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General Tabletop Discussion
*TTRPGs General
The Heroic Impulse: Where Have All the Heroes Gone?
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<blockquote data-quote="Remathilis" data-source="post: 4601351" data-attributes="member: 7635"><p>Ok. Simple RPG.</p><p></p><p>Roll a d6. 1-3 is death, 4-6 is success. </p><p></p><p>If my PC does something heroic (lets save that drowning kid) the GM asks me to make a check. I roll my d6, knowing the PC has a 50% chance of death.</p><p></p><p>Is that heroic?</p><p></p><p>What if he's a trained swimmer, which gives him a +1 to the die roll (1d6+1). Is it still as heroic?</p><p></p><p>What if he has a wetsuit on and is a trained swimmer (+2, 1d6+2). Is he less heroic now?</p><p></p><p>What if he ate a large plate of pork-n-beans a minute ago and risks getting cramps (-1, 1d6-1)? Is he now more heroic?</p><p></p><p>What if he sold his soul to Lou Cipher and can re-roll any roll of "1" on the d6? Still heroic? </p><p></p><p>Note that all examples still have a risk of death. There is no death-flag here; succeed or die. However, your chances of one or the other changes greatly in each example. </p><p></p><p>IMHO, each character is still staring down death to do something good, and is therefore a hero. There is nothing more-or-less heroic involved with any of them. Each is a hero because he tries, and the game mechanics merely represent potential boons and hindrances numerically. Its the reason I don't run to a burning house with a bucket of water when the firemen are there, they have the "boons" to enhance success and mitigate death. I don't. </p><p></p><p>Training and preparedness (even when it comes in the form of *game mechanics*) doesn't change the heroic nature of the act.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4601351, member: 7635"] Ok. Simple RPG. Roll a d6. 1-3 is death, 4-6 is success. If my PC does something heroic (lets save that drowning kid) the GM asks me to make a check. I roll my d6, knowing the PC has a 50% chance of death. Is that heroic? What if he's a trained swimmer, which gives him a +1 to the die roll (1d6+1). Is it still as heroic? What if he has a wetsuit on and is a trained swimmer (+2, 1d6+2). Is he less heroic now? What if he ate a large plate of pork-n-beans a minute ago and risks getting cramps (-1, 1d6-1)? Is he now more heroic? What if he sold his soul to Lou Cipher and can re-roll any roll of "1" on the d6? Still heroic? Note that all examples still have a risk of death. There is no death-flag here; succeed or die. However, your chances of one or the other changes greatly in each example. IMHO, each character is still staring down death to do something good, and is therefore a hero. There is nothing more-or-less heroic involved with any of them. Each is a hero because he tries, and the game mechanics merely represent potential boons and hindrances numerically. Its the reason I don't run to a burning house with a bucket of water when the firemen are there, they have the "boons" to enhance success and mitigate death. I don't. Training and preparedness (even when it comes in the form of *game mechanics*) doesn't change the heroic nature of the act. [/QUOTE]
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