Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The HERO System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eosin the Red" data-source="post: 1486911" data-attributes="member: 168"><p>If you want to get the nuiances of combat then the CON, BOD, STUN, PD & ED values are very necesary - in some campaigns you need MD as well. If you don't want the nuiances, then GURPS or D&D is for you. I like that a Meatshield can take 10d6 HTH without blinking but but should he be fireballed for 10d6 he is stunned out of his gord and possibly hurt pretty badly. You can't do that without ED & PD. I like getting STUNNED and being basically unhurt or getting your hand cut off but still being awake. Those things require all of those numbers but they are not that difficult to track....like familiar abilities, hit points, ac (touch ac, flat footed ac, and AC), special abilities, spell-like abilities, abilities of weapons...blah, blah, blah, blah....same thing. All systems have things you have to keep track of....Hero is no different.) </p><p></p><p>Stats are an issue just like in D&D -- an 11 INT is the same thing as a 10 INT. There are floaty numbers that are just there....but it is no different than other games.</p><p></p><p>In modern we don't track end and speed is not that difficult. In Fantasy - End is only required if you are a spell caster, cause let's face it the non-spell caster spend the same amount every round. Not to hard to add that up at any point to see whare you are at.</p><p></p><p>In supers - END is vital. Sometimes the only way to beat someone is to outlast them. I had a character who was based around his END usage....</p><p></p><p>Energy Blast -</p><p>12d6 = 0 END</p><p>+2d6 = 4 END</p><p>+2d6 =10 END</p><p>+2d6 = 20 END</p><p>+2d6 = 40 END </p><p></p><p>This character who I played for 2 years could not be done without end. If you want flexibility that means that you need checks and balances. END, SPD, STUN, Charges, and REC are all balances. </p><p></p><p>My wife looks at my d20 books and says that it must require a math degree to play the game with all of those numbers. It is a familar song but still not true. It just looks that way with those who are not familiar.</p><p></p><p>PS - Hero folks don't generally discuss Hero games at RPG.net - it is like showing up at a clan rally and being the wrong race. Why take the abuse?</p><p></p><p>Kannik - that is an excellent summation.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1486911, member: 168"] If you want to get the nuiances of combat then the CON, BOD, STUN, PD & ED values are very necesary - in some campaigns you need MD as well. If you don't want the nuiances, then GURPS or D&D is for you. I like that a Meatshield can take 10d6 HTH without blinking but but should he be fireballed for 10d6 he is stunned out of his gord and possibly hurt pretty badly. You can't do that without ED & PD. I like getting STUNNED and being basically unhurt or getting your hand cut off but still being awake. Those things require all of those numbers but they are not that difficult to track....like familiar abilities, hit points, ac (touch ac, flat footed ac, and AC), special abilities, spell-like abilities, abilities of weapons...blah, blah, blah, blah....same thing. All systems have things you have to keep track of....Hero is no different.) Stats are an issue just like in D&D -- an 11 INT is the same thing as a 10 INT. There are floaty numbers that are just there....but it is no different than other games. In modern we don't track end and speed is not that difficult. In Fantasy - End is only required if you are a spell caster, cause let's face it the non-spell caster spend the same amount every round. Not to hard to add that up at any point to see whare you are at. In supers - END is vital. Sometimes the only way to beat someone is to outlast them. I had a character who was based around his END usage.... Energy Blast - 12d6 = 0 END +2d6 = 4 END +2d6 =10 END +2d6 = 20 END +2d6 = 40 END This character who I played for 2 years could not be done without end. If you want flexibility that means that you need checks and balances. END, SPD, STUN, Charges, and REC are all balances. My wife looks at my d20 books and says that it must require a math degree to play the game with all of those numbers. It is a familar song but still not true. It just looks that way with those who are not familiar. PS - Hero folks don't generally discuss Hero games at RPG.net - it is like showing up at a clan rally and being the wrong race. Why take the abuse? Kannik - that is an excellent summation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The HERO System
Top