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*TTRPGs General
The Heroic Impulse: Where Have All the Heroes Gone?
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<blockquote data-quote="FireLance" data-source="post: 4604217" data-attributes="member: 3424"><p>Again, there's the issue of whose perspective you're using. D&D may very well be the former for the <em>characters</em>, but I believe it is closer to the latter for the <em>players</em>. The characters aren't supposed to know that they have a good chance of beating the monsters they encounter, even if the players do (and that's hardly a given - it depends the DM's play style).</p><p>I'll just re-ask the same question that I raised earlier on in the thread: am I correct in assuming that for you, one of the prerequisites of heroism is that the hero must be willing to take action when he has no idea what his chances of survival are? </p><p></p><p>Is a 10th-level fighter who takes on an ogre heroic because he doesn't know what are his chances of beating it, even though he is almost certain to win? </p><p></p><p>Or is it more a question of the player rather than the character? If it was an inexperienced player running that 10th-level fighter, would it be heroic of him to decide to fight the ogre because he doesn't know that his character would beat it easily? </p><p></p><p>On the other hand, if the player was familiar with the behind-the-scenes math, and the character was facing not an ogre but a fire giant or something else that he knows he has no realistic chance of beating, would it no longer be heroic for the player to decide to fight it in order to achieve some broader objective (to give some villagers time to escape, for example)? </p><p></p><p>Or are we talking about two different types of heroism here?</p><p>Neither. Hopefully, it is the players that dream of becoming heroes. The math is just there so that the DM knows approximately how easy or difficult he is making it for them.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4604217, member: 3424"] Again, there's the issue of whose perspective you're using. D&D may very well be the former for the [I]characters[/I], but I believe it is closer to the latter for the [I]players[/I]. The characters aren't supposed to know that they have a good chance of beating the monsters they encounter, even if the players do (and that's hardly a given - it depends the DM's play style). I'll just re-ask the same question that I raised earlier on in the thread: am I correct in assuming that for you, one of the prerequisites of heroism is that the hero must be willing to take action when he has no idea what his chances of survival are? Is a 10th-level fighter who takes on an ogre heroic because he doesn't know what are his chances of beating it, even though he is almost certain to win? Or is it more a question of the player rather than the character? If it was an inexperienced player running that 10th-level fighter, would it be heroic of him to decide to fight the ogre because he doesn't know that his character would beat it easily? On the other hand, if the player was familiar with the behind-the-scenes math, and the character was facing not an ogre but a fire giant or something else that he knows he has no realistic chance of beating, would it no longer be heroic for the player to decide to fight it in order to achieve some broader objective (to give some villagers time to escape, for example)? Or are we talking about two different types of heroism here? Neither. Hopefully, it is the players that dream of becoming heroes. The math is just there so that the DM knows approximately how easy or difficult he is making it for them. [/QUOTE]
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