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General Tabletop Discussion
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The Hidden Costs of Game Mastering
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<blockquote data-quote="R_J_K75" data-source="post: 8311766" data-attributes="member: 6921294"><p>I was just having a similar conversation with a friend over the weekend. He recently was given a new position at work and has had to learn alot of new information and software and that usually by the end of Monday and Tuesday is exhausted. My reply was, "exactly, I've had jobs where I had to comb through 100's of pages of ASME, API and TEMA codes for 10 hrs to make sure the pressure vessel I was designing wasnt going to blow up in some poor souls face 10 years down the line. Sometimes I came to the conclusion that I'd rather do a days worth of strictly physical labor as it wouldnt be as taxing." </p><p></p><p>In years past I'd do lots of prep as a DM for my games because I took tat responsibility seriously. These were in the days when we played more frequently and consistently so I knew the rules lots better than I do now. I didnt take the toll that it does on me now. Nowadays Ive decided that prepping for me consists of a decent outline, with a minimal details, a loose plot and a few choices for the players to decide on. I'll pick a few monsters or NPCs, and a couple of random tables that I can use and run with that. For me learning how to improvise and react to that players actions and a rudimentary to proficient knowledge of the rules will result in a better game than pouring over the minutia of the core books every time. </p><p></p><p>A few other hidden costs of running games I've found is time and financial costs are somethings I think players dont realize at times. Even if I do moderate prep over 1 or 2 days before I run a game thats usually at a minimum of 4 hours I could use to do other things. I don't count books in that cost cause I would buy them regardless most likely but things like printer ink and paper, pencils & paper, wet/dry erase markers, battle mats, minis, etc. Im not complaining as enjoy DMing and I would foot this cost anyway but I think its something overlooked at times. On the rare occasion I've asked for my players to contribute a few dollars to cover a portion of these costs they are more than willing. </p><p></p><p>In closing, as I take pride in my game I want decent session for my players and a clean and comfortable area for us to play. That all takes time, money, mental and physical energy. As I love playing its well worth all that effort.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8311766, member: 6921294"] I was just having a similar conversation with a friend over the weekend. He recently was given a new position at work and has had to learn alot of new information and software and that usually by the end of Monday and Tuesday is exhausted. My reply was, "exactly, I've had jobs where I had to comb through 100's of pages of ASME, API and TEMA codes for 10 hrs to make sure the pressure vessel I was designing wasnt going to blow up in some poor souls face 10 years down the line. Sometimes I came to the conclusion that I'd rather do a days worth of strictly physical labor as it wouldnt be as taxing." In years past I'd do lots of prep as a DM for my games because I took tat responsibility seriously. These were in the days when we played more frequently and consistently so I knew the rules lots better than I do now. I didnt take the toll that it does on me now. Nowadays Ive decided that prepping for me consists of a decent outline, with a minimal details, a loose plot and a few choices for the players to decide on. I'll pick a few monsters or NPCs, and a couple of random tables that I can use and run with that. For me learning how to improvise and react to that players actions and a rudimentary to proficient knowledge of the rules will result in a better game than pouring over the minutia of the core books every time. A few other hidden costs of running games I've found is time and financial costs are somethings I think players dont realize at times. Even if I do moderate prep over 1 or 2 days before I run a game thats usually at a minimum of 4 hours I could use to do other things. I don't count books in that cost cause I would buy them regardless most likely but things like printer ink and paper, pencils & paper, wet/dry erase markers, battle mats, minis, etc. Im not complaining as enjoy DMing and I would foot this cost anyway but I think its something overlooked at times. On the rare occasion I've asked for my players to contribute a few dollars to cover a portion of these costs they are more than willing. In closing, as I take pride in my game I want decent session for my players and a clean and comfortable area for us to play. That all takes time, money, mental and physical energy. As I love playing its well worth all that effort. [/QUOTE]
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