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The HERO System
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<blockquote data-quote="buzz" data-source="post: 1485986" data-attributes="member: 6777"><p>FYI, HERO is pretty much favorite system, jockeying with d20 for said honor.</p><p></p><p></p><p>Beat me to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There has never been a better time to check out HERO. Steve Long and co. are caffeinated robots who pump out a *lot* of support material, contrary to what's been said above, all of which is written much more clearly than previous editions. Included in this is <em>Sidekick</em>, which as mentioned above, is basically HERO's learning edition and a great buy. I know people who've moved to using <em>Sidekick</em> exclusively as a "lite" version of their favorite game.</p><p></p><p>So, if you're considering HERO, start there.</p><p></p><p>Is HERO complex? During chargen, it can get overwhelming when you first use it. You have so many options that are wide open to you, it can be daunting to figure out where to put your points. If you're a GM, this becomes more of an issue of course... unless you don't worry about making the points add up (e.g., you don't need to know exactly where all the Disadvantage points came from for a one-shot villain; as long as you have combat stats and any pertinent vulnerabilties, you're good to go).</p><p></p><p>In play, though, I haven't found it any more complex than d20. In some ways, I find it a little easier, really. I tend to scribble way more notes and juggle situational modifiers (that I end up forgetting half the time) a lot more when I play D&D. I haven't seen combats take any longer either; usually less. Granted, I've got a 20+ year HERO vet GMing my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In general, I can't reccomend it enough. It's the mother of all point-based systems. It can handle more genres out of the box (no, it's not just for supers), with greater facility, than any other rules-heavy system I've seen. The staff of Hero Games is incredibly communicative and helpful; they crank out excellent books, yet still spend tons of time monitoring their forums. The supers campaign I've been in for the last year has been one of the best gaming experiences of my life.</p><p></p><p>Anyway, take a look at <em>Sidekick</em>. You can buy it online at places like <a href="http://www.frpgames.com" target="_blank">http://www.frpgames.com</a> for $7.99. If you like what you see, stick with it and run a game. If you're still happy, start checking out some of the sourcebooks. Eventually, if you're still happy, move on to the main HERO core book and start mainlining that sucka! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="buzz, post: 1485986, member: 6777"] FYI, HERO is pretty much favorite system, jockeying with d20 for said honor. Beat me to it. :) There has never been a better time to check out HERO. Steve Long and co. are caffeinated robots who pump out a *lot* of support material, contrary to what's been said above, all of which is written much more clearly than previous editions. Included in this is [i]Sidekick[/i], which as mentioned above, is basically HERO's learning edition and a great buy. I know people who've moved to using [i]Sidekick[/i] exclusively as a "lite" version of their favorite game. So, if you're considering HERO, start there. Is HERO complex? During chargen, it can get overwhelming when you first use it. You have so many options that are wide open to you, it can be daunting to figure out where to put your points. If you're a GM, this becomes more of an issue of course... unless you don't worry about making the points add up (e.g., you don't need to know exactly where all the Disadvantage points came from for a one-shot villain; as long as you have combat stats and any pertinent vulnerabilties, you're good to go). In play, though, I haven't found it any more complex than d20. In some ways, I find it a little easier, really. I tend to scribble way more notes and juggle situational modifiers (that I end up forgetting half the time) a lot more when I play D&D. I haven't seen combats take any longer either; usually less. Granted, I've got a 20+ year HERO vet GMing my game. :) In general, I can't reccomend it enough. It's the mother of all point-based systems. It can handle more genres out of the box (no, it's not just for supers), with greater facility, than any other rules-heavy system I've seen. The staff of Hero Games is incredibly communicative and helpful; they crank out excellent books, yet still spend tons of time monitoring their forums. The supers campaign I've been in for the last year has been one of the best gaming experiences of my life. Anyway, take a look at [i]Sidekick[/i]. You can buy it online at places like [url]http://www.frpgames.com[/url] for $7.99. If you like what you see, stick with it and run a game. If you're still happy, start checking out some of the sourcebooks. Eventually, if you're still happy, move on to the main HERO core book and start mainlining that sucka! :D [/QUOTE]
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