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The hero of Mergovie
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<blockquote data-quote="Verbatim" data-source="post: 2101166" data-attributes="member: 15549"><p><strong>Jath Kal</strong></p><p></p><p>Jath Kal</p><p>Race: Human</p><p>Character: Rog2/Clr2 (Oldimarra)</p><p>Alignment: Chaotic Neutral</p><p>Experience Points: 6,000</p><p></p><p>Abilities</p><p>STR: 10 </p><p>DEX: 17</p><p>CON: 10</p><p>INT: 14</p><p>WIS: 14 </p><p>CHA: 14</p><p></p><p>AC: 17 (18 when facing 1 designated opponent) (Touch:13, Flat-footed: 14)</p><p>Speed: 30 ft.</p><p>HP: 18</p><p></p><p>Saves (all have bonuses added in final score)</p><p>Fort: +3 </p><p>Ref: +6 </p><p>Will: +5 </p><p></p><p>Skills (all have bonuses added in final score)</p><p></p><p>Bluff: +7 (5 ranks + 2 Cha bonus)</p><p>Disable Device: +6 (3 ranks + 3 Dex bonus) (+8 w/MW Tools)</p><p>Disguise: +7 (5 ranks + 2 Cha bonus) (+9 w/kit)</p><p>Escape Artist: +8 (5 ranks + 3 Dex bonus) (+10 vs Ropes)</p><p>Gather Information: +7 (5 ranks + 2 Cha bonus)</p><p>Heal: +4 (2 rank + 2 Wis bonus) (+5 w/kit)</p><p>Hide: +8 (5 ranks + 3 Dex bonus)</p><p>Knowledge (religion): +3 (1 rank + 2 Int bonus)</p><p>Knowledge (local): +3 (1 rank + 2 Int bonus)</p><p>Knowledge (geography): +3 (1 rank + 2 Int bonus)</p><p>Listen: +5 (3 ranks + 2 Wis bonus)</p><p>Move Silently: +7 (4 ranks + 3 Dex bonus)</p><p>Open Lock: +6 (3 ranks + 3 Dex bonus) (+8 w/MW Tools)</p><p>Perform (dance): +4 (2 ranks + 2 Cha bonus)</p><p>Search: +6 (4 ranks + 2 Int bonus)</p><p>Sleight of Hand: +8 (5 ranks + 3 Dex bonus)</p><p>Spot: +6 (4 ranks + 2 Wis bonus)</p><p>Use Rope: +8 (5 ranks + 3 Dex bonus) (+10 when making bindings)</p><p></p><p>Feats</p><p>Persuasive (Gained by sacrificing access to armor heavier than light)</p><p>Dodge (Bonus Human)</p><p>Mobility (1st)</p><p>Weapon Finesse (3rd)</p><p></p><p>Languages: Axyrian, Mergovian, Dwarven, Elvish</p><p></p><p>Initiative: +3</p><p>Base Attack Bonus: +2</p><p>Melee Attack Bonus: +5 </p><p>Ranged Attack Bonus: +5 </p><p></p><p>Class Features</p><p>Trapfinding</p><p>Backstab +1d6</p><p>Evasion</p><p>Turn Undead</p><p>Spontaneus Casting of Heal spells</p><p>Armor prof (light), unable to use heavier armor than light</p><p>Luck Domain: Once per day Jath can reroll one roll that he just made before the DM declares in success or failure. He must take the result of the reroll even if it's worse than the original roll.</p><p>Trickery Domain: Jath has Bluff, Disguise, and Hide to his list of cleric class skills.</p><p></p><p>Equipment</p><p>Mithril Shirt</p><p>MW Rapier</p><p>Shortbow</p><p>Quiver w/ 20 arrows</p><p>Backpack </p><p>-2 days rations</p><p>-Waterskin</p><p>-Flint & Steel</p><p>-Whetstone</p><p>-bedroll</p><p>-3 sunrods</p><p></p><p>Appearance:</p><p></p><p>Lithe and lean, Jath has been mistaken as having elvish blood in his veins and depending upon the company he is with, if it is male or female, he will either smile shake his head in disagreement, or whisper elvish poetry into her ear allowing her own thoughts to answer for her.</p><p></p><p>Jath dresses in the style of the gypsies when he is among them, bright colors and loose fabric, but when he travels outside of their camp, he dresses mostly in the style that will allow him to blend smoothly into the population.</p><p></p><p>His green eyes sparkle when he is on the hunt, whether it be business or pleasure, as there is truely nothing more he savors than the rush of excitement that is gained by throwing caution to the wind and living for the moment.</p><p></p><p>He has crafted his holy symbol to be smoothly hidden among the scroll work on the silver necklace he wears, and although slightly unorthodox, Jath feels that his cleverness is just another form of worship to Oldimarra, just as well as using his looks to convince wealthy women to "loan" him a piece of their jewelry, as a memento of their love.</p><p></p><p>Background:</p><p></p><p>Coming Soon.</p></blockquote><p></p>
[QUOTE="Verbatim, post: 2101166, member: 15549"] [b]Jath Kal[/b] Jath Kal Race: Human Character: Rog2/Clr2 (Oldimarra) Alignment: Chaotic Neutral Experience Points: 6,000 Abilities STR: 10 DEX: 17 CON: 10 INT: 14 WIS: 14 CHA: 14 AC: 17 (18 when facing 1 designated opponent) (Touch:13, Flat-footed: 14) Speed: 30 ft. HP: 18 Saves (all have bonuses added in final score) Fort: +3 Ref: +6 Will: +5 Skills (all have bonuses added in final score) Bluff: +7 (5 ranks + 2 Cha bonus) Disable Device: +6 (3 ranks + 3 Dex bonus) (+8 w/MW Tools) Disguise: +7 (5 ranks + 2 Cha bonus) (+9 w/kit) Escape Artist: +8 (5 ranks + 3 Dex bonus) (+10 vs Ropes) Gather Information: +7 (5 ranks + 2 Cha bonus) Heal: +4 (2 rank + 2 Wis bonus) (+5 w/kit) Hide: +8 (5 ranks + 3 Dex bonus) Knowledge (religion): +3 (1 rank + 2 Int bonus) Knowledge (local): +3 (1 rank + 2 Int bonus) Knowledge (geography): +3 (1 rank + 2 Int bonus) Listen: +5 (3 ranks + 2 Wis bonus) Move Silently: +7 (4 ranks + 3 Dex bonus) Open Lock: +6 (3 ranks + 3 Dex bonus) (+8 w/MW Tools) Perform (dance): +4 (2 ranks + 2 Cha bonus) Search: +6 (4 ranks + 2 Int bonus) Sleight of Hand: +8 (5 ranks + 3 Dex bonus) Spot: +6 (4 ranks + 2 Wis bonus) Use Rope: +8 (5 ranks + 3 Dex bonus) (+10 when making bindings) Feats Persuasive (Gained by sacrificing access to armor heavier than light) Dodge (Bonus Human) Mobility (1st) Weapon Finesse (3rd) Languages: Axyrian, Mergovian, Dwarven, Elvish Initiative: +3 Base Attack Bonus: +2 Melee Attack Bonus: +5 Ranged Attack Bonus: +5 Class Features Trapfinding Backstab +1d6 Evasion Turn Undead Spontaneus Casting of Heal spells Armor prof (light), unable to use heavier armor than light Luck Domain: Once per day Jath can reroll one roll that he just made before the DM declares in success or failure. He must take the result of the reroll even if it's worse than the original roll. Trickery Domain: Jath has Bluff, Disguise, and Hide to his list of cleric class skills. Equipment Mithril Shirt MW Rapier Shortbow Quiver w/ 20 arrows Backpack -2 days rations -Waterskin -Flint & Steel -Whetstone -bedroll -3 sunrods Appearance: Lithe and lean, Jath has been mistaken as having elvish blood in his veins and depending upon the company he is with, if it is male or female, he will either smile shake his head in disagreement, or whisper elvish poetry into her ear allowing her own thoughts to answer for her. Jath dresses in the style of the gypsies when he is among them, bright colors and loose fabric, but when he travels outside of their camp, he dresses mostly in the style that will allow him to blend smoothly into the population. His green eyes sparkle when he is on the hunt, whether it be business or pleasure, as there is truely nothing more he savors than the rush of excitement that is gained by throwing caution to the wind and living for the moment. He has crafted his holy symbol to be smoothly hidden among the scroll work on the silver necklace he wears, and although slightly unorthodox, Jath feels that his cleverness is just another form of worship to Oldimarra, just as well as using his looks to convince wealthy women to "loan" him a piece of their jewelry, as a memento of their love. Background: Coming Soon. [/QUOTE]
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