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<blockquote data-quote="megamania" data-source="post: 6348700" data-attributes="member: 9255"><p>THE HIDDEN</p><p>09 ROAD TRIP </p><p>SEGMENT 076</p><p>“BLACK FYRE CLAN”</p><p>7/27/14</p><p></p><p>LHARVION 11, 999</p><p></p><p>The team reaches Yrlag and goes to their rooms. After a good night of sleep they set out to look for means of income. They note the inn keeper is watching them carefully. “He seems concerned” says the Bard Marshal to Roadie. He nods in agreement but they continue onward.</p><p></p><p>Many people on the wharf seem to give them room to move through. RAF doesn’t mind the respect. Cy and Tom suspect there is something behind it. Truth spots a few of the 1/2 orc deputies moving along side of them. They seem to be pretending to not notice them.</p><p></p><p>Truth purposely directs the team into a connecting bridge and the deputies are caught unaware as they round a corner of a warehouse. “Hello. How are things going?” asks Truth.</p><p></p><p>The deputies are surprised and stumble on their words. “Good day. Everything is good.” The ½ orc stumbles out. “How long have you been bad?”</p><p></p><p>“A day.” Says Persia, the catfolk.</p><p></p><p>“Says much. Will you be leaving again?”</p><p></p><p>“Soon perhaps.” Adds the other officer.</p><p></p><p>“Need money and looking for employment.” Answers Truth as he continues to try to figure out what is going on.</p><p></p><p>“We must continue our patrol. Please excuse us.” And the three ½ orcs quickly move on.</p><p></p><p>“Whenever were they that respectful of us?” wonders Cy.</p><p></p><p>“I like it.” Adds RAF. “It is about time.”</p><p></p><p>They continue towards the docks looking for employment. People continue to make way for them as they go. They reach Croc’s Way- a large and raised bridge that allows taller fishing boats to enter the docks themselves. They climb the steep walkway and at the top see people moving away. At the bottom of the bridge are several large and armored Gnolls. One has dark fur and seems to be the leader. She (based on the multi-breasted armor plate she wears) barks and yips something them points to them. Suddenly a foul smelling creature attempts to attack Cy from behind.</p><p></p><p>“Dretch!” Calls out Witt.</p><p></p><p>Cy, Witt and Persia with the Bard attack the summoned fiend while the others direct their attention on the Gnolls. They fire arrows and spells onto them after the dog-men fire their cross bows at them. RAF charges into the mass.</p><p></p><p>These are not the gnolls they faced in the mountains a few months before. They are seasoned warriors and based on the activity of the dark furred leader, a cleric of an evil god. After RAF’s heavy slam, this leader works her way to the back of the group and heals herself.</p><p></p><p>With the dretch quickly being destroyed, the others turn their attention to the gnolls as the melee experts move in. Witt tumbles and bounces through the group of gnolls and tries to attack the leader. He uses his newest toy- the metal skull mask. He has come to understand how it works. It creates a stronger Death Touch power once per day with limited range ability. The evil cleric howls as the mask becomes energy and streaks away from the cleric / rogue’s face and strikes her. She overcomes the death effect but still takes serious damage. She wants that mask for herself now.</p><p></p><p>RAF, used to cutting down opponents every swing is stymied as he needs several attacks to take down a single gnoll. Tough buggers.</p><p></p><p>In time, they kill the leader and try to leave one gnoll alive for answers. (tell that to RAF). </p><p></p><p>They succeed and learn they were hired by the Emerald Claw to hunt them down in Yrlag and kill them.</p><p></p><p>The ½ orcs arrive to retain peace in large numbers (conveniently once there was only two bloodied gnolls remaining) They add that yes- they were aware someone had put a bounty on the adventurers but didn’t know who. Witt is very curious about how much. They don’t know- it doesn’t matter to them.</p><p></p><p>The Captain suggests they should leave town for a while until this blows over. He has heard of a very good paying job that involves leaving town for over a month. They should go to the Grotto’s tavern. Grotto- the local Wayfinder head can help them from there.</p><p></p><p>The friend look at each other to decide and the end result is they will travel and speak to this Grotto (which the bard has heard of) and learn more.</p></blockquote><p></p>
[QUOTE="megamania, post: 6348700, member: 9255"] THE HIDDEN 09 ROAD TRIP SEGMENT 076 “BLACK FYRE CLAN” 7/27/14 LHARVION 11, 999 The team reaches Yrlag and goes to their rooms. After a good night of sleep they set out to look for means of income. They note the inn keeper is watching them carefully. “He seems concerned” says the Bard Marshal to Roadie. He nods in agreement but they continue onward. Many people on the wharf seem to give them room to move through. RAF doesn’t mind the respect. Cy and Tom suspect there is something behind it. Truth spots a few of the 1/2 orc deputies moving along side of them. They seem to be pretending to not notice them. Truth purposely directs the team into a connecting bridge and the deputies are caught unaware as they round a corner of a warehouse. “Hello. How are things going?” asks Truth. The deputies are surprised and stumble on their words. “Good day. Everything is good.” The ½ orc stumbles out. “How long have you been bad?” “A day.” Says Persia, the catfolk. “Says much. Will you be leaving again?” “Soon perhaps.” Adds the other officer. “Need money and looking for employment.” Answers Truth as he continues to try to figure out what is going on. “We must continue our patrol. Please excuse us.” And the three ½ orcs quickly move on. “Whenever were they that respectful of us?” wonders Cy. “I like it.” Adds RAF. “It is about time.” They continue towards the docks looking for employment. People continue to make way for them as they go. They reach Croc’s Way- a large and raised bridge that allows taller fishing boats to enter the docks themselves. They climb the steep walkway and at the top see people moving away. At the bottom of the bridge are several large and armored Gnolls. One has dark fur and seems to be the leader. She (based on the multi-breasted armor plate she wears) barks and yips something them points to them. Suddenly a foul smelling creature attempts to attack Cy from behind. “Dretch!” Calls out Witt. Cy, Witt and Persia with the Bard attack the summoned fiend while the others direct their attention on the Gnolls. They fire arrows and spells onto them after the dog-men fire their cross bows at them. RAF charges into the mass. These are not the gnolls they faced in the mountains a few months before. They are seasoned warriors and based on the activity of the dark furred leader, a cleric of an evil god. After RAF’s heavy slam, this leader works her way to the back of the group and heals herself. With the dretch quickly being destroyed, the others turn their attention to the gnolls as the melee experts move in. Witt tumbles and bounces through the group of gnolls and tries to attack the leader. He uses his newest toy- the metal skull mask. He has come to understand how it works. It creates a stronger Death Touch power once per day with limited range ability. The evil cleric howls as the mask becomes energy and streaks away from the cleric / rogue’s face and strikes her. She overcomes the death effect but still takes serious damage. She wants that mask for herself now. RAF, used to cutting down opponents every swing is stymied as he needs several attacks to take down a single gnoll. Tough buggers. In time, they kill the leader and try to leave one gnoll alive for answers. (tell that to RAF). They succeed and learn they were hired by the Emerald Claw to hunt them down in Yrlag and kill them. The ½ orcs arrive to retain peace in large numbers (conveniently once there was only two bloodied gnolls remaining) They add that yes- they were aware someone had put a bounty on the adventurers but didn’t know who. Witt is very curious about how much. They don’t know- it doesn’t matter to them. The Captain suggests they should leave town for a while until this blows over. He has heard of a very good paying job that involves leaving town for over a month. They should go to the Grotto’s tavern. Grotto- the local Wayfinder head can help them from there. The friend look at each other to decide and the end result is they will travel and speak to this Grotto (which the bard has heard of) and learn more. [/QUOTE]
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