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*TTRPGs General
The Heroic Impulse: Where Have All the Heroes Gone?
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<blockquote data-quote="Hussar" data-source="post: 4604241" data-attributes="member: 22779"><p>Sorry, I mispoke. Name level characters were pretty much invincible to melee combat. Yup, you could kill a 10th level party, but, it took multiple dragons to do it. And that was only because of the breath weapon. 1e creatures just don't do enough melee damage relative to PC hit points to be all that threatening unless encountered in large numbers.</p><p></p><p>42 hit point giants and all that indeed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My basic point is that JRRNeikalot is claiming that 1e characters are more heroic because they were very weak compared to 3e characters. My point is that this is false because he's comparing apples to oranges. When you compare 1e PC's to their opponents and then compare 3e characters to the same 3e opponents, suddenly the 3e characters are nowhere near as powerful.</p><p></p><p>Why do you think everyone points to 4e as a step back towards 1e when they talk about combat grinds? You simply don't have rocket tag in 4e and you only had it in 1e with save or die effects.</p><p></p><p>As far as name level characters taking on gods, name level does extend beyond 9th you realize. Queen of the Demonweb Pits is for 10th level characters, so whacking a God by name level isn't exactly a stretch of imagination.</p><p></p><p></p><p></p><p>Sorry, not buying it. The planners of the Normandy invasion most certainly took advantage of every means at their disposal to calculate the risk involved in every stage of the invasion. They KNEW as far as they could, roughly how many men would be lost, how much ground they should gain each day, how many bullets they would need etc. etc.</p><p></p><p>Never mind WWII battlefields, try a modern one and tell me that odds and math doesn't come into the planning stage.</p><p></p><p>I think you're taking a very romanticized view of how things work. They didn't just gather a bunch of guys together, load them on boats and fire them across the Channel. They planned for MONTHS beforehand. They took every single precaution they could to increase their chances of success. </p><p></p><p>To do anything else would be monumentally stupid.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4604241, member: 22779"] Sorry, I mispoke. Name level characters were pretty much invincible to melee combat. Yup, you could kill a 10th level party, but, it took multiple dragons to do it. And that was only because of the breath weapon. 1e creatures just don't do enough melee damage relative to PC hit points to be all that threatening unless encountered in large numbers. 42 hit point giants and all that indeed. :) My basic point is that JRRNeikalot is claiming that 1e characters are more heroic because they were very weak compared to 3e characters. My point is that this is false because he's comparing apples to oranges. When you compare 1e PC's to their opponents and then compare 3e characters to the same 3e opponents, suddenly the 3e characters are nowhere near as powerful. Why do you think everyone points to 4e as a step back towards 1e when they talk about combat grinds? You simply don't have rocket tag in 4e and you only had it in 1e with save or die effects. As far as name level characters taking on gods, name level does extend beyond 9th you realize. Queen of the Demonweb Pits is for 10th level characters, so whacking a God by name level isn't exactly a stretch of imagination. Sorry, not buying it. The planners of the Normandy invasion most certainly took advantage of every means at their disposal to calculate the risk involved in every stage of the invasion. They KNEW as far as they could, roughly how many men would be lost, how much ground they should gain each day, how many bullets they would need etc. etc. Never mind WWII battlefields, try a modern one and tell me that odds and math doesn't come into the planning stage. I think you're taking a very romanticized view of how things work. They didn't just gather a bunch of guys together, load them on boats and fire them across the Channel. They planned for MONTHS beforehand. They took every single precaution they could to increase their chances of success. To do anything else would be monumentally stupid. [/QUOTE]
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