will, vary...but I'd be very interested to see what the game mechanics that you came up with were. For example, I notice that the PMMM Mostin uses seems to be tied to his portable physical dwelling. This implies that the gate to the MMM is mobile. Or, is it simply a case of relativity, where the gate is static in comparison to the frame of reference that is Mostin's house? Beyond that, just knowing what the permanant version is would help. Is it an item? A modified version of the spell? A modified application of the Permanancy spell? Cost, in gp and exp, would provide an invaluable benchmark for where and how to start... And also, I'm just curious. :) Thanks for any help you can provide, Sepulchrave, and thanks thrice over for providing such entertaining reading. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Heretic of Wyre - Part II
Top