Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Heroes of Winterhaven - updated 8th June - Ryam Plays Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mathew_Freeman" data-source="post: 4535907" data-attributes="member: 1846"><p><strong>Conversations With Goblins</strong></p><p></p><p>Moments later the adventurers stood amongst the corpses of many fallen goblins. Moans from the goblin sentry who had questioned them indicated they had not done their work as thoroughly as one might. Elwanen picked up the battered goblin and held him over a pit full of rats that had been revealed during the battle. </p><p></p><p>"You're going to tell us everything. Where is Balgron? How many of you are there?" shouted the Eladrin. </p><p></p><p>"And can you draw us a map of the keep?" added Aran merrily. </p><p></p><p>"Yes! Yes!" cried the goblin, "Whatever you want! Just dont drop me in there!" The goblin offered his name as Thruk. He cooperatively led the party through a series of passageways to a door. "Balgron's in there!" He said pointing, at which point he found himself being bound, gagged and 'bagged'. </p><p></p><p>"This may be upsetting. It's really for your own good." consoled Des the Tiefling cleric. </p><p></p><p>"We dont want to make too much noise, he'll be a hinderance." agreed the paladin. A second door stood beside that which led to Balgron. Thruk had indicated that many more goblins lay beyond it. The party began discussing how to prevent being flanked by this second force. They agreed that they would need to fix the door shut, but how? It had no lock to pick, no bolt to close, all that could be done lay with the adventurers and the resources they had brought with them. </p><p></p><p>"Spike the door." suggested Sabbat Fau, coldly. </p><p></p><p>"What does that entail (If I may pry)?" asked Des. </p><p></p><p>"One takes the door to a bar, and when it is not looking…" began Theron the wizard, brushing aside his immaculate barnet. </p><p></p><p>"I think the warlock is referring to the tried and tested dugeoneering practice of driving iron spikes into the opening crease of the doors frame, thus preventing it from opening." explained the Eladrin. </p><p></p><p>"Well (and although I do not mean to countermand what appears to be (on the surface) a fine suggestion) we will have to silence the banging. You do intend to drive the spikes in manually?" </p><p></p><p>"With the repeated use of sudden blows, from a hammer I would imagine." answered Fangorn, the talking tree, who had kept very quiet until now. </p><p></p><p>"We will need a spellbinder." suggested Des. </p><p></p><p>"I can create a ghostly sound that may mask the shrill ringing of iron striking iron." offered Theron. </p><p></p><p>"Can one use that (and do excuse my ignorance in matters arcane) to actually mask sound?" asked the curious tiefling. </p><p></p><p>Sabbat Fau had been contemplating quietly: "One would need to, I believe, create a…" "...a noise cancellation wave. That may (and do please forgive my presumption) be beyond the scope of this (I believe I am correct in saying) cantrip." </p><p></p><p>"You are indeed wise in the ways of the arcane." said Theron. </p><p></p><p>"I shall begin the hammering on the one door at the exact same instant the rest of you charge through that other door." suggested Fangorn helpfully. It was agreed. </p><p></p><p>"On three… one… two… three!" The paladin gave the door a hefty kick and it flew open. Beyond was a guardroom where three goblins were playing cards. They looked up surprised. The sound of hammering could be heard outside. </p><p></p><p>"We wish to speak to Balgron (who is (if im not mistaken) the boss)." stated Des, </p><p></p><p>"He's asleep!" shouted the first goblin sentry, then quietly whispering in goblin to one of his colleagues "Oi, go and get him." </p><p></p><p>"This ones going to get him." translated Sabbat Fau. </p><p></p><p>"<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />! He speaks goblin! Well.. what do you want?" asked the first guard. </p><p></p><p>"This really is a matter of some importance, and (if you will forgive the appearance of condesension) is for Balgron's ears only." said Des. There was a pause. The adventurers took a moment to look around them. A bare stone room, damp, dark and dingy. A finger painting on the wall depicted three goblins apparently playing cards. </p><p></p><p>"What a miserable existence." said Des glumly. </p><p></p><p>"What's that?" asked Theron who was straining to hear over the hammering. </p><p></p><p>"I said what a miserable existence these poor creatures have. A ghastly place if ever I saw one." </p><p></p><p>"Better than the faeces painting I was expecting." added Elwanen. </p><p></p><p>"Oi!" shouted the first goblin, "leave it out will you this the guardroom, this is where we…" the goblin was interrupted by loud footsteps and an angry voice. Emerging from behind a curtain on the other side of the room was a large, fat, tired looking goblin with a horned helmet above his chubby face. </p><p></p><p>"What in the name of Maglubiyet's pitch-fork is all that banging?" shouted the fat, angry goblin. </p><p></p><p>"We seek an audience with… (and do forgive me if I mispronounce the name)... Ka-la-rel." Des read out the name carefully from a secret document the party had captured from Irontooth, "Yes, with Kalarel." </p><p></p><p>"Well you can't have one, you can just bugger off back to whatever wattle-and-daub-thatched-roof-pig-on-a-spit piss-hole you came from!" The adventurers looked at each other blankly. </p><p></p><p>"Maybe he's not of sufficient status to command an audience with the aforementioned gentleman." suggested Des to his companions. </p><p></p><p>"Listen here, the problem is we are guards, see? And we guard, g-ar-duh!" explained Balgron, spelling out his job title phonetically, "and we wouldnt be very good guards if just let every tom, dick or harriet who came breezing in here asking for audiences with this one or that one just walk right on through, with a 'and do have a nice day now dont you, dont go slipping on any miserable stairs while you walk through our miserable home now will you', now would we?" </p><p></p><p>The adventurers agreed that he had a point. "Besides," continued Balgron, "you wouldnt get past the zombies anyway!" He laughed. The other goblins in the room laughed in chorus, although they were clearly quite nervous, "Now piss orf and take your banging with you!" </p><p></p><p>"Well then my fine friends, let us away, we obviously have no further…" began Des, calmly. </p><p></p><p>"CHAAARGE!" yelled Elwanen… The door swung shut behind them.</p><p></p><p><span style="color: orange">Next update: The aftermath! A short post with some work for idle (branch-like) thumbs.</span></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4535907, member: 1846"] [b]Conversations With Goblins[/b] Moments later the adventurers stood amongst the corpses of many fallen goblins. Moans from the goblin sentry who had questioned them indicated they had not done their work as thoroughly as one might. Elwanen picked up the battered goblin and held him over a pit full of rats that had been revealed during the battle. "You're going to tell us everything. Where is Balgron? How many of you are there?" shouted the Eladrin. "And can you draw us a map of the keep?" added Aran merrily. "Yes! Yes!" cried the goblin, "Whatever you want! Just dont drop me in there!" The goblin offered his name as Thruk. He cooperatively led the party through a series of passageways to a door. "Balgron's in there!" He said pointing, at which point he found himself being bound, gagged and 'bagged'. "This may be upsetting. It's really for your own good." consoled Des the Tiefling cleric. "We dont want to make too much noise, he'll be a hinderance." agreed the paladin. A second door stood beside that which led to Balgron. Thruk had indicated that many more goblins lay beyond it. The party began discussing how to prevent being flanked by this second force. They agreed that they would need to fix the door shut, but how? It had no lock to pick, no bolt to close, all that could be done lay with the adventurers and the resources they had brought with them. "Spike the door." suggested Sabbat Fau, coldly. "What does that entail (If I may pry)?" asked Des. "One takes the door to a bar, and when it is not looking…" began Theron the wizard, brushing aside his immaculate barnet. "I think the warlock is referring to the tried and tested dugeoneering practice of driving iron spikes into the opening crease of the doors frame, thus preventing it from opening." explained the Eladrin. "Well (and although I do not mean to countermand what appears to be (on the surface) a fine suggestion) we will have to silence the banging. You do intend to drive the spikes in manually?" "With the repeated use of sudden blows, from a hammer I would imagine." answered Fangorn, the talking tree, who had kept very quiet until now. "We will need a spellbinder." suggested Des. "I can create a ghostly sound that may mask the shrill ringing of iron striking iron." offered Theron. "Can one use that (and do excuse my ignorance in matters arcane) to actually mask sound?" asked the curious tiefling. Sabbat Fau had been contemplating quietly: "One would need to, I believe, create a…" "...a noise cancellation wave. That may (and do please forgive my presumption) be beyond the scope of this (I believe I am correct in saying) cantrip." "You are indeed wise in the ways of the arcane." said Theron. "I shall begin the hammering on the one door at the exact same instant the rest of you charge through that other door." suggested Fangorn helpfully. It was agreed. "On three… one… two… three!" The paladin gave the door a hefty kick and it flew open. Beyond was a guardroom where three goblins were playing cards. They looked up surprised. The sound of hammering could be heard outside. "We wish to speak to Balgron (who is (if im not mistaken) the boss)." stated Des, "He's asleep!" shouted the first goblin sentry, then quietly whispering in goblin to one of his colleagues "Oi, go and get him." "This ones going to get him." translated Sabbat Fau. ":):):):)! He speaks goblin! Well.. what do you want?" asked the first guard. "This really is a matter of some importance, and (if you will forgive the appearance of condesension) is for Balgron's ears only." said Des. There was a pause. The adventurers took a moment to look around them. A bare stone room, damp, dark and dingy. A finger painting on the wall depicted three goblins apparently playing cards. "What a miserable existence." said Des glumly. "What's that?" asked Theron who was straining to hear over the hammering. "I said what a miserable existence these poor creatures have. A ghastly place if ever I saw one." "Better than the faeces painting I was expecting." added Elwanen. "Oi!" shouted the first goblin, "leave it out will you this the guardroom, this is where we…" the goblin was interrupted by loud footsteps and an angry voice. Emerging from behind a curtain on the other side of the room was a large, fat, tired looking goblin with a horned helmet above his chubby face. "What in the name of Maglubiyet's pitch-fork is all that banging?" shouted the fat, angry goblin. "We seek an audience with… (and do forgive me if I mispronounce the name)... Ka-la-rel." Des read out the name carefully from a secret document the party had captured from Irontooth, "Yes, with Kalarel." "Well you can't have one, you can just bugger off back to whatever wattle-and-daub-thatched-roof-pig-on-a-spit piss-hole you came from!" The adventurers looked at each other blankly. "Maybe he's not of sufficient status to command an audience with the aforementioned gentleman." suggested Des to his companions. "Listen here, the problem is we are guards, see? And we guard, g-ar-duh!" explained Balgron, spelling out his job title phonetically, "and we wouldnt be very good guards if just let every tom, dick or harriet who came breezing in here asking for audiences with this one or that one just walk right on through, with a 'and do have a nice day now dont you, dont go slipping on any miserable stairs while you walk through our miserable home now will you', now would we?" The adventurers agreed that he had a point. "Besides," continued Balgron, "you wouldnt get past the zombies anyway!" He laughed. The other goblins in the room laughed in chorus, although they were clearly quite nervous, "Now piss orf and take your banging with you!" "Well then my fine friends, let us away, we obviously have no further…" began Des, calmly. "CHAAARGE!" yelled Elwanen… The door swung shut behind them. [color=orange]Next update: The aftermath! A short post with some work for idle (branch-like) thumbs.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Heroes of Winterhaven - updated 8th June - Ryam Plays Dice
Top