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<blockquote data-quote="ExploderWizard" data-source="post: 5080350" data-attributes="member: 66434"><p>The DM's responsibility is to run the game in a manner which is neither "for" or "against" the players. </p><p> </p><p>As far as metagame knowledge goes a lot of "well known" facts may or may not hold true for a given campaign. Lets consider the troll lore knowledge example for a bit. Is this metagame knowledge being used to player advantage or not?</p><p> </p><p>The answer could be either yes or no. Lets say that the PC's encounter what the rules system defines as a troll. If this creature in this particular campaign world is a unique abberation, a true "monster" as opposed to a member of the humanoid race "troll" there may or may not be any lore about the creature. From other games the player might be very familliar with trolls but that knowledge applied in the current game would be pure metagame. </p><p> </p><p>If trolls were a known type of creature in the campaign world there might be lore around from people who have encountered them and lived to tell the tale. In this case it would be a question of whether the character was aquainted with that lore. </p><p> </p><p>Rulings should be made fairly and consistently. Fair and consistent does not automatically translate to the same exact mechanical resolution method for every similar situation. A very limited menu of hard coded pre-packaged options can actually stifle creativity. For players who are aboslutely obsessed with the exact resolution method used to determine every outcome a rulings based game will drive them nuts.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5080350, member: 66434"] The DM's responsibility is to run the game in a manner which is neither "for" or "against" the players. As far as metagame knowledge goes a lot of "well known" facts may or may not hold true for a given campaign. Lets consider the troll lore knowledge example for a bit. Is this metagame knowledge being used to player advantage or not? The answer could be either yes or no. Lets say that the PC's encounter what the rules system defines as a troll. If this creature in this particular campaign world is a unique abberation, a true "monster" as opposed to a member of the humanoid race "troll" there may or may not be any lore about the creature. From other games the player might be very familliar with trolls but that knowledge applied in the current game would be pure metagame. If trolls were a known type of creature in the campaign world there might be lore around from people who have encountered them and lived to tell the tale. In this case it would be a question of whether the character was aquainted with that lore. Rulings should be made fairly and consistently. Fair and consistent does not automatically translate to the same exact mechanical resolution method for every similar situation. A very limited menu of hard coded pre-packaged options can actually stifle creativity. For players who are aboslutely obsessed with the exact resolution method used to determine every outcome a rulings based game will drive them nuts. [/QUOTE]
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