Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Hidden Shrine of Tamoachan - your experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JesseMXGangl" data-source="post: 6330603" data-attributes="member: 84724"><p>Sorry to resurrect this thread after so long, but I'm looking to run this adventure soon and have a few questions for anyone with some experience, particularly with the 4e version. </p><p> </p><p> The group I have is only four players with two that are somewhat less than familiar with 4e than other systems, while the other two are more experienced but not min-maxers. I'd like to run the module so that they could succeed, but because of the group size and average inexperience, I figured I need to modify some things. </p><p></p><p> </p><p> First, should I have them start at a higher level like 8 or 9? That seems like it'd help offset the smaller party. </p><p></p><p> </p><p> Second, I was contemplating some kind of "save point" system--either some set points in the temple that they could start over from once they're reached or maybe a set number of optional points that the party could declare as their save points. I would then have them record expended resources so they could properly reset. Basically, I don't mind having them succumb a time or two, but I'd like to not have to replay replay rooms excessively.</p><p></p><p>Third, aside from the instant-death elements, am I right in thinking that the gas is potentially the most grueling part of the dungeon? Would it make more sense to replace this with, say, and Endurance check with an easier DC. It seems less fun to imagine them sprinting through a lot of the dungeon out of necessity instead of exploring, ya know?</p><p></p><p> </p><p> I realize that this is not the ideal adventure for the group I have, but I'm committed at this point and want to make the best of it. A little replayability and strategy isn't the end of the world, and was pretty much the basis for Lair Assault, but I want to make sure it doesn't just become tedious and/or soul-crushing.</p><p> </p><p> Any thoughts?</p></blockquote><p></p>
[QUOTE="JesseMXGangl, post: 6330603, member: 84724"] Sorry to resurrect this thread after so long, but I'm looking to run this adventure soon and have a few questions for anyone with some experience, particularly with the 4e version. The group I have is only four players with two that are somewhat less than familiar with 4e than other systems, while the other two are more experienced but not min-maxers. I'd like to run the module so that they could succeed, but because of the group size and average inexperience, I figured I need to modify some things. First, should I have them start at a higher level like 8 or 9? That seems like it'd help offset the smaller party. Second, I was contemplating some kind of "save point" system--either some set points in the temple that they could start over from once they're reached or maybe a set number of optional points that the party could declare as their save points. I would then have them record expended resources so they could properly reset. Basically, I don't mind having them succumb a time or two, but I'd like to not have to replay replay rooms excessively. Third, aside from the instant-death elements, am I right in thinking that the gas is potentially the most grueling part of the dungeon? Would it make more sense to replace this with, say, and Endurance check with an easier DC. It seems less fun to imagine them sprinting through a lot of the dungeon out of necessity instead of exploring, ya know? I realize that this is not the ideal adventure for the group I have, but I'm committed at this point and want to make the best of it. A little replayability and strategy isn't the end of the world, and was pretty much the basis for Lair Assault, but I want to make sure it doesn't just become tedious and/or soul-crushing. Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Hidden Shrine of Tamoachan - your experiences?
Top