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The HERO System
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<blockquote data-quote="jmucchiello" data-source="post: 1485693" data-attributes="member: 813"><p>Actually, it isn't. Hero Games was sold to DOJ Games in 1999 (I think). 5th ed was written by Steven Long and contains lots and lots of examples compared to the 4th ed book. I would also recommend to anyone thinking about HERO to pick up a book called Sidekick by Hero Games. Sidekick is a 128 page, $10 streamlined version of the rules. Some might call it dumbed down since it skips over some of the more complicated constructs but it is a completely playable RPG as long as your character builds are not too weird. And once you've mastered Sidekick, you can graduate to the HERO System rulebook in all its 370+ page glory. At which point you use your copy of Sidekick to lure people into playing HERO with you.</p><p></p><p>Of course, this is the other area of HERO that can shine with tolerant players. Don't like the balance of one of the core powers. Change it's point cost. My own problem power is Entangle. I double the advantage cost of any Area of Effect advantage placed on Entangle because AoE combined with a low effect Entangle is just a bunch of helpless villains eating Haymakers turn after turn. (Sorry, that's a bit too HERO specific isn't it?)</p><p></p><p>Point is, if you think Vulnerability is too cheap, up it. If you don't want players scrounging for disads, change your base character costs. Just because the book says Superheroes start at 100 base/150 disad points doesn't mean you can't play your game as 150 base/100 disad.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1485693, member: 813"] Actually, it isn't. Hero Games was sold to DOJ Games in 1999 (I think). 5th ed was written by Steven Long and contains lots and lots of examples compared to the 4th ed book. I would also recommend to anyone thinking about HERO to pick up a book called Sidekick by Hero Games. Sidekick is a 128 page, $10 streamlined version of the rules. Some might call it dumbed down since it skips over some of the more complicated constructs but it is a completely playable RPG as long as your character builds are not too weird. And once you've mastered Sidekick, you can graduate to the HERO System rulebook in all its 370+ page glory. At which point you use your copy of Sidekick to lure people into playing HERO with you. Of course, this is the other area of HERO that can shine with tolerant players. Don't like the balance of one of the core powers. Change it's point cost. My own problem power is Entangle. I double the advantage cost of any Area of Effect advantage placed on Entangle because AoE combined with a low effect Entangle is just a bunch of helpless villains eating Haymakers turn after turn. (Sorry, that's a bit too HERO specific isn't it?) Point is, if you think Vulnerability is too cheap, up it. If you don't want players scrounging for disads, change your base character costs. Just because the book says Superheroes start at 100 base/150 disad points doesn't mean you can't play your game as 150 base/100 disad. [/QUOTE]
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