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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5079787" data-attributes="member: 4892"><p>I think a good balance can be struck when hidden rules come into play. In the example of shooting the lock the GM should know that the player's intent is to get through the door. At the very least when the player tells the GM that he wants to shoot the lock the GM should warn the player that his expert character might want to rethink that action before he allows a result to occur that doesn't even cause the acting player to suffer but another player's character or have the bullet ricochet harmlessly into a wall.</p><p></p><p>A better balancing point, IMO, would be to use the knowledge of the character's desired result and what it would take to accomplish that in the eyes of the GM and make it happen. It may not be the way the GM expected the players to get through the locked door, but on the fly you can adjust for the downsides of the method they chose.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5079787, member: 4892"] I think a good balance can be struck when hidden rules come into play. In the example of shooting the lock the GM should know that the player's intent is to get through the door. At the very least when the player tells the GM that he wants to shoot the lock the GM should warn the player that his expert character might want to rethink that action before he allows a result to occur that doesn't even cause the acting player to suffer but another player's character or have the bullet ricochet harmlessly into a wall. A better balancing point, IMO, would be to use the knowledge of the character's desired result and what it would take to accomplish that in the eyes of the GM and make it happen. It may not be the way the GM expected the players to get through the locked door, but on the fly you can adjust for the downsides of the method they chose. [/QUOTE]
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