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<blockquote data-quote="Rackhir" data-source="post: 1492835" data-attributes="member: 149"><p>Your arguments seem to come down to nitpicking. Yes, you can blame the system instead of the DM or the player. IF you ignore the fact that the DM created a very bad character and the player didn't understand the system well enough to work within the rules or take advantage of what he could actually do vs what he thought the character should be able to do.</p><p></p><p>Are there other systems where the problem might not have arisen in the same situation, sure. However it's just as likely that the DM would have still done a piss poor job of creating the character and denied him doing anything that didn't fit in with the DM's conception of what the character was and could do. </p><p></p><p>Incompetence and stupidity have a way of screwing things up irregardless of the situation. </p><p></p><p>The question you are asking is "Is there a system with a mechanic that could have fixed this situation". And your response seems to be that if there is, then Champions is a horrible system.</p><p></p><p>A much better and more reasonable question to ask is</p><p></p><p>"Is there a method where the character could have done what he wanted in Champions" - The answer to this is clearly and unarguably YES. </p><p></p><p>To me that means that the fault lies with the creator of the character and to a lesser extent the player. However, he was handed a character that did almost nothing that he was expecting to be able to do. Second, he was a newbie player. Holding a newbie to the strict letter of rules he doesn't understand for a character he didn't create is simply obnoxious behavior. So again I think we can blame the DM for that.</p><p></p><p></p><p></p><p>Here you are not only nitpicking, but ignoring most of my arguments and their context to come up with a conclusion that is the anthesis of what I was arguing. You are even ignoring the fact that I stated specifically HOW to do in Champions, exactly what you are complaining Champions doesn't do. </p><p></p><p>Are you simply trolling for flames?</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1492835, member: 149"] Your arguments seem to come down to nitpicking. Yes, you can blame the system instead of the DM or the player. IF you ignore the fact that the DM created a very bad character and the player didn't understand the system well enough to work within the rules or take advantage of what he could actually do vs what he thought the character should be able to do. Are there other systems where the problem might not have arisen in the same situation, sure. However it's just as likely that the DM would have still done a piss poor job of creating the character and denied him doing anything that didn't fit in with the DM's conception of what the character was and could do. Incompetence and stupidity have a way of screwing things up irregardless of the situation. The question you are asking is "Is there a system with a mechanic that could have fixed this situation". And your response seems to be that if there is, then Champions is a horrible system. A much better and more reasonable question to ask is "Is there a method where the character could have done what he wanted in Champions" - The answer to this is clearly and unarguably YES. To me that means that the fault lies with the creator of the character and to a lesser extent the player. However, he was handed a character that did almost nothing that he was expecting to be able to do. Second, he was a newbie player. Holding a newbie to the strict letter of rules he doesn't understand for a character he didn't create is simply obnoxious behavior. So again I think we can blame the DM for that. Here you are not only nitpicking, but ignoring most of my arguments and their context to come up with a conclusion that is the anthesis of what I was arguing. You are even ignoring the fact that I stated specifically HOW to do in Champions, exactly what you are complaining Champions doesn't do. Are you simply trolling for flames? [/QUOTE]
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