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<blockquote data-quote="Dannyalcatraz" data-source="post: 4650342" data-attributes="member: 19675"><p>I was playing a 1Ed PC named Bear, a Fighter with maxed out physical stats and 6's for everything else. He was basically a gentle giant of sorts (until someone made him angry or one of his buddies needed help). He was in thrall to the party's thief who had rescued him from a city orphanage.</p><p></p><p>That thief used his control of Bear to get away with causing all kinds of trouble. Eventually, he stole something he <em>really</em> shouldn't have, and the entire City Watch was called out to chase him down. The party ran, but as they headed for one of the city's outbound bridges, they realized the Watch was closing in. They <em>weren't</em> going to make it- the party was going to be in archery range by the time the Watch crossed the bridge, and would be run down by the their faster horses after that.</p><p></p><p>The thief was frantic, and started to scream "Somebody do something!" and the like as the party started crossing the bridge.</p><p></p><p>Bear stopped. He turned, drew his 2 handed sword, and faced the Watch. As the party ran, Bear held the bridge- only 2 Watchmen could get to him at one time, and he was "in the zone." I was rolling 17s+ for each attack roll- Watchmen were falling left and right.</p><p></p><p>The party made the crest of a hill nearby and got away, but looked back just long enough to see Bear finally be struck down and fall into the water.</p><p></p><p>Wanted posters went up for the thief, "Dead or Alive, 15,000 Platinum."</p><p></p><p>Shortly thereafter (2 months in campaign, 2 sessions game time), the thief's body was found, hanging upside down from a tree near the bridge where Bear met his end, along with a note saying the bounty should be given to Bear's old orphanage in his name.</p><p></p><p>The orphanage got its money & was completely rebuilt and renamed Bear's Hall. It eventually became a notable academy in the campaign, and its namesake's story was remembered with a small silver plaque, polished daily by an honor guard (elected by fellow students).</p><p></p><p>(The coolest thing about this in retrospect was that there were no hard feelings about this- all of the actions were in character, and even the thief's player thought the outcome was cool.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4650342, member: 19675"] I was playing a 1Ed PC named Bear, a Fighter with maxed out physical stats and 6's for everything else. He was basically a gentle giant of sorts (until someone made him angry or one of his buddies needed help). He was in thrall to the party's thief who had rescued him from a city orphanage. That thief used his control of Bear to get away with causing all kinds of trouble. Eventually, he stole something he [I]really[/I] shouldn't have, and the entire City Watch was called out to chase him down. The party ran, but as they headed for one of the city's outbound bridges, they realized the Watch was closing in. They [I]weren't[/I] going to make it- the party was going to be in archery range by the time the Watch crossed the bridge, and would be run down by the their faster horses after that. The thief was frantic, and started to scream "Somebody do something!" and the like as the party started crossing the bridge. Bear stopped. He turned, drew his 2 handed sword, and faced the Watch. As the party ran, Bear held the bridge- only 2 Watchmen could get to him at one time, and he was "in the zone." I was rolling 17s+ for each attack roll- Watchmen were falling left and right. The party made the crest of a hill nearby and got away, but looked back just long enough to see Bear finally be struck down and fall into the water. Wanted posters went up for the thief, "Dead or Alive, 15,000 Platinum." Shortly thereafter (2 months in campaign, 2 sessions game time), the thief's body was found, hanging upside down from a tree near the bridge where Bear met his end, along with a note saying the bounty should be given to Bear's old orphanage in his name. The orphanage got its money & was completely rebuilt and renamed Bear's Hall. It eventually became a notable academy in the campaign, and its namesake's story was remembered with a small silver plaque, polished daily by an honor guard (elected by fellow students). (The coolest thing about this in retrospect was that there were no hard feelings about this- all of the actions were in character, and even the thief's player thought the outcome was cool.) [/QUOTE]
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