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The HERO System
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<blockquote data-quote="Hatchling Dragon" data-source="post: 1485096" data-attributes="member: 580"><p>I like the system, although I've only ever used it to play Champions, it's Superhero aspect.</p><p></p><p>Pro: You <strong>can</strong> actualy get along with only the core book, as the rest of the material is mostly just pre-generated stuff if you want or need it (ie: time saver), be it campain setting or villians. Not much work involved with conversions between genres, they're all based on the exact same system, it's mostly just the window dressing (ie: Special Effects) that have changed. CR is even there in a way, it's simply your total of Character Points, if your points and the enemies are the same then it's a pretty even match. Flexability is the key to the HERO system, a 2d6 HKA (Hand-to-Hand Killing Attack) can be anything from a Light Saber in a Sci-Fi game to a magic sword in Fantasy, and even Claws in a Hero game, it's all the same exact rule with a change of description and 'special effect'.</p><p></p><p>Cons: As stated, there's some book-keeping involved (charges, ENDurance left, ect.) but every Pencil and Paper game has that, it's what that paper's for after-all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Fair warning, this game <em>can</em> be a Rules Lawyer's Happy Hunting Grounds if you don't put any limits on what PC's are allowed to use/do/be, but always remember that anything that <em>they</em> do to you and yours you are free to do <strong>back</strong> to them.</p><p></p><p>I like the system over-all because you have to come to the game with a character concept, not just "I'll roll stats and see what it'll lemme be." attitude. It's totaly what <em>you</em> want it to be.</p><p></p><p>Have no doubt, there's a bit of a learning curve and you have to have more imagination than the standard if you want the most out of the game, but once you've gotten used to keeping track of END and charges and such it can go quite fast and smoothly.</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 1485096, member: 580"] I like the system, although I've only ever used it to play Champions, it's Superhero aspect. Pro: You [b]can[/b] actualy get along with only the core book, as the rest of the material is mostly just pre-generated stuff if you want or need it (ie: time saver), be it campain setting or villians. Not much work involved with conversions between genres, they're all based on the exact same system, it's mostly just the window dressing (ie: Special Effects) that have changed. CR is even there in a way, it's simply your total of Character Points, if your points and the enemies are the same then it's a pretty even match. Flexability is the key to the HERO system, a 2d6 HKA (Hand-to-Hand Killing Attack) can be anything from a Light Saber in a Sci-Fi game to a magic sword in Fantasy, and even Claws in a Hero game, it's all the same exact rule with a change of description and 'special effect'. Cons: As stated, there's some book-keeping involved (charges, ENDurance left, ect.) but every Pencil and Paper game has that, it's what that paper's for after-all ;) Fair warning, this game [i]can[/i] be a Rules Lawyer's Happy Hunting Grounds if you don't put any limits on what PC's are allowed to use/do/be, but always remember that anything that [i]they[/i] do to you and yours you are free to do [b]back[/b] to them. I like the system over-all because you have to come to the game with a character concept, not just "I'll roll stats and see what it'll lemme be." attitude. It's totaly what [i]you[/i] want it to be. Have no doubt, there's a bit of a learning curve and you have to have more imagination than the standard if you want the most out of the game, but once you've gotten used to keeping track of END and charges and such it can go quite fast and smoothly. Hatchling Dragon [/QUOTE]
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