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Story Hour
The Heretic of Wyre - Part II
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<blockquote data-quote="Sepulchrave II" data-source="post: 314269" data-attributes="member: 4303"><p><strong>Stepping Back</strong></p><p></p><p>Which is what I'm doing for a short while.</p><p></p><p> </p><p></p><p>I don't sleep, and I drink lots of espresso.</p><p></p><p>Before I start to show advanced symptoms of burnout, I'm going to take a break. This will give me time to focus on the long-term direction of the game, rework some mechanics that have been annoying me, stat some more npcs and flesh out those who are already statted, draw some new maps (maybe), and start the laborious process of ordering and editing the story file so far.</p><p></p><p>So I suppose that 'refocus' is a more apt term than 'take a break.' </p><p></p><p>It does mean, however, that the story won't be updated for a while - it is a huge commitment in terms of time, and is eclipsing everything else at the moment. </p><p></p><p>Many thanks for the words of support from all of you who have read this story hour so far: I can't begin to tell you how much it means to me. Makes me feel all warm and fuzzy, which is rare in a cynical old bugger like me.</p><p></p><p>Cheiro, Grodog and others who have asked for Mostin's spells: I have reminded Dan (I can't find my copies), so it shouldn't be too long.</p><p></p><p></p><p> </p><p></p><p>It is an unconventional application of the <em>Permanency</em> spell, and is tied to Mostin's abode - although the abode itself is mobile, of course. As a permanent 7th level spell, it was a 3,500xp investment for Mostin, and he also had to research the method/possibility (DMG, p.42): 1000gp/week (7000gp/7 weeks); Spellcraft DC10 + Spell Level. Obviously, I allowed it.</p><p></p><p> </p><p></p><p>No direct parallel was ever intended, although the idea of rules being broken in the interest of some overriding principle is pretty pervasive. Thematically, you could say that it forms the crux of the whole story. I guess it's the antinominian in me. Perhaps one of the greatest things to influence the game is the poetry of William Blake, and this passage sums up the entire game. No offense intended to those with other views of things, but I find this passage exquisite. The emphasis (in bold), which is relevant to this story, is mine.</p><p></p><p></p><p>A Memorable Fancy</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 314269, member: 4303"] [b]Stepping Back[/b] Which is what I'm doing for a short while. I don't sleep, and I drink lots of espresso. Before I start to show advanced symptoms of burnout, I'm going to take a break. This will give me time to focus on the long-term direction of the game, rework some mechanics that have been annoying me, stat some more npcs and flesh out those who are already statted, draw some new maps (maybe), and start the laborious process of ordering and editing the story file so far. So I suppose that 'refocus' is a more apt term than 'take a break.' It does mean, however, that the story won't be updated for a while - it is a huge commitment in terms of time, and is eclipsing everything else at the moment. Many thanks for the words of support from all of you who have read this story hour so far: I can't begin to tell you how much it means to me. Makes me feel all warm and fuzzy, which is rare in a cynical old bugger like me. Cheiro, Grodog and others who have asked for Mostin's spells: I have reminded Dan (I can't find my copies), so it shouldn't be too long. It is an unconventional application of the [I]Permanency[/I] spell, and is tied to Mostin's abode - although the abode itself is mobile, of course. As a permanent 7th level spell, it was a 3,500xp investment for Mostin, and he also had to research the method/possibility (DMG, p.42): 1000gp/week (7000gp/7 weeks); Spellcraft DC10 + Spell Level. Obviously, I allowed it. No direct parallel was ever intended, although the idea of rules being broken in the interest of some overriding principle is pretty pervasive. Thematically, you could say that it forms the crux of the whole story. I guess it's the antinominian in me. Perhaps one of the greatest things to influence the game is the poetry of William Blake, and this passage sums up the entire game. No offense intended to those with other views of things, but I find this passage exquisite. The emphasis (in bold), which is relevant to this story, is mine. A Memorable Fancy [/QUOTE]
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