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The Heroes of House Tharashk
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<blockquote data-quote="Express" data-source="post: 1625149" data-attributes="member: 19166"><p><strong>Gulo, Shifter Bar 1/Rgr 1</strong></p><p></p><p><strong><span style="font-size: 12px"><span style="color: Red">Gulo the Hunter</span></span></strong></p><p><strong></strong></p><p><strong>Neutral Male Shifter </strong></p><p><strong>Barbarian 1/Ranger 1</strong></p><p><strong></strong></p><p><strong>STR 16 (+3)</strong></p><p><strong>DEX 18 (+4)</strong></p><p><strong>CON 12 (+1)</strong></p><p><strong>INT 10 (+0)</strong></p><p><strong>WIS 10 (+0)</strong></p><p><strong>CHA 8 (-1)</strong></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +2</p><p>Melee: +5 [+2 BAB, +3 STR] (+6 with MW Falchion)</p><p>Ranged: +6 [+2 BAB, +4 DEX]</p><p>Hit Points: 13(12+1) +6(4+1+1)=19</p><p>Armor Class: 18 [10 + 4 (DEX) + 4 chain shirt</p><p>Initiative: +4 [+4 DEX]</p><p>Movement Rate: 40 feet (30 +fast movement)</p><p></p><p></p><p><strong>Class Features:</strong> Fast Movement, Rage 1/day (+4 Str, +4 Con, +2 Will, –2 AC for 6 rounds; then fatigued for duration of encounter), Illiteracy, Favored Enemy (Animals), Track, Wild Empathy</p><p></p><p><strong>Shifter Traits:</strong> Low-light vision, Shifting:Wildhunt (+2 bonus to Con and gains scent ability, shifting lasts 4 rounds)</p><p></p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +5 </p><p>Ref: +6 </p><p>Will: +0 </p><p></p><p></p><p><strong>Feats:</strong> Raging Luck ( 1 additional action point while raging)</p><p></p><p></p><p><strong>Skills:</strong> </p><p>Balance +6 (+4 dex+2 racial) </p><p>Climb +5 (+3 str+2 racial)</p><p>Handle Animal +2( 3 ranks-1 cha)</p><p>Heal +4 (4 ranks +0 wis)</p><p>Intimidate +2 (3 ranks -1 cha)</p><p>Jump +6 (+4 dex+2 racial)</p><p>Knowledge (nature) +3 (3 ranks+ 0 int)</p><p>Listen +2 (2 ranks+0 wis)</p><p>Ride +6 ( 2 ranks+4 dex)</p><p>Survival +7 (5 ranks+0 wis+2 lingering scent ability)</p><p>Swim +3 (+3 str)</p><p></p><p></p><p><strong>Languages(Speak only):</strong> Common</p><p></p><p></p><p><strong>Action Points:</strong> 6</p><p></p><p></p><p><strong>Equipment:</strong></p><p></p><p>2 Throwing Axes 16 gp 1d6 x2 10 ft. 4 lb. Slashing </p><p>Flint and Steel 1 gp </p><p>Masterwork Falchion 375 gp 2d4+4 18–20/x2 — 8 lb. Slashing </p><p>+1 Composite Longbow 200 gp 1d8+1 x3 110 ft. 3 lb. Piercing </p><p>Arrows (20) 1 gp — — — — 3 lb. — </p><p>Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb. </p><p>Rations, trail (3 days worth) 15 sp 3 lb. </p><p>Sunrod 2 gp 1 lb. </p><p>Waterskin 1 gp 4 lb. </p><p>Whetstone 2 cp 1 lb. </p><p>Caltrops 1 gp 2 lb. </p><p>Backpack (empty) 2 gp 2 lb. </p><p>Rope, silk (50 ft.) 10 gp 5 lb. </p><p>Sack (empty) 1 sp 1/2 lb. </p><p>2 Cure light wounds potion 100 gp</p><p></p><p><strong>Coin:</strong> 90 gp </p><p></p><p><strong>Physical Description:</strong> Gulo is 30 years old and stands a little under 6 feet tall. Weighing about 240 pounds, the shifter is stocky, with a barrel chest, broad shoulders and a bit of a paunch. He has long brown hair and sideburns typical of most shifters, and a tan, sunworn complexion. He often wears a painted tribal mark on his face given to him from his time amongst the goblin clans. Gulo has a definate feral aspect to him, possessing pointed ears that seem set far back on his head, and eyes with yellow-green pupils.</p><p></p><p></p><p><strong>Background:</strong> Born in Droaam, Gulo has survived the recent chaos of that land to become a valued employee to the House Tharashk. For the last 3 years the shifter has acted as hunter, guide, bodyguard, and occasionlly muscle to the House in and around Greywall. Having caught the eye of Lord Khundran d'Tornn, Gulo has been sent to the Shadow Marshes to help protect the interests of the House in their endeavors there. </p><p></p><p>Fiercely independent( and a bit ambitious), Gulo is not simply a mercenary to the House- yet, as a shifter he is not totally accepted either. However, he possesses valuable skills for the wild lands of Droaam and the Marshes.</p><p></p><p>Eager to escape the lawlessness of Droaam, Gulo hopes his new position in the Marshes will allow him a way to seek his fortune in the dragonshard rich land.</p></blockquote><p></p>
[QUOTE="Express, post: 1625149, member: 19166"] [b]Gulo, Shifter Bar 1/Rgr 1[/b] [B][SIZE=3][COLOR=Red]Gulo the Hunter[/COLOR][/SIZE] Neutral Male Shifter Barbarian 1/Ranger 1 STR 16 (+3) DEX 18 (+4) CON 12 (+1) INT 10 (+0) WIS 10 (+0) CHA 8 (-1)[/B] [B]Combat Stats:[/B] Base Attack Bonus: +2 Melee: +5 [+2 BAB, +3 STR] (+6 with MW Falchion) Ranged: +6 [+2 BAB, +4 DEX] Hit Points: 13(12+1) +6(4+1+1)=19 Armor Class: 18 [10 + 4 (DEX) + 4 chain shirt Initiative: +4 [+4 DEX] Movement Rate: 40 feet (30 +fast movement) [B]Class Features:[/B] Fast Movement, Rage 1/day (+4 Str, +4 Con, +2 Will, –2 AC for 6 rounds; then fatigued for duration of encounter), Illiteracy, Favored Enemy (Animals), Track, Wild Empathy [B]Shifter Traits:[/B] Low-light vision, Shifting:Wildhunt (+2 bonus to Con and gains scent ability, shifting lasts 4 rounds) [B]Saving Throws:[/B] Fort: +5 Ref: +6 Will: +0 [B]Feats:[/B] Raging Luck ( 1 additional action point while raging) [B]Skills:[/B] Balance +6 (+4 dex+2 racial) Climb +5 (+3 str+2 racial) Handle Animal +2( 3 ranks-1 cha) Heal +4 (4 ranks +0 wis) Intimidate +2 (3 ranks -1 cha) Jump +6 (+4 dex+2 racial) Knowledge (nature) +3 (3 ranks+ 0 int) Listen +2 (2 ranks+0 wis) Ride +6 ( 2 ranks+4 dex) Survival +7 (5 ranks+0 wis+2 lingering scent ability) Swim +3 (+3 str) [B]Languages(Speak only):[/B] Common [B]Action Points:[/B] 6 [B]Equipment:[/B] 2 Throwing Axes 16 gp 1d6 x2 10 ft. 4 lb. Slashing Flint and Steel 1 gp Masterwork Falchion 375 gp 2d4+4 18–20/x2 — 8 lb. Slashing +1 Composite Longbow 200 gp 1d8+1 x3 110 ft. 3 lb. Piercing Arrows (20) 1 gp — — — — 3 lb. — Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb. Rations, trail (3 days worth) 15 sp 3 lb. Sunrod 2 gp 1 lb. Waterskin 1 gp 4 lb. Whetstone 2 cp 1 lb. Caltrops 1 gp 2 lb. Backpack (empty) 2 gp 2 lb. Rope, silk (50 ft.) 10 gp 5 lb. Sack (empty) 1 sp 1/2 lb. 2 Cure light wounds potion 100 gp [B]Coin:[/B] 90 gp [B]Physical Description:[/B] Gulo is 30 years old and stands a little under 6 feet tall. Weighing about 240 pounds, the shifter is stocky, with a barrel chest, broad shoulders and a bit of a paunch. He has long brown hair and sideburns typical of most shifters, and a tan, sunworn complexion. He often wears a painted tribal mark on his face given to him from his time amongst the goblin clans. Gulo has a definate feral aspect to him, possessing pointed ears that seem set far back on his head, and eyes with yellow-green pupils. [B]Background:[/B] Born in Droaam, Gulo has survived the recent chaos of that land to become a valued employee to the House Tharashk. For the last 3 years the shifter has acted as hunter, guide, bodyguard, and occasionlly muscle to the House in and around Greywall. Having caught the eye of Lord Khundran d'Tornn, Gulo has been sent to the Shadow Marshes to help protect the interests of the House in their endeavors there. Fiercely independent( and a bit ambitious), Gulo is not simply a mercenary to the House- yet, as a shifter he is not totally accepted either. However, he possesses valuable skills for the wild lands of Droaam and the Marshes. Eager to escape the lawlessness of Droaam, Gulo hopes his new position in the Marshes will allow him a way to seek his fortune in the dragonshard rich land. [/QUOTE]
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