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The Heroes of Winterhaven - updated 8th June - Ryam Plays Dice
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4660776" data-attributes="member: 1846"><p><strong>The Cathedral of Blood</strong></p><p></p><p>After battling the hobgoblins and slaying their Warchief, you have made your way further into the corridors and rooms under the Keep. There are no torches here, no lights to guide your way other than what you bring with you. Theron's magelight pushes back the darkness, but as you walk, nervously scanning the shadows, it almost seems as though the darkness is pushing back against it. Slowly but surely, the circle of light appears to be shrinking – or is it just your eyes playing tricks?</p><p> </p><p>The corridor takes a final twist, and ahead of you it opens out into a larger room. The sense of menace is palpable, hanging dangerously in the air. There is another smell, too, sharp and metallic. Blood.</p><p> </p><p>Crimson streams trail across the floor of the vast room ahead – the biggest you have yet seen under the Keep. They terminate at a grate surrounding a hole in the floor of this shadowy cathedral. From three crystal columns, light blue light flares out – a fourth column lies smashed nearby. The light does not reach the edge of the room, and figures move in the shadows at the edge of vision, clutching axes smeared red with blood.</p><p> </p><p>A dais at the far end of the room appears to be supplying the blood. A human in dark robes stands there, his knife raised high as he speaks words of dark power. Blood drips from the knife onto the dais, running onto the floor. You recognize the Underpriest of Orcus that you fought with yesterday, his tattooed face twisted in hate. The ram's skull almost appears to be laughing at you.</p><p> </p><p>Next to him stands another powerful looking figure, holding a huge axe casually in one hand. The Underpriest looks over at you and cries out "You shall not interrupt my Master's work! Soon he will succeed, the portal will open and all of Winterhaven will be naught but a ruin! The Dead shall rise, and do our bidding – and soon, soon your bodies will join them!"</p><p> </p><p>You can hear movement from out of sight inside the room, and Aran spots that large chains allow access into the central hole in the floor. Distantly, you can hear the sound of chanting from below.</p><p> </p><p>As you step into the room, the shadows bunch and thicken behind you. No way out. Only onwards. Face your fear, and prevail.</p><p></p><p><span style="color: orange">Note: I sent this to my players a couple of days before what was going to be the final session of the game. Unfortunately, the UK snow intervened and the game was cancelled - so the next game (and probable final session of Keep on the Shadowfell) is going to be next Monday, February 16th. I've told the players that it's pretty much going to be "Turn Up, Roll Initiative!"</span></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4660776, member: 1846"] [b]The Cathedral of Blood[/b] After battling the hobgoblins and slaying their Warchief, you have made your way further into the corridors and rooms under the Keep. There are no torches here, no lights to guide your way other than what you bring with you. Theron's magelight pushes back the darkness, but as you walk, nervously scanning the shadows, it almost seems as though the darkness is pushing back against it. Slowly but surely, the circle of light appears to be shrinking – or is it just your eyes playing tricks? The corridor takes a final twist, and ahead of you it opens out into a larger room. The sense of menace is palpable, hanging dangerously in the air. There is another smell, too, sharp and metallic. Blood. Crimson streams trail across the floor of the vast room ahead – the biggest you have yet seen under the Keep. They terminate at a grate surrounding a hole in the floor of this shadowy cathedral. From three crystal columns, light blue light flares out – a fourth column lies smashed nearby. The light does not reach the edge of the room, and figures move in the shadows at the edge of vision, clutching axes smeared red with blood. A dais at the far end of the room appears to be supplying the blood. A human in dark robes stands there, his knife raised high as he speaks words of dark power. Blood drips from the knife onto the dais, running onto the floor. You recognize the Underpriest of Orcus that you fought with yesterday, his tattooed face twisted in hate. The ram's skull almost appears to be laughing at you. Next to him stands another powerful looking figure, holding a huge axe casually in one hand. The Underpriest looks over at you and cries out "You shall not interrupt my Master's work! Soon he will succeed, the portal will open and all of Winterhaven will be naught but a ruin! The Dead shall rise, and do our bidding – and soon, soon your bodies will join them!" You can hear movement from out of sight inside the room, and Aran spots that large chains allow access into the central hole in the floor. Distantly, you can hear the sound of chanting from below. As you step into the room, the shadows bunch and thicken behind you. No way out. Only onwards. Face your fear, and prevail. [color=orange]Note: I sent this to my players a couple of days before what was going to be the final session of the game. Unfortunately, the UK snow intervened and the game was cancelled - so the next game (and probable final session of Keep on the Shadowfell) is going to be next Monday, February 16th. I've told the players that it's pretty much going to be "Turn Up, Roll Initiative!"[/color] [/QUOTE]
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