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The HERO System
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<blockquote data-quote="Chupacabra" data-source="post: 1485289" data-attributes="member: 17708"><p>The joys of CREATING a HERO system character are wonderful.</p><p></p><p>The pains of RUNNING a HERO system game are often excruciating.</p><p></p><p>The system handles the supers genre par excellence. I have yet to find a better system to run a good continuing supers game. But the cost, oh the cost! Cost of time that is...to create decent villains, monsters, henchmen, lairs, vehicles, etc. It just takes tons of time to do it well. Of course you could run out and get supplement books that give you stat blocks for all these NPCs, but then you are no longer running a "one book" game, are you? Not an easy system to run if you like to "wing it" at times.</p><p></p><p>I only tried to GM a Fantasy Hero game once, so my experience with that sub-set of the HERO rules are quite limited. After a few sessions, everyone got kinda disenchanted with the experience. Character creation was fun and everyone really liked being able to create cool backstories and tweak out their characters w/o being pigeonholed into fixed character classes....But after awhile the fantasy game mechanics were just not working for us. We felt that Warhammer FRPG or AD&D covered the much the same ground in a better way. </p><p></p><p>Fantasy HERO was, to me, like using a fork to eat soup with: maybe you're gonna finish the bowl but you are going to make a mess doing it. Simply the wrong tool for the job.</p><p></p><p>All in all however, you should at least borrow a copy of the HERO rules to persuse and see how you like them. And if you are at all interested in running a Supers campaign, it's a pretty darn good system, albeit one that requires a dedicated GM.</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1485289, member: 17708"] The joys of CREATING a HERO system character are wonderful. The pains of RUNNING a HERO system game are often excruciating. The system handles the supers genre par excellence. I have yet to find a better system to run a good continuing supers game. But the cost, oh the cost! Cost of time that is...to create decent villains, monsters, henchmen, lairs, vehicles, etc. It just takes tons of time to do it well. Of course you could run out and get supplement books that give you stat blocks for all these NPCs, but then you are no longer running a "one book" game, are you? Not an easy system to run if you like to "wing it" at times. I only tried to GM a Fantasy Hero game once, so my experience with that sub-set of the HERO rules are quite limited. After a few sessions, everyone got kinda disenchanted with the experience. Character creation was fun and everyone really liked being able to create cool backstories and tweak out their characters w/o being pigeonholed into fixed character classes....But after awhile the fantasy game mechanics were just not working for us. We felt that Warhammer FRPG or AD&D covered the much the same ground in a better way. Fantasy HERO was, to me, like using a fork to eat soup with: maybe you're gonna finish the bowl but you are going to make a mess doing it. Simply the wrong tool for the job. All in all however, you should at least borrow a copy of the HERO rules to persuse and see how you like them. And if you are at all interested in running a Supers campaign, it's a pretty darn good system, albeit one that requires a dedicated GM. [/QUOTE]
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