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*Pathfinder & Starfinder
The Hidden Shrine of Tamoachan - your experiences?
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<blockquote data-quote="Celebrim" data-source="post: 6231752" data-attributes="member: 4937"><p>Yes, it is.</p><p></p><p></p><p></p><p>Sure. Every session.</p><p></p><p>But the important thing is, that's the exact same thing. Resolving something based on the merit of the player input vs. what you know about the environment situation at hand has the exact same effort involved as creating a rule to deal with the player input and the environment at hand and is functionally equivalent. Remember, we aren't talking about trivial propositions where neither failure nor success brings a meaningful consequence. We are talking about doubtful life and death propositions where there is the possibility of both failure and success and where there could be a wide range of possible outcomes. Figuring out which outcome is most likely in a given situation based on the merit of the plan and what sort of success or failure mode results is exactly the same as creating rules, assigning possible die rolls, and so forth while maintaining the hats of impartial referee and engaging storyteller. </p><p></p><p>Sorry, the work you describe is exactly what I'm complaining about being 'heavy lifting'. The great thing about having a broadly applicable rule set with core mechanics is that it is also a broadly applicable tool set that makes judging the merit of a situation and assigning fortunes to it trivial and intuitive.</p><p></p><p></p><p></p><p>This is one of the most illogical couplings of sentences I've ever seen with regards to RPGs. What are the rules for if not resolving the results of interacting directly with game world elements? All RPGs revolve around the cycle of narrated proposition and narrated resolution. Basically, the players say, "I do this. What happens next?", every few seconds and you have to come up with answers that are fun and unpredictable without being so unpredictable that the player can't anticipate possible outcomes and plan on that basis. Or course there can and must be rules for interacting directly with game world elements.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6231752, member: 4937"] Yes, it is. Sure. Every session. But the important thing is, that's the exact same thing. Resolving something based on the merit of the player input vs. what you know about the environment situation at hand has the exact same effort involved as creating a rule to deal with the player input and the environment at hand and is functionally equivalent. Remember, we aren't talking about trivial propositions where neither failure nor success brings a meaningful consequence. We are talking about doubtful life and death propositions where there is the possibility of both failure and success and where there could be a wide range of possible outcomes. Figuring out which outcome is most likely in a given situation based on the merit of the plan and what sort of success or failure mode results is exactly the same as creating rules, assigning possible die rolls, and so forth while maintaining the hats of impartial referee and engaging storyteller. Sorry, the work you describe is exactly what I'm complaining about being 'heavy lifting'. The great thing about having a broadly applicable rule set with core mechanics is that it is also a broadly applicable tool set that makes judging the merit of a situation and assigning fortunes to it trivial and intuitive. This is one of the most illogical couplings of sentences I've ever seen with regards to RPGs. What are the rules for if not resolving the results of interacting directly with game world elements? All RPGs revolve around the cycle of narrated proposition and narrated resolution. Basically, the players say, "I do this. What happens next?", every few seconds and you have to come up with answers that are fun and unpredictable without being so unpredictable that the player can't anticipate possible outcomes and plan on that basis. Or course there can and must be rules for interacting directly with game world elements. [/QUOTE]
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The Hidden Shrine of Tamoachan - your experiences?
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