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The Heroes of Axyr OCC [FULL]
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<blockquote data-quote="spinmd" data-source="post: 1766597" data-attributes="member: 19965"><p><strong>Character to Review</strong></p><p></p><p>Ok, here is the character for you to review. Please tell me if this is acceptable, and if so, suggestions to be introduced into the story.</p><p></p><p>Brancista</p><p>Male High Elf Rogue 1/Illusionist 1</p><p></p><p>Experience: 2000 xp</p><p></p><p>Alignment: Neutral</p><p>Size: Medium</p><p>Age: 130</p><p>Height: 5’ 5”</p><p>Weight: 121 lbs</p><p>Eyes: Green</p><p>Hair: Brown</p><p>Skin: Pale-skinned</p><p></p><p>HP: 10 [1d6+1d4+2]</p><p>AC: 13 [3 Dex], Touch 13, Flat-Footed 10</p><p>Speed: 30 ft.</p><p>Initiative: +7</p><p></p><p>Abilities</p><p>Str: 12 (+1) [4 points]</p><p>Dex: 16 (+3) [6 points, +2 racial]</p><p>Con: 12 (+1) [6 points, -2 racial]</p><p>Int: 16 (+3) [10 points]</p><p>Wis: 12 (+1) [4 points]</p><p>Cha: 10 (+0) [2 points]</p><p></p><p>Combat</p><p>BAB: +0 / Grapple: +1</p><p>Masterwork Rapier +2 Melee (1d6+1, 18-20/x2) OR</p><p>Alchemical Silver Dagger +1 Melee (1d4, 19-20/x2) OR</p><p>Alchemical Silver Dagger +3 Ranged (1d4, 19-20/x2, 10 ft. Range Increment) OR</p><p>Shortbow, masterwork arrows +4 Ranged (1d6, x3, 60 ft. Range Increment)</p><p></p><p>Saves</p><p>Fort +3 [+2 Rat Familiar, +1 Con]</p><p>Ref +5 [+2 base, +3 Dex]</p><p>Will +3 [+2 base, +1 Wis]</p><p></p><p>Feats</p><p>Improved Initiative [1st level]</p><p>Scribe Scroll [Class]</p><p>Alertness [when Slafala is within arm’s reach]</p><p>Simple Weapon Proficiency, plus hand crossbow, longsword, longbow, composite longbow, rapier, sap, shortbow, composite shortbow, and short sword [Class and Race)</p><p>Light Armor Proficiency [Class]</p><p></p><p>Skills</p><p>Appraise +5 (2 ranks, 3 Int)</p><p>Bluff +4 (4 ranks)</p><p>Concentration +2 (1 rank, 1 Con)</p><p>Decipher Script +8 (5 ranks, 3 Int)</p><p>Disable Devise +7 (4 ranks, 3 Int)</p><p>Disguise +4 (4 ranks)</p><p>Escape Artist +7 (4 ranks, 3 Dex)</p><p>Gather Information +2 (2 ranks)</p><p>Hide +5 (2 ranks, 3 Dex)</p><p>Knowledge (Arcana) +5 (2 rank, 3 Int)</p><p>Knowledge (Local) +5 (2 ranks, 3 Int)</p><p>Listen +3 (0 ranks, 1 Wis, 2 Racial) (+2 bonus when Slafala is within arm’s reach)</p><p>Move Silently +5 (2 ranks, 3 Dex)</p><p>Open Lock +6 (3 ranks, 3 Dex)</p><p>Perform (Act) +1 (1 rank)</p><p>Search +9 (4 ranks, 3 Int, 2 Racial)</p><p>Spellcraft +4 (1 rank, 3 Int) (+2 bonus to learn spells from the illusion school)</p><p>Spot +5 (2 ranks, 1 Wis, 2 Racial) (+2 bonus when Slafala is within arm’s reach)</p><p>Tumble +7 (4 ranks, 3 Dex)</p><p></p><p>Languages</p><p>Common</p><p>Draconic</p><p>Elven</p><p>Gnome</p><p>Orc</p><p></p><p>Racial Traits</p><p>Immunity to magical sleep effects and +2 racial saving throw bonus against enchantment spells or effects</p><p>Low-Light Vision</p><p>If Brancista merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check to notice it as if he were actively looking for it.</p><p></p><p>Class Abilities</p><p>Sneak Attack +1d6</p><p>Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.</p><p></p><p>Familiar</p><p>Slafala, Rat</p><p></p><p>Tiny Animal [Hit Dice: 2 (5 hp); Initiative: +2; Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.; Armor Class: 15 (+2 size, +2 Dex, +1 Natural), touch 14, flat-footed 13; Base Attack/Grapple: +0/–12; Attack: Bite +4 melee (1d3–4); Full Attack: Bite +4 melee (1d3–4); Space/Reach: 2-1/2 ft./0 ft.; Special Attacks: —; Special Qualities: Empathic Link, improved evasion, low-light vision, scent, share spells; Saves: Fort +2, Ref +4, Will +3; Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2; Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10 Feats: Weapon Finesse</p><p>(Still needs to add my skills to familiar)</p><p></p><p>Spells Known</p><p>Specialist – Illusion</p><p>Prohibited Schools – Enchantment, Necromancy</p><p>0 – Acid Splash, Arcane Mark, Dancing Lights, Detect Poison, Detect Magic, Flare, Ghost Sound (I), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance</p><p>1 – Color Spray (I), Disguise Self (I), Expeditious Retreat, Mage Armor, Shield, True Strike</p><p></p><p>Spells Memorized (DC 13 + spell level)</p><p>0 – (3+1) Detect Magic, Ghost Sound, Ray of Frost, Resistance, </p><p>1 – (2+1) Color Spray, Disguise Self, Mage Armor</p><p></p><p>Equipment</p><p>On person</p><p>Cost Item Weight</p><p>320 Masterwork Rapier (2 lb)</p><p>22 Dagger, Alchemical Silver (1 lb)</p><p>30 Shortbow (2 lb)</p><p>121 20 Masterwork Arrows (3 lb)</p><p>-- Traveler’s Outfit (Deep Blue) (--)</p><p>5 Spell Component Belt (2 lb)</p><p>2 Backpack (2 lb)</p><p>8 ---- Cold Weather Outfit (7 lb)</p><p>15 ---- Spellbook, Wizard’s (3 lb)</p><p>30 ---- Thieves’ Tools (1 lb)</p><p>1 ---- 2 Days Trail Rations (2 lb)</p><p>2 ---- Sunrod (1 lb)</p><p>1 Belt Pouch #1 (0.5 lb)</p><p>1 ---- Flint & Steel (--)</p><p>2 ---- 2 Tindertwigs (--)</p><p>0.05 ---- 5 Pieces of Chalk (--)</p><p>1 Belt Pouch #2 (0.5 lb)</p><p>-- ---- Slafala (Rat Familiar) (1 lb)</p><p>0.1 Sack #1 (0.5 lb)</p><p>10 ---- Flask Acid (1 lb)</p><p>1 ---- Caltrops (2 lb)</p><p>10 ---- Silk Rope (50 ft.) (5 lb)</p><p>0.1 Sack #2 (0.5 lb)</p><p>1 ---- Case, Map or Scroll (0.5 lb)</p><p>75 ---- Scroll, Color Spray, Disguise (--)</p><p> Self, True Strike</p><p>75 ---- Scroll, Enlarge Person, Feather (--)</p><p> Fall, Magic Missile</p><p>100 ---- 2 Potions of Cure Light Wounds (0.2 lb)</p><p>50 ---- Potion of Protection from Evil (0.1 lb)</p><p>1 Waterskin (4 lb)</p><p></p><p>15 ag, 7 sp, 5 cp (0.54 lb)</p><p></p><p>Total Weight on person – 42.34 lb (Light Load)</p><p>Light Load – 43 lbs or less</p><p>Medium Load – 44 – 86 lbs (+3 Max Dex, -3 check penalty, 20 ft. speed, X4 run)</p><p>Heavy Load – 87 – 130 lbs (+1 Max Dex, -6 check penalty, 20 ft. speed, X3 run)</p><p></p><p>Appearance</p><p>Brancista is taller than most elves, standing at 5’ 5”. His pale skin is sharply contrasted by the deep blue clothes that he prefers to wear.</p><p></p><p>Brancista is usually reserved in social situations, saying little and observing situations and people. However, with close friends and comrades, he becomes quite atypical for an elf, and talks and jokes with them. </p><p></p><p>Background</p><p>Brancista was born a citizen of Axyr, to two well-respected wizards. His early childhood focused on preparing him for the intense study of the wizardly art, as it was with his father, and his father before him. He studied ancient texts at the Great Library, deciphered mysterious languages, and learned about all things arcane.</p><p></p><p>Though he was a quick study and showed promise as a potential wizard, Brancista felt that there was something missing, that he was different than his peers. While his peers would spend their off hours reviewing their lessons or practicing, Brancista would tinker with locks and other gadgets, or discreetly observe and follow people, to validate his conjectures about them. During one of his “observational missions”, Brancista’s life plan came into sharp focus. He had trailed one of his teacher’s to the Great Library, but had lost her amidst the many bookcases. Not wanting to have the day be a complete waste, Brancista took some books down from the shelves to peruse them. One of the books, entitled “The memoirs of a professional scout”, immediately caught his eye. The book discussed the rather successful, but short by elven standards, career of a human scout, including the methods by which he found his success. The book detailed the application of disguises, the use of illusions to aid scouting, and the best weapons to carry when the scouting takes a turn for the worse. Brancista spent the rest of the day, reading and re-reading this book, as he thought how in tune he was with it.</p><p></p><p>Completely changed by the book, Brancista’s motivation and effort dropped dramatically in his wizard studies, as he spent all available hours building disguises and tailing people. Only when the topics were centered on illusions, would Brancista’s interest pique, and he would dive into the lesson with complete and utter focus. This continued for a decade before Brancista’s parents could no longer afford to ignore Brancista’s poor performance in his wizardly studies. They presented him with a choice, to put his full effort into all of his wizardly studies, or leave. Brancista chose to leave.</p><p></p><p>Finding himself an exile from his family, Brancista quickly tried to blend into his new surroundings. He began to take odd jobs deciphering texts, building/repairing locks, and investigating people. He also found himself, on occasion, in the employ of Axyrian militia, acting as a scout. On his off hours, Brancista would work on more elaborate disguises and use his preliminary arcane training to experiment with illusions to enhance those disguises. After several years of practice and honing his skills, Brancista mastered both the art of trailing people, scouting, and harnessing of magic, most notably the magic of illusions.</p></blockquote><p></p>
[QUOTE="spinmd, post: 1766597, member: 19965"] [b]Character to Review[/b] Ok, here is the character for you to review. Please tell me if this is acceptable, and if so, suggestions to be introduced into the story. Brancista Male High Elf Rogue 1/Illusionist 1 Experience: 2000 xp Alignment: Neutral Size: Medium Age: 130 Height: 5’ 5” Weight: 121 lbs Eyes: Green Hair: Brown Skin: Pale-skinned HP: 10 [1d6+1d4+2] AC: 13 [3 Dex], Touch 13, Flat-Footed 10 Speed: 30 ft. Initiative: +7 Abilities Str: 12 (+1) [4 points] Dex: 16 (+3) [6 points, +2 racial] Con: 12 (+1) [6 points, -2 racial] Int: 16 (+3) [10 points] Wis: 12 (+1) [4 points] Cha: 10 (+0) [2 points] Combat BAB: +0 / Grapple: +1 Masterwork Rapier +2 Melee (1d6+1, 18-20/x2) OR Alchemical Silver Dagger +1 Melee (1d4, 19-20/x2) OR Alchemical Silver Dagger +3 Ranged (1d4, 19-20/x2, 10 ft. Range Increment) OR Shortbow, masterwork arrows +4 Ranged (1d6, x3, 60 ft. Range Increment) Saves Fort +3 [+2 Rat Familiar, +1 Con] Ref +5 [+2 base, +3 Dex] Will +3 [+2 base, +1 Wis] Feats Improved Initiative [1st level] Scribe Scroll [Class] Alertness [when Slafala is within arm’s reach] Simple Weapon Proficiency, plus hand crossbow, longsword, longbow, composite longbow, rapier, sap, shortbow, composite shortbow, and short sword [Class and Race) Light Armor Proficiency [Class] Skills Appraise +5 (2 ranks, 3 Int) Bluff +4 (4 ranks) Concentration +2 (1 rank, 1 Con) Decipher Script +8 (5 ranks, 3 Int) Disable Devise +7 (4 ranks, 3 Int) Disguise +4 (4 ranks) Escape Artist +7 (4 ranks, 3 Dex) Gather Information +2 (2 ranks) Hide +5 (2 ranks, 3 Dex) Knowledge (Arcana) +5 (2 rank, 3 Int) Knowledge (Local) +5 (2 ranks, 3 Int) Listen +3 (0 ranks, 1 Wis, 2 Racial) (+2 bonus when Slafala is within arm’s reach) Move Silently +5 (2 ranks, 3 Dex) Open Lock +6 (3 ranks, 3 Dex) Perform (Act) +1 (1 rank) Search +9 (4 ranks, 3 Int, 2 Racial) Spellcraft +4 (1 rank, 3 Int) (+2 bonus to learn spells from the illusion school) Spot +5 (2 ranks, 1 Wis, 2 Racial) (+2 bonus when Slafala is within arm’s reach) Tumble +7 (4 ranks, 3 Dex) Languages Common Draconic Elven Gnome Orc Racial Traits Immunity to magical sleep effects and +2 racial saving throw bonus against enchantment spells or effects Low-Light Vision If Brancista merely passes within 5 feet of a secret or concealed door, he is entitled to a Search check to notice it as if he were actively looking for it. Class Abilities Sneak Attack +1d6 Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. Familiar Slafala, Rat Tiny Animal [Hit Dice: 2 (5 hp); Initiative: +2; Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.; Armor Class: 15 (+2 size, +2 Dex, +1 Natural), touch 14, flat-footed 13; Base Attack/Grapple: +0/–12; Attack: Bite +4 melee (1d3–4); Full Attack: Bite +4 melee (1d3–4); Space/Reach: 2-1/2 ft./0 ft.; Special Attacks: —; Special Qualities: Empathic Link, improved evasion, low-light vision, scent, share spells; Saves: Fort +2, Ref +4, Will +3; Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2; Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10 Feats: Weapon Finesse (Still needs to add my skills to familiar) Spells Known Specialist – Illusion Prohibited Schools – Enchantment, Necromancy 0 – Acid Splash, Arcane Mark, Dancing Lights, Detect Poison, Detect Magic, Flare, Ghost Sound (I), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance 1 – Color Spray (I), Disguise Self (I), Expeditious Retreat, Mage Armor, Shield, True Strike Spells Memorized (DC 13 + spell level) 0 – (3+1) Detect Magic, Ghost Sound, Ray of Frost, Resistance, 1 – (2+1) Color Spray, Disguise Self, Mage Armor Equipment On person Cost Item Weight 320 Masterwork Rapier (2 lb) 22 Dagger, Alchemical Silver (1 lb) 30 Shortbow (2 lb) 121 20 Masterwork Arrows (3 lb) -- Traveler’s Outfit (Deep Blue) (--) 5 Spell Component Belt (2 lb) 2 Backpack (2 lb) 8 ---- Cold Weather Outfit (7 lb) 15 ---- Spellbook, Wizard’s (3 lb) 30 ---- Thieves’ Tools (1 lb) 1 ---- 2 Days Trail Rations (2 lb) 2 ---- Sunrod (1 lb) 1 Belt Pouch #1 (0.5 lb) 1 ---- Flint & Steel (--) 2 ---- 2 Tindertwigs (--) 0.05 ---- 5 Pieces of Chalk (--) 1 Belt Pouch #2 (0.5 lb) -- ---- Slafala (Rat Familiar) (1 lb) 0.1 Sack #1 (0.5 lb) 10 ---- Flask Acid (1 lb) 1 ---- Caltrops (2 lb) 10 ---- Silk Rope (50 ft.) (5 lb) 0.1 Sack #2 (0.5 lb) 1 ---- Case, Map or Scroll (0.5 lb) 75 ---- Scroll, Color Spray, Disguise (--) Self, True Strike 75 ---- Scroll, Enlarge Person, Feather (--) Fall, Magic Missile 100 ---- 2 Potions of Cure Light Wounds (0.2 lb) 50 ---- Potion of Protection from Evil (0.1 lb) 1 Waterskin (4 lb) 15 ag, 7 sp, 5 cp (0.54 lb) Total Weight on person – 42.34 lb (Light Load) Light Load – 43 lbs or less Medium Load – 44 – 86 lbs (+3 Max Dex, -3 check penalty, 20 ft. speed, X4 run) Heavy Load – 87 – 130 lbs (+1 Max Dex, -6 check penalty, 20 ft. speed, X3 run) Appearance Brancista is taller than most elves, standing at 5’ 5”. His pale skin is sharply contrasted by the deep blue clothes that he prefers to wear. Brancista is usually reserved in social situations, saying little and observing situations and people. However, with close friends and comrades, he becomes quite atypical for an elf, and talks and jokes with them. Background Brancista was born a citizen of Axyr, to two well-respected wizards. His early childhood focused on preparing him for the intense study of the wizardly art, as it was with his father, and his father before him. He studied ancient texts at the Great Library, deciphered mysterious languages, and learned about all things arcane. Though he was a quick study and showed promise as a potential wizard, Brancista felt that there was something missing, that he was different than his peers. While his peers would spend their off hours reviewing their lessons or practicing, Brancista would tinker with locks and other gadgets, or discreetly observe and follow people, to validate his conjectures about them. During one of his “observational missions”, Brancista’s life plan came into sharp focus. He had trailed one of his teacher’s to the Great Library, but had lost her amidst the many bookcases. Not wanting to have the day be a complete waste, Brancista took some books down from the shelves to peruse them. One of the books, entitled “The memoirs of a professional scout”, immediately caught his eye. The book discussed the rather successful, but short by elven standards, career of a human scout, including the methods by which he found his success. The book detailed the application of disguises, the use of illusions to aid scouting, and the best weapons to carry when the scouting takes a turn for the worse. Brancista spent the rest of the day, reading and re-reading this book, as he thought how in tune he was with it. Completely changed by the book, Brancista’s motivation and effort dropped dramatically in his wizard studies, as he spent all available hours building disguises and tailing people. Only when the topics were centered on illusions, would Brancista’s interest pique, and he would dive into the lesson with complete and utter focus. This continued for a decade before Brancista’s parents could no longer afford to ignore Brancista’s poor performance in his wizardly studies. They presented him with a choice, to put his full effort into all of his wizardly studies, or leave. Brancista chose to leave. Finding himself an exile from his family, Brancista quickly tried to blend into his new surroundings. He began to take odd jobs deciphering texts, building/repairing locks, and investigating people. He also found himself, on occasion, in the employ of Axyrian militia, acting as a scout. On his off hours, Brancista would work on more elaborate disguises and use his preliminary arcane training to experiment with illusions to enhance those disguises. After several years of practice and honing his skills, Brancista mastered both the art of trailing people, scouting, and harnessing of magic, most notably the magic of illusions. [/QUOTE]
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