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<blockquote data-quote="Felon" data-source="post: 1490184" data-attributes="member: 8158"><p>Rolls? What rolls? If there's a lamppost around after Hulk knocks a bad guy out, he yanks it out of the ground and twists it around him a couple of times. Either rolling for that or paying points for it is a tad silly. That's like having to buy an Area Affect Physical Blast OIF before your brick can hurl it at someone....with the exception that I mentioned, that throwing a car is a tactic outlined in the manual, whereas bending a lamppost isn't an official use for super-strength, so it's just <strong>gotta</strong> be a power. That was one element of Hero I never did warm up to.</p><p></p><p></p><p></p><p>The only real change I can put my finger on is better formatting in power descriptions. Like in the Hulk example, each power starts with the actual name of the power in bold. In the old days, the description would start with a bunch of abbreviated jargon ("15d6 EB AE 5"r AVLD AP NRP Act. 14< 8 ch.") and maybe somewhere along the way you'd get the name of the power in quotes or parantheses somewhere. Or there'd be nothing, and you'd have to read the character's flavor text and start drawing your own connections.</p></blockquote><p></p>
[QUOTE="Felon, post: 1490184, member: 8158"] Rolls? What rolls? If there's a lamppost around after Hulk knocks a bad guy out, he yanks it out of the ground and twists it around him a couple of times. Either rolling for that or paying points for it is a tad silly. That's like having to buy an Area Affect Physical Blast OIF before your brick can hurl it at someone....with the exception that I mentioned, that throwing a car is a tactic outlined in the manual, whereas bending a lamppost isn't an official use for super-strength, so it's just [B]gotta[/B] be a power. That was one element of Hero I never did warm up to. The only real change I can put my finger on is better formatting in power descriptions. Like in the Hulk example, each power starts with the actual name of the power in bold. In the old days, the description would start with a bunch of abbreviated jargon ("15d6 EB AE 5"r AVLD AP NRP Act. 14< 8 ch.") and maybe somewhere along the way you'd get the name of the power in quotes or parantheses somewhere. Or there'd be nothing, and you'd have to read the character's flavor text and start drawing your own connections. [/QUOTE]
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