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<blockquote data-quote="howandwhy99" data-source="post: 5080660" data-attributes="member: 3192"><p>Think of a way to learn the information you seek. This can be indirect like setting off a false alarm in an bugbear complex or direct like jumping through a portal. Neither needs to be done for the story to happen. It is exploring a potential path that may lead to accomplishing one's current self-selected goals.</p><p></p><p>Bob #2, #3, #4, and #5 all do have some oddly similar behavior and knowledge, but they look different, have different gear, ability scores, and are treated differently by things in the world. Ditto when playing two or more PCs at the same time. </p><p></p><p>Trying to guess the Refs preferences in a pattern finding game is irrational. All the Referee does is express the same pattern over and over and over again. A good one will keep a poker face regardless, but determining an outcome without trying it is easiest by actually reflecting back on the game or checking your journal notes. This is not a GM freeform game. </p><p></p><p>Plus, a referee can use any module or setting desired, by the ref or the players. That's merely the fiction.</p><p></p><p>Responsibilities? Don't lie. Don't cheat. As this is all fiction it is probably more accurately stated as: only respond with the predetermined outcome, do not cheat on randomizers, and question a player until their actions definitively fit under one or more rules or none at all. Recognizing that an attempted act falls under a rule is the only "ruling" done here. There is no "Rule Zero". </p><p></p><p>So, players are primarily engaged in pattern recognition with everything that comes along with that. Referees are primarily engaged in enforcing the rules, a role normally performed by everyone in a typical game. "The rules say he may move up to six 5-foot spaces. He moved two feet which leaves him in the same square."</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5080660, member: 3192"] Think of a way to learn the information you seek. This can be indirect like setting off a false alarm in an bugbear complex or direct like jumping through a portal. Neither needs to be done for the story to happen. It is exploring a potential path that may lead to accomplishing one's current self-selected goals. Bob #2, #3, #4, and #5 all do have some oddly similar behavior and knowledge, but they look different, have different gear, ability scores, and are treated differently by things in the world. Ditto when playing two or more PCs at the same time. Trying to guess the Refs preferences in a pattern finding game is irrational. All the Referee does is express the same pattern over and over and over again. A good one will keep a poker face regardless, but determining an outcome without trying it is easiest by actually reflecting back on the game or checking your journal notes. This is not a GM freeform game. Plus, a referee can use any module or setting desired, by the ref or the players. That's merely the fiction. Responsibilities? Don't lie. Don't cheat. As this is all fiction it is probably more accurately stated as: only respond with the predetermined outcome, do not cheat on randomizers, and question a player until their actions definitively fit under one or more rules or none at all. Recognizing that an attempted act falls under a rule is the only "ruling" done here. There is no "Rule Zero". So, players are primarily engaged in pattern recognition with everything that comes along with that. Referees are primarily engaged in enforcing the rules, a role normally performed by everyone in a typical game. "The rules say he may move up to six 5-foot spaces. He moved two feet which leaves him in the same square." [/QUOTE]
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