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<blockquote data-quote="Agback" data-source="post: 1489960" data-attributes="member: 5328"><p>It is a 'feature' that contributed greatly to my first impression of <em>Champions</em>. A GM at the UNSW RPG Association ran a demo game for which he handed out pre-generated characters. Unfortunately he was one of those GMs who won't let you spit in your captor's eye unless you have paid for a a flash attack and had generated the characters pretty unimaginatively. I drew a martial-artist character called 'Webs' who was based on Spider-Man, and ended up through a failure to communicate fighting against a brick with growth whom the GM had intended as an opponnent for the PC brick. I tried to do several things with my characters webs that made perfect sense in world terms, but which the GM disallowed without any in-world explanation for their failure, on the grounds taht the character did not have a ranged grab, did not have telekinesis, did not have forcewall, etc. The final straw was when he would not permit me to squirt web into an eye the size of a basketball because my character did not have a flash attack. And this, I thought, was both his fault rather than mine and a pretty poor way to go about advertising the advantages of his favourite system.</p><p></p><p>You can get around this problem, but it involves thinking during character generation of everything you might want to do with your character's powers. And unfortunately it often means that characters with some quite nifty concepts are very expensive, and character designs often opaque.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1489960, member: 5328"] It is a 'feature' that contributed greatly to my first impression of [i]Champions[/i]. A GM at the UNSW RPG Association ran a demo game for which he handed out pre-generated characters. Unfortunately he was one of those GMs who won't let you spit in your captor's eye unless you have paid for a a flash attack and had generated the characters pretty unimaginatively. I drew a martial-artist character called 'Webs' who was based on Spider-Man, and ended up through a failure to communicate fighting against a brick with growth whom the GM had intended as an opponnent for the PC brick. I tried to do several things with my characters webs that made perfect sense in world terms, but which the GM disallowed without any in-world explanation for their failure, on the grounds taht the character did not have a ranged grab, did not have telekinesis, did not have forcewall, etc. The final straw was when he would not permit me to squirt web into an eye the size of a basketball because my character did not have a flash attack. And this, I thought, was both his fault rather than mine and a pretty poor way to go about advertising the advantages of his favourite system. You can get around this problem, but it involves thinking during character generation of everything you might want to do with your character's powers. And unfortunately it often means that characters with some quite nifty concepts are very expensive, and character designs often opaque. Regards, Agback [/QUOTE]
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