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The Heroes of Winterhaven - updated 8th June - Ryam Plays Dice
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4488437" data-attributes="member: 1846"><p><strong>A Day In Winterhaven</strong></p><p></p><p>The Manor House stands two stories tall, an impressive building and built with defense in mind. The windows were small and well placed, giving an excellent view and overlapping fields of fire should any enemies break down the main gate. Clearly, the previous Lords of this region had been no fools, and it looked as though Lord Parrag was following in their footsteps.</p><p></p><p>Lord Parrag greeted the group in his study – a well-furnished if functional room. The Lord himself is a strong-boned man in his early 40's, with a hint of grey in his hair. The room contains a couple of shelves of books, an open fireplace, and a large desk with papers scattered over the top.</p><p></p><p>The party and Parrag discuss the matter of the kobold attacks on the path, and the noble confirms it is an increasingly worry for him. "We receive fewer trade caravans now than we used to," he said. "I've been attempting to get the villagers to help root this problem out, but they're not trained warriors and I simply don't have the resources to deal with it. If you could manage to drive these little pests off, I would be able to offer a reward from the village's coffers. You're the first group that have come up here that I think might be able to sort the problem out."</p><p></p><p>Happy to receive payment, and to take a commission from the local authority figure, the group agrees. The fee will be paid upon proof of the kobold's defeat.</p><p></p><p>Other matters are touched upon – Lord Parrag refers them back to Valthrun for further information on the Keep, says he met Douven Staul once and has never heard of Cass' brother. </p><p></p><p>"Well, I thank you for coming to see me and for agreeing to take care of my kobold problem. However, I am a busy man." Parrag gestured at the paperwork on the table in front of him, then rose to his feet. "I hope I shall see you tonight in Wrafton's Inn. I like to head down there every now and again."</p><p></p><p>Aran speaks up quickly "Well, sir, should you be there tonight you will hear me telling the story of our adventure so far. A tale of ghosts, living statues and deadly peril!"</p><p></p><p>"I shall look forward to it!" responded Parrag. "If the tale is good enough, I'll even stand you a drink."</p><p></p><p>"You're on!" Without further ado, the company leave, planning to head out into the wilderness tomorrow.</p><p></p><p>Rangrim wishes to speak to Thair Coalstriker the Dwarven Blacksmith, and as his forge is just by the gates to the Manor House it's easily done. Thair is a rugged dwarf of more advanced years, wearing the traditional smith's leather apron and with a triple-platted beard hanging down to his waist. He greets Rangrim warmly, with a wrist-to-wrist Dwarven handshake, and asks after his clan.</p><p></p><p>"I am from Hammerfast originally," explains Rangrim, and Thair is delighted to meet someone that knows his homelands. The two exchange tales and Rangrim brings Thair up-to-date with the goings-on.</p><p></p><p>Cass asks him about her missing brother, and although he can't help, but makes mention of having some experience in that area. Cass presses the point, and he gently deflects her, saying "The hairs of that beard have already been pulled." He promises to buy Rangrim a beer in the tavern that night and talk more.</p><p></p><p>In the evening, everyone is gathered in the Tavern. New arrivals in the village ensure it's even more packed than normal, and the group are able to meet Delphina and Ninaran, two local Elves. Valthrun and Eilian are also present, and although Eilian </p><p></p><p>Ninaran is sullen and quiet, not wanting to speak much, but Delphina is much happier and fills in a map to the location of the Kobold lair. She is a local flower-seller, and in her travels has ventured all around Winterhaven. This map also helps to confirm that Eilian's map to the last location of Douven Staul isn't perhaps as bad as they thought, and it's decided that rescuing him might be a good move before taking on the kobolds. After Aran has entertained the crowd with tales of their exploits thus far (earning a drink and a smile from Lord Parrag), the party head for bed (with Aran in special rooms on the ground floor), ready for the morrow.</p><p></p><p><span style="color: orange">Next update: The kobolds ambush the party <em>again!</em></span></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4488437, member: 1846"] [b]A Day In Winterhaven[/b] The Manor House stands two stories tall, an impressive building and built with defense in mind. The windows were small and well placed, giving an excellent view and overlapping fields of fire should any enemies break down the main gate. Clearly, the previous Lords of this region had been no fools, and it looked as though Lord Parrag was following in their footsteps. Lord Parrag greeted the group in his study – a well-furnished if functional room. The Lord himself is a strong-boned man in his early 40's, with a hint of grey in his hair. The room contains a couple of shelves of books, an open fireplace, and a large desk with papers scattered over the top. The party and Parrag discuss the matter of the kobold attacks on the path, and the noble confirms it is an increasingly worry for him. "We receive fewer trade caravans now than we used to," he said. "I've been attempting to get the villagers to help root this problem out, but they're not trained warriors and I simply don't have the resources to deal with it. If you could manage to drive these little pests off, I would be able to offer a reward from the village's coffers. You're the first group that have come up here that I think might be able to sort the problem out." Happy to receive payment, and to take a commission from the local authority figure, the group agrees. The fee will be paid upon proof of the kobold's defeat. Other matters are touched upon – Lord Parrag refers them back to Valthrun for further information on the Keep, says he met Douven Staul once and has never heard of Cass' brother. "Well, I thank you for coming to see me and for agreeing to take care of my kobold problem. However, I am a busy man." Parrag gestured at the paperwork on the table in front of him, then rose to his feet. "I hope I shall see you tonight in Wrafton's Inn. I like to head down there every now and again." Aran speaks up quickly "Well, sir, should you be there tonight you will hear me telling the story of our adventure so far. A tale of ghosts, living statues and deadly peril!" "I shall look forward to it!" responded Parrag. "If the tale is good enough, I'll even stand you a drink." "You're on!" Without further ado, the company leave, planning to head out into the wilderness tomorrow. Rangrim wishes to speak to Thair Coalstriker the Dwarven Blacksmith, and as his forge is just by the gates to the Manor House it's easily done. Thair is a rugged dwarf of more advanced years, wearing the traditional smith's leather apron and with a triple-platted beard hanging down to his waist. He greets Rangrim warmly, with a wrist-to-wrist Dwarven handshake, and asks after his clan. "I am from Hammerfast originally," explains Rangrim, and Thair is delighted to meet someone that knows his homelands. The two exchange tales and Rangrim brings Thair up-to-date with the goings-on. Cass asks him about her missing brother, and although he can't help, but makes mention of having some experience in that area. Cass presses the point, and he gently deflects her, saying "The hairs of that beard have already been pulled." He promises to buy Rangrim a beer in the tavern that night and talk more. In the evening, everyone is gathered in the Tavern. New arrivals in the village ensure it's even more packed than normal, and the group are able to meet Delphina and Ninaran, two local Elves. Valthrun and Eilian are also present, and although Eilian Ninaran is sullen and quiet, not wanting to speak much, but Delphina is much happier and fills in a map to the location of the Kobold lair. She is a local flower-seller, and in her travels has ventured all around Winterhaven. This map also helps to confirm that Eilian's map to the last location of Douven Staul isn't perhaps as bad as they thought, and it's decided that rescuing him might be a good move before taking on the kobolds. After Aran has entertained the crowd with tales of their exploits thus far (earning a drink and a smile from Lord Parrag), the party head for bed (with Aran in special rooms on the ground floor), ready for the morrow. [color=orange]Next update: The kobolds ambush the party [i]again![/i][/color] [/QUOTE]
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