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<blockquote data-quote="swrushing" data-source="post: 1490609" data-attributes="member: 14140"><p>Whereas in HERo i take a subjectively arrived at base cost for a power, choose subjectively between any number of different constructs (remember, there are always multiple ways to build the same thing in hero?), apply subjectively priced advantages and disadvantages and finally arrive at a final cost which may or may not be a valid measure of "power" or "balance" (no experienced HERO player will tell you that either final cost or active cost or any single "price" in HERO **will** work as an accurate measure for balance and will usually list about half a dozen things to compare) and that an experienced Gm will then compare to other effects at the same costs.</p><p></p><p>In d20, i take my experience and judgement and knowledge of my campaign world and i create what i think will be a seventh level spell. Then i compare it to other such spells and those of higher and lower level and (again with my experience, judgement, knowledge of the campaign and common sense in hand) decide if it is about right or needs tweaking.</p><p></p><p>I do the same thing in hero, but with a lot more math in between the initial "judgement stage", the midway "judgement stage" and the final "judgement stage".</p><p></p><p>It takes longer than it does in d20, requires more math than it does in d20, and the final result is just as accurate or inaccurate... which is to say, its as good or bad as my judgement was at all those judgement stages along the way.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1490609, member: 14140"] Whereas in HERo i take a subjectively arrived at base cost for a power, choose subjectively between any number of different constructs (remember, there are always multiple ways to build the same thing in hero?), apply subjectively priced advantages and disadvantages and finally arrive at a final cost which may or may not be a valid measure of "power" or "balance" (no experienced HERO player will tell you that either final cost or active cost or any single "price" in HERO **will** work as an accurate measure for balance and will usually list about half a dozen things to compare) and that an experienced Gm will then compare to other effects at the same costs. In d20, i take my experience and judgement and knowledge of my campaign world and i create what i think will be a seventh level spell. Then i compare it to other such spells and those of higher and lower level and (again with my experience, judgement, knowledge of the campaign and common sense in hand) decide if it is about right or needs tweaking. I do the same thing in hero, but with a lot more math in between the initial "judgement stage", the midway "judgement stage" and the final "judgement stage". It takes longer than it does in d20, requires more math than it does in d20, and the final result is just as accurate or inaccurate... which is to say, its as good or bad as my judgement was at all those judgement stages along the way. [/QUOTE]
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