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The Heroes of House Tharashk
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<blockquote data-quote="Jarval" data-source="post: 1629646" data-attributes="member: 421"><p><span style="font-size: 12px"><strong>Gamil</strong></span></p><p><strong>Warforged Artificer 2, Neutral Good</strong></p><p></p><p>STR 14 (+2)</p><p>DEX 12 (+1)</p><p>CON 14 (+2)</p><p>INT 14 (+2)</p><p>WIS 8 (-1)</p><p>CHA 14 (+2)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +1</p><p>Melee: +3 [+1 BAB, +2 STR]</p><p>Ranged: +2 [+1 BAB, +1 DEX]</p><p>Hit Points: 14 [6 + 4 (levels) + 4 (CON)]</p><p>Armor Class: 21 [10 + 1 (DEX) + 8 (Adamantine Body) + 2 (Heavy wooden shield)]</p><p>Damage Reduction: 2/Adamantine</p><p>Initiative: +1 [+1 DEX]</p><p>Movement Rate: 20 feet</p><p></p><p><strong>Attacks per round:</strong></p><p>Masterwork morningstar (+4 to hit, 1d8+2 dmg, Crit 20/x2)</p><p>Light crossbow (+2 to hit, 1d8 dmg, Crit 19-20/x2)</p><p>Slam (+3 to hit, 1d4+2 dmg, Crit 20/x2)</p><p></p><p><strong>Armor:</strong></p><p>Adamantine Body (+8 AC, +1 Max Dex bonus, -5 penalty to skills that suffer an ACP, 35% arcane spell failure chance).</p><p>Heavy wooden shield (+2 AC, -2 ACP, 15% arcane spell failure chance).</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +2 [+0 base, +2 CON]</p><p>Ref: +1 [+0 base, +1 DEX]</p><p>Will: +2 [+3 base, -1 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Adamantine Body (1st level feat)</p><p>Scribe Scroll (bonus Artificer feat)</p><p>Brew Potion (bonus Artificer feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Appraise +7 (5 ranks, +2 INT)</p><p>Concentration +7 (5 ranks, +2 CON)</p><p>Craft (armoursmithing) +9 (5 ranks, +2 INT, +2 Masterwork artisan’s tools)</p><p>Knowledge (arcana) +7 (5 ranks, +2 INT)</p><p>Spellcraft +9 (5 ranks, +2 INT, +2 Synergy)</p><p>Use Magic Device +7 (5 ranks, +2 CHA)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Living Construct Subtype.</p><p>Composite Plating (upgraded by Adamantine Body feat).</p><p>Light Fortification.</p><p>Natural slam attack (1d4 dmg).</p><p>Favored Class: Fighter.</p><p>Artificer Knowledge (+4).</p><p>Artisan Bonus.</p><p>Disable Traps.</p><p>Item Creation.</p><p></p><p></p><p><strong>Magic:</strong></p><p>Infusions per day: 4</p><p></p><p></p><p><strong>Action Points:</strong> 6</p><p><strong>Craft Reserve:</strong> 40</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack:</p><p>- Masterwork artisan’s tools (55 gp)</p><p>- Flint and steel</p><p>- Grappling hook</p><p>- 4 <em>Oils of Light Repair Damage</em> (200 gp)</p><p>- <em>Potion of Enlarge Person</em> (50 gp)</p><p>- <em>Potion of Protection from Evil</em> (50 gp)</p><p>- <em>Potion of Sanctuary</em> (50 gp)</p><p>- <em>Potion of Shield of faith +2</em> (50 gp)</p><p>- 50' silk rope </p><p>- 5 sunrods</p><p>- Warforged repair kit (50 gp)</p><p>Wearing / Carrying:</p><p>- Explorer's Outfit</p><p>- Heavy wooden shield</p><p>- Masterwork morningstar (308 gp)</p><p>- Light crossbow</p><p>- 20 crossbow bolts</p><p>- Dagger</p><p>- 17 gp</p><p></p><p>Total Weight Carried: 41 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 1,000</p><p>Next Level: 3,000</p><p></p><p>**********</p><p></p><p><strong>Height:</strong> 6' 7"</p><p><strong>Weight:</strong> 306 lbs</p><p><strong>Age:</strong> 3</p><p></p><p></p><p><strong>Background:</strong> Crafted only a few months before the War's end, I saw very little of the battlefields I was created to tour. Trained in the artificer's skill, I was sold to House Tharashk to act as a "medic" to their few warforged.</p><p></p><p>With the end of the war, I was freed from my service, but I chose to stay with House Tharashk. I had no other place to go, and in their employ I could continue to improve on the skills needed by my calling. Now I wait for the next event freedom might throw at me, so I may learn yet more of the world.</p><p></p><p></p><p><strong>Personality:</strong> Gamil has a great deal to learn about the world, and is driven by a great deal of curiosity. Rather nieve, Gamil was spared many of the horrors of the war thanks to late construction and remote location.</p></blockquote><p></p>
[QUOTE="Jarval, post: 1629646, member: 421"] [SIZE=3][b]Gamil[/b][/SIZE] [b]Warforged Artificer 2, Neutral Good[/b] STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 14 (+2) WIS 8 (-1) CHA 14 (+2) [b]Combat Stats:[/b] Base Attack Bonus: +1 Melee: +3 [+1 BAB, +2 STR] Ranged: +2 [+1 BAB, +1 DEX] Hit Points: 14 [6 + 4 (levels) + 4 (CON)] Armor Class: 21 [10 + 1 (DEX) + 8 (Adamantine Body) + 2 (Heavy wooden shield)] Damage Reduction: 2/Adamantine Initiative: +1 [+1 DEX] Movement Rate: 20 feet [b]Attacks per round:[/b] Masterwork morningstar (+4 to hit, 1d8+2 dmg, Crit 20/x2) Light crossbow (+2 to hit, 1d8 dmg, Crit 19-20/x2) Slam (+3 to hit, 1d4+2 dmg, Crit 20/x2) [b]Armor:[/b] Adamantine Body (+8 AC, +1 Max Dex bonus, -5 penalty to skills that suffer an ACP, 35% arcane spell failure chance). Heavy wooden shield (+2 AC, -2 ACP, 15% arcane spell failure chance). [b]Saving Throws:[/b] Fort: +2 [+0 base, +2 CON] Ref: +1 [+0 base, +1 DEX] Will: +2 [+3 base, -1 WIS] [b]Feats:[/b] Adamantine Body (1st level feat) Scribe Scroll (bonus Artificer feat) Brew Potion (bonus Artificer feat) [b]Skills:[/b] Appraise +7 (5 ranks, +2 INT) Concentration +7 (5 ranks, +2 CON) Craft (armoursmithing) +9 (5 ranks, +2 INT, +2 Masterwork artisan’s tools) Knowledge (arcana) +7 (5 ranks, +2 INT) Spellcraft +9 (5 ranks, +2 INT, +2 Synergy) Use Magic Device +7 (5 ranks, +2 CHA) [b]Languages:[/b] Common. [b]Special Abilities:[/b] Living Construct Subtype. Composite Plating (upgraded by Adamantine Body feat). Light Fortification. Natural slam attack (1d4 dmg). Favored Class: Fighter. Artificer Knowledge (+4). Artisan Bonus. Disable Traps. Item Creation. [b]Magic:[/b] Infusions per day: 4 [b]Action Points:[/b] 6 [b]Craft Reserve:[/b] 40 [b]Equipment:[/b] Backpack: - Masterwork artisan’s tools (55 gp) - Flint and steel - Grappling hook - 4 [i]Oils of Light Repair Damage[/i] (200 gp) - [i]Potion of Enlarge Person[/i] (50 gp) - [i]Potion of Protection from Evil[/i] (50 gp) - [i]Potion of Sanctuary[/i] (50 gp) - [i]Potion of Shield of faith +2[/i] (50 gp) - 50' silk rope - 5 sunrods - Warforged repair kit (50 gp) Wearing / Carrying: - Explorer's Outfit - Heavy wooden shield - Masterwork morningstar (308 gp) - Light crossbow - 20 crossbow bolts - Dagger - 17 gp Total Weight Carried: 41 lb Load: Light [b]Current XP:[/b] Current: 1,000 Next Level: 3,000 ********** [b]Height:[/b] 6' 7" [b]Weight:[/b] 306 lbs [b]Age:[/b] 3 [b]Background:[/b] Crafted only a few months before the War's end, I saw very little of the battlefields I was created to tour. Trained in the artificer's skill, I was sold to House Tharashk to act as a "medic" to their few warforged. With the end of the war, I was freed from my service, but I chose to stay with House Tharashk. I had no other place to go, and in their employ I could continue to improve on the skills needed by my calling. Now I wait for the next event freedom might throw at me, so I may learn yet more of the world. [b]Personality:[/b] Gamil has a great deal to learn about the world, and is driven by a great deal of curiosity. Rather nieve, Gamil was spared many of the horrors of the war thanks to late construction and remote location. [/QUOTE]
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