Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The hidden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 6238147" data-attributes="member: 9255"><p>THE HIDDEN</p><p>02 THE MAZE </p><p>SEGMENT 028</p><p>“GEO-MORPH K 02”</p><p>12/28/13</p><p></p><p>EYRE 19, 999 </p><p></p><p>The two warforged take the lead as they leave the statue behind. Once more, they trip a trap. It rains darts onto the two leaders. The darts either miss them or bounce off their armor.</p><p></p><p>They continue forward. All of the hallways here are narrow. Travel has been difficult at best with the two warforged in the lead. RAF figures if he can’t fit through then the others cannot get somewhere in trouble without him. Good enough plan…. For a warforged fighter. By having the second largest (widest) member behind him (Truth) this may limit wandering within the dungeon.</p><p></p><p>They circle around and spot a short hallway about ten feet deep with a trap door. Before RAF can stop him, Truth has begun down the hallway. Once he checks over the trapdoor, he touches it and the walkway that holds Truth and a reaching RAF fall. The others can hear RAF yelling at Truth from the bottom of the short pit.</p><p></p><p>Once out, they begin to go the other way. More hallways branch out from the narrow twisting maze of corridors. Truth spots something following them. Ready to kill it, he then identifies it as a mouse. A mere little mouse… covered in blood. Only briefly thinking it is a harmless mammal…. A small vermin…. He quickly crushes it with the torch. Still recently after being attacked by dire rats with an acidic bite. He is not taking any chances…. At least for now.</p><p></p><p>Cy begins to sniff the air. Truth takes note of it and follows his gaze. RAF is ahead of him deciding which way to go next so Truth steps down the dark hallway Cy is looking towards. </p><p></p><p>Blood.</p><p></p><p>There is blood everywhere. It is seeping out from the wall at the point of the floor. It is fresh and bubbles occasionally. It is as if the wall fell onto something and the blood is coming from a body’s pulsing but dying heart. Truth spots a few drops that lead away into the darkness. RAF watches something on the floor. A bloody mouse. It sees him and moves away. Seeing it as harmless, he ignores it. Instead he begins to follow it. He loses track of it but becomes distracted by an open pit with spikes at the bottom of it.</p><p></p><p>“Where’s Truth?” considers RAF. He really doesn’t want to pull him out of another pit trap today.</p><p></p><p>Another bloodied mouse scampers by the group as they bypass one exit and continue forward where there is a gentle green glow coming from around the corner.</p><p></p><p>RAF turns around the corner and finds a green energy wall. A small hole with a green circle around it is visible. This is the first of this Truth has seen.</p><p></p><p>“What is it?” asks Truth as his natural artificer curiosity is piqued. </p><p></p><p>“It’s obvious. For an artificer you are really dense.” Grumbles RAF. Specific colored keys are needed to open the doors.”</p><p></p><p>“If only we had one.” Offers Rose.</p><p></p><p>“We do.” Says Truth. “Only it’s red. Remember the floating dead body of the Morgrave professor? His name was Dendril Whenduel.”</p><p></p><p>RAF wonders briefly how he knows the name so clearly but dismisses it as another quirk of a crazed artificer.</p><p></p><p>They backtrack to the closest exit and take it.</p></blockquote><p></p>
[QUOTE="megamania, post: 6238147, member: 9255"] THE HIDDEN 02 THE MAZE SEGMENT 028 “GEO-MORPH K 02” 12/28/13 EYRE 19, 999 The two warforged take the lead as they leave the statue behind. Once more, they trip a trap. It rains darts onto the two leaders. The darts either miss them or bounce off their armor. They continue forward. All of the hallways here are narrow. Travel has been difficult at best with the two warforged in the lead. RAF figures if he can’t fit through then the others cannot get somewhere in trouble without him. Good enough plan…. For a warforged fighter. By having the second largest (widest) member behind him (Truth) this may limit wandering within the dungeon. They circle around and spot a short hallway about ten feet deep with a trap door. Before RAF can stop him, Truth has begun down the hallway. Once he checks over the trapdoor, he touches it and the walkway that holds Truth and a reaching RAF fall. The others can hear RAF yelling at Truth from the bottom of the short pit. Once out, they begin to go the other way. More hallways branch out from the narrow twisting maze of corridors. Truth spots something following them. Ready to kill it, he then identifies it as a mouse. A mere little mouse… covered in blood. Only briefly thinking it is a harmless mammal…. A small vermin…. He quickly crushes it with the torch. Still recently after being attacked by dire rats with an acidic bite. He is not taking any chances…. At least for now. Cy begins to sniff the air. Truth takes note of it and follows his gaze. RAF is ahead of him deciding which way to go next so Truth steps down the dark hallway Cy is looking towards. Blood. There is blood everywhere. It is seeping out from the wall at the point of the floor. It is fresh and bubbles occasionally. It is as if the wall fell onto something and the blood is coming from a body’s pulsing but dying heart. Truth spots a few drops that lead away into the darkness. RAF watches something on the floor. A bloody mouse. It sees him and moves away. Seeing it as harmless, he ignores it. Instead he begins to follow it. He loses track of it but becomes distracted by an open pit with spikes at the bottom of it. “Where’s Truth?” considers RAF. He really doesn’t want to pull him out of another pit trap today. Another bloodied mouse scampers by the group as they bypass one exit and continue forward where there is a gentle green glow coming from around the corner. RAF turns around the corner and finds a green energy wall. A small hole with a green circle around it is visible. This is the first of this Truth has seen. “What is it?” asks Truth as his natural artificer curiosity is piqued. “It’s obvious. For an artificer you are really dense.” Grumbles RAF. Specific colored keys are needed to open the doors.” “If only we had one.” Offers Rose. “We do.” Says Truth. “Only it’s red. Remember the floating dead body of the Morgrave professor? His name was Dendril Whenduel.” RAF wonders briefly how he knows the name so clearly but dismisses it as another quirk of a crazed artificer. They backtrack to the closest exit and take it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The hidden
Top