Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Heroes of Winterhaven - updated 8th June - Ryam Plays Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mathew_Freeman" data-source="post: 4499678" data-attributes="member: 1846"><p><strong>Journey To The Kobold Lair</strong></p><p></p><p>Returning to Winterhaven with Agrid in tow, blindfolded and with his hands tied behind his back, leads to some interesting questions from the guards. In short order, Rond Kelfem the militia captain is summoned, and he agrees to take Agrid to the village jail whilst he awaits further questions. He grimly promises that if Agrid tries to escape, he will be shown no mercy.</p><p></p><p>Both Sabbat Fau and Theron are delighted that Douven Staul has been rescued, and Douven books himself a room at the Inn, but not before asking with some urgency when the next caravan back to Fallcrest is due, explaining "Frankly, I just want to see my wife again." He retires early to get some real rest, but makes sure that Salvana has a round of drinks waiting for the heroes at the bar.</p><p></p><p>An evening's drinking ensues in celebration, with Aran asking Salvana for a full bottle of the delicious drink he obtained before. Unfortunately, he'll have to wait for another order to come in, but as he has no plans to leave Winterhaven until the map of the Keep is complete it's all fine for him. The villagers are also treated to some full-throated singing from Elwanen as he attempts to translate and then teach them some Eladrin drinking songs. The experiment has a mixed reaction, at best, especially when it turns out that what sounds beautiful in Elven turns out to be a little more mundane in Common. Plus, Elwanen really isn't that great a singer.</p><p></p><p>The following morning Des is up first, seeking out Valthrun in his tower. Valthrun sticks his head out of an upper-story window and shouts "These things take time! Kindly leave me alone to do this research and I'll let you know when I find something I can tell you!"<span style="color: orange">[1]</span> Somewhat dismayed at Valthrun's demeanour, Des instead speaks to Sister Lindros at the Temple, asking if she has any information on any cult activity in the area. Again getting no serious help, he racks his brains for any scrap of information about the Keep that his teachers may have mentioned. The only thing that he can come up with on this occasion is that a force from the Kaius Dynasty came this way around a hundred years or so ago, before the Keep fell, but he can recall no further details. Suddenly, he remembers the name of the last Lord of the Keep – Sir Creegan.</p><p></p><p>Meeting up, the group decide that the way to go is to take Lord Parrag's offer of payment to remove the kobold threat from the area, and head out west following the map that Delphina was able to make for them. Whilst the Death Cultists are a concern, with little in the way of hard evidence of their workings it's almost impossible to judge if or when their plans will be completed. The kobolds, on the other hand, are a problem <em>now</em>.</p><p></p><p>The map guides them safely to the right location – a small set of caves guarded by a waterfall. Aran spots a number of kobolds outside acting as guards, but whilst some members of the group delay and plan, Theron launches a solo attack with a bolt of black energy that zips through the trees and crunches into the chest of one kobold. All hell breaks loose!<span style="color: orange">[2]</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">[1] Des' player had missed the previous session where the players asked about various bits and pieces of information, so I let Valthrun show my irritation that we looked like we were going to have to go through it all again. This was a mistake on my part as DM, and it's something I've got to keep an eye on with a group this size.</span></p><p><span style="color: orange">[2] This took everyone by surprise! Sean, who plays Theron, simply took it into his head to launch the attack, and since I ruled they still had the element of surprise I let it stand. Hopefully, setting a good example of saying 'Yes' to players.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">Next update: The party arrive at the kobold lair, and Theron makes an impulsive decision.</span></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4499678, member: 1846"] [b]Journey To The Kobold Lair[/b] Returning to Winterhaven with Agrid in tow, blindfolded and with his hands tied behind his back, leads to some interesting questions from the guards. In short order, Rond Kelfem the militia captain is summoned, and he agrees to take Agrid to the village jail whilst he awaits further questions. He grimly promises that if Agrid tries to escape, he will be shown no mercy. Both Sabbat Fau and Theron are delighted that Douven Staul has been rescued, and Douven books himself a room at the Inn, but not before asking with some urgency when the next caravan back to Fallcrest is due, explaining "Frankly, I just want to see my wife again." He retires early to get some real rest, but makes sure that Salvana has a round of drinks waiting for the heroes at the bar. An evening's drinking ensues in celebration, with Aran asking Salvana for a full bottle of the delicious drink he obtained before. Unfortunately, he'll have to wait for another order to come in, but as he has no plans to leave Winterhaven until the map of the Keep is complete it's all fine for him. The villagers are also treated to some full-throated singing from Elwanen as he attempts to translate and then teach them some Eladrin drinking songs. The experiment has a mixed reaction, at best, especially when it turns out that what sounds beautiful in Elven turns out to be a little more mundane in Common. Plus, Elwanen really isn't that great a singer. The following morning Des is up first, seeking out Valthrun in his tower. Valthrun sticks his head out of an upper-story window and shouts "These things take time! Kindly leave me alone to do this research and I'll let you know when I find something I can tell you!"[color=orange][1][/color] Somewhat dismayed at Valthrun's demeanour, Des instead speaks to Sister Lindros at the Temple, asking if she has any information on any cult activity in the area. Again getting no serious help, he racks his brains for any scrap of information about the Keep that his teachers may have mentioned. The only thing that he can come up with on this occasion is that a force from the Kaius Dynasty came this way around a hundred years or so ago, before the Keep fell, but he can recall no further details. Suddenly, he remembers the name of the last Lord of the Keep – Sir Creegan. Meeting up, the group decide that the way to go is to take Lord Parrag's offer of payment to remove the kobold threat from the area, and head out west following the map that Delphina was able to make for them. Whilst the Death Cultists are a concern, with little in the way of hard evidence of their workings it's almost impossible to judge if or when their plans will be completed. The kobolds, on the other hand, are a problem [i]now[/i]. The map guides them safely to the right location – a small set of caves guarded by a waterfall. Aran spots a number of kobolds outside acting as guards, but whilst some members of the group delay and plan, Theron launches a solo attack with a bolt of black energy that zips through the trees and crunches into the chest of one kobold. All hell breaks loose![color=orange][2] [1] Des' player had missed the previous session where the players asked about various bits and pieces of information, so I let Valthrun show my irritation that we looked like we were going to have to go through it all again. This was a mistake on my part as DM, and it's something I've got to keep an eye on with a group this size. [2] This took everyone by surprise! Sean, who plays Theron, simply took it into his head to launch the attack, and since I ruled they still had the element of surprise I let it stand. Hopefully, setting a good example of saying 'Yes' to players. Next update: The party arrive at the kobold lair, and Theron makes an impulsive decision.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Heroes of Winterhaven - updated 8th June - Ryam Plays Dice
Top