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<blockquote data-quote="Camelot" data-source="post: 4806972" data-attributes="member: 82617"><p>[sblock=Thomas's Temporary HP]If you are getting this temporary hp from your virtue of valor, that only works when an ally reduces an enemy to 0 hp or bloodies an enemy, not you. Mei Ying gets no temporary hp, sorry.[/sblock]The kobold indeed dies, but then Thomas tries to leap over the next kobold.[sblock=Thomas's Jump]Here's how this will work. You need the Acrobatics to get over the kobold without it attacking you, but you need Athletics to jump far. Your Athletics bonus is +2. You rolled a 6, for a total of 8. Since you didn't have a running start because you were only 2 squares away from the kobold, hence you moved 1 and then jumped, you can clear .8 squares, landing you right on top of the kobold. As for Acrobatics, that would be a hard DC, 15, so the kobold gets an opportunity attack.[/sblock]Thomas jumps, but his heavy chainmail holds him down, landing him right on top of the kobold. Also, Thomas wasn't as acrobatic as he could have been, and the kobold thrusts its javelin at him. Luckily, Thomas's shield was in the right place at the right time, and Thomas doesn't get hurt. The kobold then shoves Thomas away from him, so that Thomas ends up on the other side of the kobold. However, his turn is now over.[sblock=OOC]Not exactly how you planned, but you got a little lucky, I'd say![/sblock]While the kobold is shoving Thomas around, Morgran curses it, then sends an infernal hex at it. The kobold shudders and dies, and Morgran feels reguvinated as if the dark fires of hell are by his side.</p><p> </p><p>Up next, Boldo, then a kobold, then Mei Ying.[sblock=OOC]Is the map working?[/sblock]</p></blockquote><p></p>
[QUOTE="Camelot, post: 4806972, member: 82617"] [sblock=Thomas's Temporary HP]If you are getting this temporary hp from your virtue of valor, that only works when an ally reduces an enemy to 0 hp or bloodies an enemy, not you. Mei Ying gets no temporary hp, sorry.[/sblock]The kobold indeed dies, but then Thomas tries to leap over the next kobold.[sblock=Thomas's Jump]Here's how this will work. You need the Acrobatics to get over the kobold without it attacking you, but you need Athletics to jump far. Your Athletics bonus is +2. You rolled a 6, for a total of 8. Since you didn't have a running start because you were only 2 squares away from the kobold, hence you moved 1 and then jumped, you can clear .8 squares, landing you right on top of the kobold. As for Acrobatics, that would be a hard DC, 15, so the kobold gets an opportunity attack.[/sblock]Thomas jumps, but his heavy chainmail holds him down, landing him right on top of the kobold. Also, Thomas wasn't as acrobatic as he could have been, and the kobold thrusts its javelin at him. Luckily, Thomas's shield was in the right place at the right time, and Thomas doesn't get hurt. The kobold then shoves Thomas away from him, so that Thomas ends up on the other side of the kobold. However, his turn is now over.[sblock=OOC]Not exactly how you planned, but you got a little lucky, I'd say![/sblock]While the kobold is shoving Thomas around, Morgran curses it, then sends an infernal hex at it. The kobold shudders and dies, and Morgran feels reguvinated as if the dark fires of hell are by his side. Up next, Boldo, then a kobold, then Mei Ying.[sblock=OOC]Is the map working?[/sblock] [/QUOTE]
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