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<blockquote data-quote="Eosin the Red" data-source="post: 1496026" data-attributes="member: 168"><p>Sorry, that it disappoints but it does bear some on the case. You have published for Hero system, you have played the system through several incarnations and know minutia about the system YET your tone and tenor indicate that you hate it. There is some kind of disparity here and it relates directly to the amount of venom in many of your posts.</p><p></p><p>I always wonder about "bashers." Some weird thing that makes me wonder why someone could be so into a system [books or movies] for years then turn all of that joy and fun into a personal crusade to make sure that no good word about it goes unpunished. It is something like the disgruntled former employee - I understand that they cause more financial loss than crime each year. You are former employee of sorts - you did publish with the hero system, get editing credits, and you are assuredly disgruntled. Before you start smoking a system on a public forum, I suspect that proper decorum would require that you mention, "Oh, by the way...I worked with Hero Games on a few projects and here is why I hate it." Without the knowledge that you worked with Hero, you are being disingenuous with your opinion. Here is what Monte Cook does when talking about WotC – first he identifies himself as a former employee – even though you have to be deaf, blind and dumb not to know this. </p><p></p><p>ARCHIVED TOPIC: </p><p>[ Line of Sight ]</p><p>DATE: July 3, 2002</p><p>By Monte Cook</p><p>More Wacky Wizards Hijinks</p><p>Okay, let me start by saying that those of you tired of my armchair quarterbacking Wizards of the Coast should probably click on another link on the left (the Ptolus story is interesting this week), because I'm doing it again. You might think, "Oh, it's just because he left the company, now he sits back and second-guesses them," but you'd be wrong -- I did it all the time while I worked there, too. </p><p></p><p>Now, re-reading your post I am less sure if the tone and ‘tude are directed at Buzz or Hero in general. It might help for you to clarify some or not.</p><p></p><p>I think that we can both agree that specific examples will get us no where in system comparison – I can identify instances where Hero & d20 both break. You see an overall trend in Hero with 350 [and probably 250 and 150 point] characters being unequal without lots of DM supervision thus negating the reason for the numbers in the first place. I disagree, no where in Hero or d20 does it mention that you should build a character in a vacuum. I have read the Sultans of Smack and seen the grossness that is a charging paladin with rhino hide armor and other goodies leveling 2,000+ points on his charge on average. I have also seen characters built with Ranged Perception levels, Find Weakness, AF, AP, Penetrating…..Or NND, AF, Damage Shields. People can break the systems. I suspect that deep in our respective hearts we all know that.</p><p></p><p></p><p></p><p>Now, to those attack powers 4d6 RKA ---- 14 Body Average – 12d6 EB = 12 Body average. I want the 14 Body but that is me. If I had a CAK, I would step off the RKA and try the EB but in terms of effectiveness --- the KA is superior even if you play “STUN loto” to steal an over used phrase. You are reading campaign specific roleplaying penalties into your effectiveness. I am saying RKA does slightly more BODY than EB and is slightly more effective.</p><p></p><p>In either event, most attack powers bought strait up are close to equal. You choose to make a cool highly advantaged power and then call it “more effective” but I disagree. First, like I have said – points are only a measure of the base powers effectiveness. Once you start adding advantages or disadvantages, it is no longer an effective gauge of power. You could however add the same advantages and limitation to different attack powers and they <strong>should</strong> be roughly equal barring some hiccups [A AP RKA is roughly as effective as an AP EB or an AP Ego Attack]. Compare apples to apples and the numbers turn out much nicer, not perfect just nicer.</p><p></p><p>“Buy low and Sell High” = Nerfed in my game. Just like I nerfed Harm's no save in 3E. All systems need the DM to use some form of common sense be that d20, Hero, Tristat, or GURPs..</p><p></p><p>Anyhow, I am done here. Your Debate FU is strong and mine has grown weak and feeble. More importantly, I have things I would much rather be doing than arguing minutia with you (and others). All games appeal to certain crowds and it is likely that players and GMS will find themselves drawn to different games at different stages of their gaming career. Just because a person no longer likes a game (or movie or book) they should not feel inspired to ensure that no one else enjoys it also. I am happy that some folks like Tristat and Storyteller and Palladium. I feel no need to go tell them that their game sucks [those games used above are only examples]. I hope that you have a blast playing MNM [or what ever you play] this weekend; I hope to give it a run someday pretty soon to see how it runs.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1496026, member: 168"] Sorry, that it disappoints but it does bear some on the case. You have published for Hero system, you have played the system through several incarnations and know minutia about the system YET your tone and tenor indicate that you hate it. There is some kind of disparity here and it relates directly to the amount of venom in many of your posts. I always wonder about "bashers." Some weird thing that makes me wonder why someone could be so into a system [books or movies] for years then turn all of that joy and fun into a personal crusade to make sure that no good word about it goes unpunished. It is something like the disgruntled former employee - I understand that they cause more financial loss than crime each year. You are former employee of sorts - you did publish with the hero system, get editing credits, and you are assuredly disgruntled. Before you start smoking a system on a public forum, I suspect that proper decorum would require that you mention, "Oh, by the way...I worked with Hero Games on a few projects and here is why I hate it." Without the knowledge that you worked with Hero, you are being disingenuous with your opinion. Here is what Monte Cook does when talking about WotC – first he identifies himself as a former employee – even though you have to be deaf, blind and dumb not to know this. ARCHIVED TOPIC: [ Line of Sight ] DATE: July 3, 2002 By Monte Cook More Wacky Wizards Hijinks Okay, let me start by saying that those of you tired of my armchair quarterbacking Wizards of the Coast should probably click on another link on the left (the Ptolus story is interesting this week), because I'm doing it again. You might think, "Oh, it's just because he left the company, now he sits back and second-guesses them," but you'd be wrong -- I did it all the time while I worked there, too. Now, re-reading your post I am less sure if the tone and ‘tude are directed at Buzz or Hero in general. It might help for you to clarify some or not. I think that we can both agree that specific examples will get us no where in system comparison – I can identify instances where Hero & d20 both break. You see an overall trend in Hero with 350 [and probably 250 and 150 point] characters being unequal without lots of DM supervision thus negating the reason for the numbers in the first place. I disagree, no where in Hero or d20 does it mention that you should build a character in a vacuum. I have read the Sultans of Smack and seen the grossness that is a charging paladin with rhino hide armor and other goodies leveling 2,000+ points on his charge on average. I have also seen characters built with Ranged Perception levels, Find Weakness, AF, AP, Penetrating…..Or NND, AF, Damage Shields. People can break the systems. I suspect that deep in our respective hearts we all know that. Now, to those attack powers 4d6 RKA ---- 14 Body Average – 12d6 EB = 12 Body average. I want the 14 Body but that is me. If I had a CAK, I would step off the RKA and try the EB but in terms of effectiveness --- the KA is superior even if you play “STUN loto” to steal an over used phrase. You are reading campaign specific roleplaying penalties into your effectiveness. I am saying RKA does slightly more BODY than EB and is slightly more effective. In either event, most attack powers bought strait up are close to equal. You choose to make a cool highly advantaged power and then call it “more effective” but I disagree. First, like I have said – points are only a measure of the base powers effectiveness. Once you start adding advantages or disadvantages, it is no longer an effective gauge of power. You could however add the same advantages and limitation to different attack powers and they [b]should[/b] be roughly equal barring some hiccups [A AP RKA is roughly as effective as an AP EB or an AP Ego Attack]. Compare apples to apples and the numbers turn out much nicer, not perfect just nicer. “Buy low and Sell High” = Nerfed in my game. Just like I nerfed Harm's no save in 3E. All systems need the DM to use some form of common sense be that d20, Hero, Tristat, or GURPs.. Anyhow, I am done here. Your Debate FU is strong and mine has grown weak and feeble. More importantly, I have things I would much rather be doing than arguing minutia with you (and others). All games appeal to certain crowds and it is likely that players and GMS will find themselves drawn to different games at different stages of their gaming career. Just because a person no longer likes a game (or movie or book) they should not feel inspired to ensure that no one else enjoys it also. I am happy that some folks like Tristat and Storyteller and Palladium. I feel no need to go tell them that their game sucks [those games used above are only examples]. I hope that you have a blast playing MNM [or what ever you play] this weekend; I hope to give it a run someday pretty soon to see how it runs. [/QUOTE]
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