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<blockquote data-quote="Chuk" data-source="post: 1486853" data-attributes="member: 18506"><p>This actually seems to not resemble Hero System at all. A beginning GM will almost certainly need to refer to the Speed Chart (and might still want to for a long time if there's a lot of Speed variation between the PCs), but other than that I can't think of a table you need to look at during play. There are a couple for character creation, but one is just basically a table style description of all the powers -- 4th edition had a table that made it so you wouldn't have to do any multiplying or dividing of fractions, but I don't even remember right now if that even made it in to 5th edition.</p><p></p><p>There are a couple of lists of combat modifiers that you might need to look up the first few times, but they're pretty straightforward. It's not nearly as complicated as, say, figuring out AoO.</p><p></p><p>The character construction is fairly complex -- not as bad as trying to find just the right Feat from six or eight or however many books your DM allows, and lots of character types won't be complex at all (anything with lots of different fancy powers probably will -- fantasy wizards are pretty complicated for newbies. Not hard, just a lot of different details.)</p><p></p><p>But Sidekick is so cheap that you might as well pick it up as others have suggested -- I mean, if you don't like it, what are you out? One night at the movies, maybe? (I couldn't go to a movie by myself for the cost of the Sidekick book if I wanted a popcorn, but it'd be pretty close.)</p></blockquote><p></p>
[QUOTE="Chuk, post: 1486853, member: 18506"] This actually seems to not resemble Hero System at all. A beginning GM will almost certainly need to refer to the Speed Chart (and might still want to for a long time if there's a lot of Speed variation between the PCs), but other than that I can't think of a table you need to look at during play. There are a couple for character creation, but one is just basically a table style description of all the powers -- 4th edition had a table that made it so you wouldn't have to do any multiplying or dividing of fractions, but I don't even remember right now if that even made it in to 5th edition. There are a couple of lists of combat modifiers that you might need to look up the first few times, but they're pretty straightforward. It's not nearly as complicated as, say, figuring out AoO. The character construction is fairly complex -- not as bad as trying to find just the right Feat from six or eight or however many books your DM allows, and lots of character types won't be complex at all (anything with lots of different fancy powers probably will -- fantasy wizards are pretty complicated for newbies. Not hard, just a lot of different details.) But Sidekick is so cheap that you might as well pick it up as others have suggested -- I mean, if you don't like it, what are you out? One night at the movies, maybe? (I couldn't go to a movie by myself for the cost of the Sidekick book if I wanted a popcorn, but it'd be pretty close.) [/QUOTE]
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