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The Heroes of Darmon - RG
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<blockquote data-quote="Guest 11456" data-source="post: 1657862"><p><strong>Galstadt Trustryke</strong></p><p><strong>Male Human Conjurer 1</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 5' 1"</p><p><strong>Weight:</strong> 125#</p><p><strong>Hair:</strong> Pitch Black with streaks of White</p><p><strong>Eyes:</strong> Deep Violet</p><p><strong>Age:</strong> 17</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 18 (+4) [16 points] </p><p><strong>Wis:</strong> 10 (+0) [2 points] </p><p><strong>Cha:</strong> 8 (-1) [0 points]</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Bonus feat at 1st level, 4 extra skill points at 1st level, 1 extra skill point per level beyond 1st. Conjuration specialization; illusion and necromancy prohibited schools. Can prepare one additional conjuration spell per spell level each day. Gain +2 bonus on Spellcraft checks to learn the spells from conjuration. Summon familiar ability and scribe scroll bonus feat.</p><p></p><p><strong>Hit Dice:</strong> 1d4+2</p><p><strong>HP:</strong> 6</p><p><strong>AC:</strong> 12 (+2 Dex) [16 with <em>mage armor</em> active]</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30 ft. </p><p><strong>Armor check penalty:</strong> +0</p><p></p><p><strong>Saves</strong></p><p><strong>Fort</strong> +2 [+0 base, +2 Con]</p><p><strong>Ref</strong> +2 [+0 base, +2 Dex]</p><p><strong>Will</strong> +2 [+2 base, +0 Wis]</p><p></p><p><strong>Combat</strong></p><p><strong>BAB:</strong> +0</p><p><strong>MAB:</strong> +0</p><p><strong>RAB:</strong> +2</p><p></p><p><strong>Skills</strong></p><p><strong>Concentration +6</strong> [4 ranks, +2 Con]</p><p><strong>Craft (alchemy) +8</strong> [4 ranks, +4 Int]</p><p><strong>Knowledge (arcana) +8</strong> [4 ranks, +4 Int]</p><p><strong>Knowledge (dungeoneering) +6</strong> [2 ranks, +4 Int]</p><p><strong>Knowledge (nature) +6</strong> [2 ranks, +4 Int]</p><p><strong>Knowledge (religion) +8</strong> [4 ranks, +4 Int]</p><p><strong>Knowledge (the planes) +8</strong> [4ranks, +4 Int]</p><p><strong>Spellcraft +8</strong> [4 ranks, +4 Int]</p><p> </p><p><strong>Feats</strong></p><p><strong>Scribe Scroll</strong> (wizard bonus)</p><p><strong>Spell Focus (conjuration)</strong> (human bonus)</p><p><strong>Augment Summoning</strong> (1st level)</p><p></p><p><strong>Languages:</strong> Common, Draconic, Celestial, Aquan, Ignan</p><p></p><p><strong>Spellbook:</strong> (*: conjuration spell)</p><p><strong>0:</strong> Acid Splash*[VS], Arcane Mark[VS], Dancing Lights[VS], Daze[VSM- A pinch of wool or similar substance], Detect Magic[VS], Detect Poison[VS], Flare[V], Light[VM- A firefly or a piece of phosphorescent moss], Mage Hand[VS], Mending[VS], Message[VSF- A short piece of copper wire], Open/Close[VSF- A brass key], Prestidigitation[VS], Ray of Frost[VS], Read Magic[VSF- A clear crystal or mineral prism], Resistance[VSM- A miniature cloak]</p><p><strong>1:</strong> Burning Hands[VS], Mage Armor*[VSF- A piece of cured leather], Magic Missile[VS], Mount*[VSM- A bit of horse hair], Shield[VS], Sleep[VSM- A pinch of fine sand, rose petals, or a live cricket], Summon Monster I*[VSF- A tiny bag and a small candle]</p><p></p><p><strong>Spells/day:</strong> 3/3</p><p><strong>Spells in memory:</strong></p><p>0: Acid Splash, Light, Ray of Frost</p><p>1: Mage Armor, Burning Hands, Sleep</p><p></p><p><strong>Equipment</strong></p><p><em>Wearing</em></p><p><strong>Traveler's outfit</strong></p><p><strong>Spell component pouch</strong> – 5gp (2#)</p><p><strong>Backpack</strong> - 2gp (2#)</p><p><em>Weight – 4#</em></p><p></p><p><em>In backpack</em></p><p><strong>Spellbook</strong> – 0gp (3#)</p><p><strong>6 Day's Rations</strong> - 2gp (6#)</p><p><strong>Waterskin</strong> - 1gp (4#)</p><p><strong>Scroll (Acid Splash)</strong> – 12.5gp (0#)</p><p><strong>Scroll (Mount)</strong> – 25gp (0#)</p><p><strong>Scroll (Summon Monster I)</strong> – 25gp (0#)</p><p><em>Weight – 13#</em></p><p></p><p><em>In component pouch</em></p><p><strong>Material:</strong></p><p>Wool bits</p><p>Several pieces of phosphorescent moss</p><p>Several miniature cloaks</p><p>Horse hair</p><p>Several rose petals</p><p><strong>Focus:</strong></p><p>Short piece of copper wire</p><p>Brass key</p><p>Clear crystal</p><p>Piece of cured leather</p><p>Tiny bag</p><p>Small candle</p><p></p><p><strong>Total weight carried</strong> – 17#, Light load</p><p></p><p><strong>Money:</strong> 2gp, 5sp</p><p></p><p><strong>Carrying Capacity</strong> - 0-33# Light load, 34-66# Medium load, 67-100# Heavy load</p><p></p><p><strong>Appearance:</strong> Galstadt Trustryke is a short thin young man. He seems to stay mostly to himself and speaks little, if at all, about his past. He has pitch black hair with streaks of white here and there. His one remarkable feature is his deep violet eyes, but few people see these as he seems to make a conscious effort not to make eye contact. He generally wears drab traveling clothes with a pouch at his side and a backpack on his back. He can most often be seen with his nose in a book.</p><p></p><p><strong>Personality:</strong> Galstadt is an introvert who keeps mostly to himself. He has few friends but those he does call friend know him as a competent wizard. He takes his magic seriously and strives for perfection in his spells.</p><p></p><p><strong>History:</strong> Gallen Trustryke had been an adventurer in his youth. He had done well and was ready to settle down. Catching the eye of Marta Wistl, a local barmaid he chose to leave the adventuring life for farming. So he married Marta, bought several acres just outside of town and started his family.</p><p></p><p>Although he had been a good adventurer Gallen found that farming eluded him. But he and Marta had no trouble having children and by the time of their tenth anniversary their ninth child was due in a month. Although farming wasn’t going well, Gallen still had plenty of money from his adventuring days and he was able to provide well for his large family.</p><p></p><p>Things changed when little Gail arrived. She was their first daughter and both daughter and mother came down with a terrible fever. It took all of Gallen’s remaining wealth to pay for the healers to take care of his wife’s and daughter’s illness. In order to keep food on the table, he found work for all eight of his sons at a local wizard’s tower. Waltuz the Conjurer made arrangements for the boys to work for him and stay at the tower with him.</p><p></p><p>The Trustryke boys cleaned up and did odd jobs for the wizard. Galstadt was the youngest of the eight boys and the brightest. Because of this he was often picked on by the others. It didn’t help matters when Waltuz decided to make Galstadt an apprentice. Galstadt was glad when he had finally mastered his first cantrip of prestidigitation. This allowed him to entertain his brothers and they tended to let up on him, some.</p><p></p><p>At first Galstadt found conjuring spells difficult. Several attempts left white streaks in his normally pitch black hair. Waltuz, whose hair was completely white, told the boy that such things were normal while learning. Soon Galstadt was conjuring without ill effects. He had placed a number of spells into his own spellbook, given to him by his master.</p><p></p><p>Things changed drastically when one day Waltuz was in the middle of conjuring a terrible demon. One of Galstadt’s brothers accidentally tripped and fell into the wizard as he was completing the spell. The demon was successfully conjured, but was not binded correctly. Enraged and not bond the demon quickly made short work of the wizard and Galstadt’s three brothers that were present in the room. Galstadt himself was knocked unconscious by flying debris.</p><p></p><p>When he awoke he found the room in shambles. From the sounds in an adjoining room he surmised that the beast was still there. Thinking quickly he loaded a backpack with his spellbook, his spell components pouch, several scrolls he found nearby, some food, and a waterskin. Trying to be as quiet as possible he snuck away.</p><p></p><p>Next he decided to check in with parents and sister. Returning to his home he found it had been abandoned for at least ten years. Asking around, he got the real story. His parents had sold him and his brothers to the wizard and then they had moved far away with the money they had made from the transaction.</p><p></p><p>Not knowing what to do next he heard that the terrible demon had been vanquished by heroes of Darmon. Feeling a sense of indebtedness to the church of Darmon he sought them out to offer his services.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1657862"] [b]Galstadt Trustryke[/b] [b]Male Human Conjurer 1[/b] [b]Alignment:[/b] Neutral Good [b]Height:[/b] 5' 1" [b]Weight:[/b] 125# [b]Hair:[/b] Pitch Black with streaks of White [b]Eyes:[/b] Deep Violet [b]Age:[/b] 17 [b]Str:[/b] 10 (+0) [2 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 18 (+4) [16 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 8 (-1) [0 points] [b]Class and Racial Abilities:[/b] Bonus feat at 1st level, 4 extra skill points at 1st level, 1 extra skill point per level beyond 1st. Conjuration specialization; illusion and necromancy prohibited schools. Can prepare one additional conjuration spell per spell level each day. Gain +2 bonus on Spellcraft checks to learn the spells from conjuration. Summon familiar ability and scribe scroll bonus feat. [b]Hit Dice:[/b] 1d4+2 [b]HP:[/b] 6 [b]AC:[/b] 12 (+2 Dex) [16 with [i]mage armor[/i] active] [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30 ft. [b]Armor check penalty:[/b] +0 [b]Saves[/b] [b]Fort[/b] +2 [+0 base, +2 Con] [b]Ref[/b] +2 [+0 base, +2 Dex] [b]Will[/b] +2 [+2 base, +0 Wis] [b]Combat[/b] [b]BAB:[/b] +0 [b]MAB:[/b] +0 [b]RAB:[/b] +2 [b]Skills[/b] [b]Concentration +6[/b] [4 ranks, +2 Con] [b]Craft (alchemy) +8[/b] [4 ranks, +4 Int] [b]Knowledge (arcana) +8[/b] [4 ranks, +4 Int] [b]Knowledge (dungeoneering) +6[/b] [2 ranks, +4 Int] [b]Knowledge (nature) +6[/b] [2 ranks, +4 Int] [b]Knowledge (religion) +8[/b] [4 ranks, +4 Int] [b]Knowledge (the planes) +8[/b] [4ranks, +4 Int] [b]Spellcraft +8[/b] [4 ranks, +4 Int] [b]Feats[/b] [b]Scribe Scroll[/b] (wizard bonus) [b]Spell Focus (conjuration)[/b] (human bonus) [b]Augment Summoning[/b] (1st level) [b]Languages:[/b] Common, Draconic, Celestial, Aquan, Ignan [b]Spellbook:[/b] (*: conjuration spell) [b]0:[/b] Acid Splash*[VS], Arcane Mark[VS], Dancing Lights[VS], Daze[VSM- A pinch of wool or similar substance], Detect Magic[VS], Detect Poison[VS], Flare[V], Light[VM- A firefly or a piece of phosphorescent moss], Mage Hand[VS], Mending[VS], Message[VSF- A short piece of copper wire], Open/Close[VSF- A brass key], Prestidigitation[VS], Ray of Frost[VS], Read Magic[VSF- A clear crystal or mineral prism], Resistance[VSM- A miniature cloak] [b]1:[/b] Burning Hands[VS], Mage Armor*[VSF- A piece of cured leather], Magic Missile[VS], Mount*[VSM- A bit of horse hair], Shield[VS], Sleep[VSM- A pinch of fine sand, rose petals, or a live cricket], Summon Monster I*[VSF- A tiny bag and a small candle] [b]Spells/day:[/b] 3/3 [b]Spells in memory:[/b] 0: Acid Splash, Light, Ray of Frost 1: Mage Armor, Burning Hands, Sleep [b]Equipment[/b] [i]Wearing[/i] [b]Traveler's outfit[/b] [b]Spell component pouch[/b] – 5gp (2#) [b]Backpack[/b] - 2gp (2#) [i]Weight – 4#[/i] [i]In backpack[/i] [b]Spellbook[/b] – 0gp (3#) [b]6 Day's Rations[/b] - 2gp (6#) [b]Waterskin[/b] - 1gp (4#) [b]Scroll (Acid Splash)[/b] – 12.5gp (0#) [b]Scroll (Mount)[/b] – 25gp (0#) [b]Scroll (Summon Monster I)[/b] – 25gp (0#) [i]Weight – 13#[/i] [i]In component pouch[/i] [b]Material:[/b] Wool bits Several pieces of phosphorescent moss Several miniature cloaks Horse hair Several rose petals [b]Focus:[/b] Short piece of copper wire Brass key Clear crystal Piece of cured leather Tiny bag Small candle [b]Total weight carried[/b] – 17#, Light load [b]Money:[/b] 2gp, 5sp [b]Carrying Capacity[/b] - 0-33# Light load, 34-66# Medium load, 67-100# Heavy load [b]Appearance:[/b] Galstadt Trustryke is a short thin young man. He seems to stay mostly to himself and speaks little, if at all, about his past. He has pitch black hair with streaks of white here and there. His one remarkable feature is his deep violet eyes, but few people see these as he seems to make a conscious effort not to make eye contact. He generally wears drab traveling clothes with a pouch at his side and a backpack on his back. He can most often be seen with his nose in a book. [b]Personality:[/b] Galstadt is an introvert who keeps mostly to himself. He has few friends but those he does call friend know him as a competent wizard. He takes his magic seriously and strives for perfection in his spells. [b]History:[/b] Gallen Trustryke had been an adventurer in his youth. He had done well and was ready to settle down. Catching the eye of Marta Wistl, a local barmaid he chose to leave the adventuring life for farming. So he married Marta, bought several acres just outside of town and started his family. Although he had been a good adventurer Gallen found that farming eluded him. But he and Marta had no trouble having children and by the time of their tenth anniversary their ninth child was due in a month. Although farming wasn’t going well, Gallen still had plenty of money from his adventuring days and he was able to provide well for his large family. Things changed when little Gail arrived. She was their first daughter and both daughter and mother came down with a terrible fever. It took all of Gallen’s remaining wealth to pay for the healers to take care of his wife’s and daughter’s illness. In order to keep food on the table, he found work for all eight of his sons at a local wizard’s tower. Waltuz the Conjurer made arrangements for the boys to work for him and stay at the tower with him. The Trustryke boys cleaned up and did odd jobs for the wizard. Galstadt was the youngest of the eight boys and the brightest. Because of this he was often picked on by the others. It didn’t help matters when Waltuz decided to make Galstadt an apprentice. Galstadt was glad when he had finally mastered his first cantrip of prestidigitation. This allowed him to entertain his brothers and they tended to let up on him, some. At first Galstadt found conjuring spells difficult. Several attempts left white streaks in his normally pitch black hair. Waltuz, whose hair was completely white, told the boy that such things were normal while learning. Soon Galstadt was conjuring without ill effects. He had placed a number of spells into his own spellbook, given to him by his master. Things changed drastically when one day Waltuz was in the middle of conjuring a terrible demon. One of Galstadt’s brothers accidentally tripped and fell into the wizard as he was completing the spell. The demon was successfully conjured, but was not binded correctly. Enraged and not bond the demon quickly made short work of the wizard and Galstadt’s three brothers that were present in the room. Galstadt himself was knocked unconscious by flying debris. When he awoke he found the room in shambles. From the sounds in an adjoining room he surmised that the beast was still there. Thinking quickly he loaded a backpack with his spellbook, his spell components pouch, several scrolls he found nearby, some food, and a waterskin. Trying to be as quiet as possible he snuck away. Next he decided to check in with parents and sister. Returning to his home he found it had been abandoned for at least ten years. Asking around, he got the real story. His parents had sold him and his brothers to the wizard and then they had moved far away with the money they had made from the transaction. Not knowing what to do next he heard that the terrible demon had been vanquished by heroes of Darmon. Feeling a sense of indebtedness to the church of Darmon he sought them out to offer his services. [/QUOTE]
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