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<blockquote data-quote="Agback" data-source="post: 1490065" data-attributes="member: 5328"><p>Did I say that? No, I said "You can get around this problem, but it involves thinking during character generation of everything you might want to do with your character's powers."</p><p></p><p>This makes character design difficult and slow, and it also means that one is prone to make oversights (unless one uses variable power pools: I have friends who claim that every character ought to have a VPP). It also means taht players who accept that their characters will be constrained by nonsensical limitations (such as being able to squirt web to swing on, or to entangle and enemy, but not to catch someone who is falling) often end up with characters taht can kick more butt.</p><p></p><p></p><p></p><p>Indeed. Also, too many <em>Hero System</em> advocates just don't care that what is going on in the game world of a <em>Hero System</em> game doesn't make sense on its own terms. But for some people, including some people who ask for advaice about whether they might like <em>Hero System</em>, this is an important point.</p><p></p><p>If you are happy with a character who can squirt webs to swing on or to entangle enemies, but who cannot squirt web to catch an innocent bystander who is falling off a building, and who cannot squirt web into an enemy's face, that's fine. Or if you are happy with every character having a list of powers as long as you arm detailing the possible uses of their (for example) webs that is fine too.</p><p></p><p>However, if you think the fact that the <em>Hero System</em> works this way ought to be concealed from the public in discussions such as this one, I am afraid that you are out of luck. That's not fine by me.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1490065, member: 5328"] Did I say that? No, I said "You can get around this problem, but it involves thinking during character generation of everything you might want to do with your character's powers." This makes character design difficult and slow, and it also means that one is prone to make oversights (unless one uses variable power pools: I have friends who claim that every character ought to have a VPP). It also means taht players who accept that their characters will be constrained by nonsensical limitations (such as being able to squirt web to swing on, or to entangle and enemy, but not to catch someone who is falling) often end up with characters taht can kick more butt. Indeed. Also, too many [i]Hero System[/i] advocates just don't care that what is going on in the game world of a [i]Hero System[/i] game doesn't make sense on its own terms. But for some people, including some people who ask for advaice about whether they might like [i]Hero System[/i], this is an important point. If you are happy with a character who can squirt webs to swing on or to entangle enemies, but who cannot squirt web to catch an innocent bystander who is falling off a building, and who cannot squirt web into an enemy's face, that's fine. Or if you are happy with every character having a list of powers as long as you arm detailing the possible uses of their (for example) webs that is fine too. However, if you think the fact that the [i]Hero System[/i] works this way ought to be concealed from the public in discussions such as this one, I am afraid that you are out of luck. That's not fine by me. Regards, Agback [/QUOTE]
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