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the Hexer, AWESOME!...oh no I take that back
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<blockquote data-quote="Jackinthegreen" data-source="post: 6309706" data-attributes="member: 6678119"><p>A bit of a preface: I have not read the thread that describes the dirt farmer adventures, and as such I can't make any comment on the character's usefulness, perceived or otherwise.</p><p></p><p>However, one of the things to note is players will often want to make characters that are reasonably worthwhile on their own due to game mechanics rather than because the DM allows them to live. As @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=19675" target="_blank">Dannyalcatraz</a></u></strong></em> notes, if a monster doesn't see something as a threat it could very likely see it as something to kill and eat. An ogre would certainly see some value in a defenseless humanoid either as food or as a slave perhaps, while a gargantuan dragon could see it as not being worth his time to even interact with much like we see ants as not worth interacting with.</p><p></p><p>Hoping that the enemy will just ignore the character is probably not going to believably work in a lot of situations if combat against hungry and semi-intelligent or opportunistic foes happens even once in a while unless the character has actual mechanical abilities that allow it to become the proverbial ant. That seems to be the biggest issue people have with such a character.</p><p></p><p>There's generally a game agreement where the players agree to play to the concepts of the game. In D&D, the base agreement is that a character will have meaningful and believable (within the context of the game's rules) ways to interact with and change his environment and thus the story. That's not to say a DM can't allow for something different, but having that something different allowed and played with must be stated up front in such a way that it's very clear a nonstandard play method is being used. At that point, if people are ragging on the concept it's their issue for not understanding that something different is going on from what they know as normal and effectively this person is playing a different kind of game.</p><p></p><p>So congrats to you for having fun with it, but the character concept would not be my cup of tea because I just wouldn't play with that kind of character given my style of D&D gaming.</p><p></p><p></p><p>Quite the offtopic though. lol</p><p></p><p>As far as Prestige Classes go, in actual play I'd make it clear up front that I want to know where the character plans on going so I can plan accordingly. And yes, some will be banned for reasons like they don't fit into the theme of the game, they're mechanically broken in some way, or something similar. Were I DM I'd always have the player ask if something's okay to use as-is or with a fix, and as a player I'd always ask if something can be used as-is or with a fix. And getting told no isn't the end of the real worl, although it might make things more difficult in the game world.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6309706, member: 6678119"] A bit of a preface: I have not read the thread that describes the dirt farmer adventures, and as such I can't make any comment on the character's usefulness, perceived or otherwise. However, one of the things to note is players will often want to make characters that are reasonably worthwhile on their own due to game mechanics rather than because the DM allows them to live. As @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=19675"]Dannyalcatraz[/URL][/U][/B][/I] notes, if a monster doesn't see something as a threat it could very likely see it as something to kill and eat. An ogre would certainly see some value in a defenseless humanoid either as food or as a slave perhaps, while a gargantuan dragon could see it as not being worth his time to even interact with much like we see ants as not worth interacting with. Hoping that the enemy will just ignore the character is probably not going to believably work in a lot of situations if combat against hungry and semi-intelligent or opportunistic foes happens even once in a while unless the character has actual mechanical abilities that allow it to become the proverbial ant. That seems to be the biggest issue people have with such a character. There's generally a game agreement where the players agree to play to the concepts of the game. In D&D, the base agreement is that a character will have meaningful and believable (within the context of the game's rules) ways to interact with and change his environment and thus the story. That's not to say a DM can't allow for something different, but having that something different allowed and played with must be stated up front in such a way that it's very clear a nonstandard play method is being used. At that point, if people are ragging on the concept it's their issue for not understanding that something different is going on from what they know as normal and effectively this person is playing a different kind of game. So congrats to you for having fun with it, but the character concept would not be my cup of tea because I just wouldn't play with that kind of character given my style of D&D gaming. Quite the offtopic though. lol As far as Prestige Classes go, in actual play I'd make it clear up front that I want to know where the character plans on going so I can plan accordingly. And yes, some will be banned for reasons like they don't fit into the theme of the game, they're mechanically broken in some way, or something similar. Were I DM I'd always have the player ask if something's okay to use as-is or with a fix, and as a player I'd always ask if something can be used as-is or with a fix. And getting told no isn't the end of the real worl, although it might make things more difficult in the game world. [/QUOTE]
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