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The HERO System
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<blockquote data-quote="Shard O'Glase" data-source="post: 1487442" data-attributes="member: 1134"><p>I am on the hero system is great side of the argument. Now I freely admit I have a few house rules to streamline the game since I got its too slow in combat complaints from new players. But these things be easy to do, and the system always seemed very intuitive and elegent to me. </p><p></p><p>Now then for supers games I think it falls down a bit sometimes for some people. Overall it totally rocks but when emulating specific characters frequently the brand name super RPGs do better because there is a green lantern power in the DC rpg its called force manipulaiton. </p><p></p><p>Hero being an effect based game sometimes you have to shoe horn in some powers to get what you want. Sure it still works but being a show horned in effect it wont have the same feel to many except for true hero nuts like me. Someone mentioned superspeedsters like the flash, me I'd happy with megascaled movement, flight only almong surfaces to simulate running along water, an area effect attack to simulate running aorund beating everyone down in the blink of an eye, and tranforms for simulate rapid building/dismantaling. For me it works beautifully and I visualuize the powers just like the flash powers in the comics, for others it doesn't seem like a unified superspeed ability but some separate add on powers.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1487442, member: 1134"] I am on the hero system is great side of the argument. Now I freely admit I have a few house rules to streamline the game since I got its too slow in combat complaints from new players. But these things be easy to do, and the system always seemed very intuitive and elegent to me. Now then for supers games I think it falls down a bit sometimes for some people. Overall it totally rocks but when emulating specific characters frequently the brand name super RPGs do better because there is a green lantern power in the DC rpg its called force manipulaiton. Hero being an effect based game sometimes you have to shoe horn in some powers to get what you want. Sure it still works but being a show horned in effect it wont have the same feel to many except for true hero nuts like me. Someone mentioned superspeedsters like the flash, me I'd happy with megascaled movement, flight only almong surfaces to simulate running along water, an area effect attack to simulate running aorund beating everyone down in the blink of an eye, and tranforms for simulate rapid building/dismantaling. For me it works beautifully and I visualuize the powers just like the flash powers in the comics, for others it doesn't seem like a unified superspeed ability but some separate add on powers. [/QUOTE]
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