Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The hidden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="megamania" data-source="post: 7419243" data-attributes="member: 9255"><p>THE HIDDEN: BEYOND NEW WATER</p><p>13 THE PALE MOUND</p><p>SEGMENT 210</p><p>”BIG ASS LIVING SPELL“</p><p>05/12/18</p><p></p><p>RHAAN 3, 1000 WITHIN THE PALE MOUND</p><p></p><p>As the group go around the corner of this hallway there is a throbbing glow. Not daunted, they continue forward. The warlock is first to reach the large room where the glowing is coming from. “Is this…. A Living Spell?” he wonders out loud.</p><p></p><p>A giant 30ft around glob with static and lightning crackling off of it. Damn. And its moving. Closer. Khiis has wisely stayed behind. Very far behind. He continues to back up to be safe. </p><p></p><p>A crackling tentacle smacks the warlock. The slam hurts but the stored up electrical charge is incredibly strong. He is quick to remove himself from harm. Dan stands his ground and breathes in to burst out fire. Xena casts magical energy into the spell effect. For that, she is struck also and she is quick to retreat (3/4 of her HP in one strike and damage rolled was low).</p><p></p><p>They stay out of its reach and attack at range. It takes time but they destroy the mindless giant magical ooze. Immediate healing is done for Payne and Xena.</p><p></p><p>There are two doors out of this large room. A small exit next to the doorway they used to enter the room and a huge double door on the other side. Dan goes to the double doors. They are closed but not locked. Dan, deciding the hell with everyone, pulls out his sun rod and wanders over to the double doors. He pushes and pushes with little luck. </p><p></p><p>“Need help?” asks Xena as she makes a muscle and suggests she will push the door open herself. The proud barbarian grits his teeth and pushes harder. The door slowly opens. </p><p></p><p>Inside the room is a checkered room of dark and light grey squares. On the far side is a doorway with bars. Another doorway is on the far end on the left. The barbarian begins to walk into the room and he hears a soft moan. He stops dead in his tracks. Xena leans into the room and looks around for the source. Nothing.</p><p></p><p>The barbarian steps to the side and after a few more moans he then spots a brief flash followed by a glow at his feet. The goblin looks around next. “You move too slow. If you walk on the light grey it will glow. Walk on the dark and it will Moan.”</p><p></p><p>Xena raises an eyebrow at that. His Rhyme was off but his observation was correct.</p><p></p><p>The warlock glides just above the surface of the magical floor and checks on the barred door. It leads back to where the nests are. Dead eagles are still here which he has a quiet satisfaction looking at the dead he specifically caused.</p><p></p><p>Dan walks down the short hallway to a barred off room. He can see what looks like a dark, almost black, metal furnace with white hot cinders and orange flames rising from it. There is no signs of anyone else within.</p><p></p><p>The lock to the barred door has the key still within it. It will not turn. “Khiis- your assistance please.”</p><p></p><p>The goblin is already there looking. Before he can find anything, the warlock dimension doors into the room.</p></blockquote><p></p>
[QUOTE="megamania, post: 7419243, member: 9255"] THE HIDDEN: BEYOND NEW WATER 13 THE PALE MOUND SEGMENT 210 ”BIG ASS LIVING SPELL“ 05/12/18 RHAAN 3, 1000 WITHIN THE PALE MOUND As the group go around the corner of this hallway there is a throbbing glow. Not daunted, they continue forward. The warlock is first to reach the large room where the glowing is coming from. “Is this…. A Living Spell?” he wonders out loud. A giant 30ft around glob with static and lightning crackling off of it. Damn. And its moving. Closer. Khiis has wisely stayed behind. Very far behind. He continues to back up to be safe. A crackling tentacle smacks the warlock. The slam hurts but the stored up electrical charge is incredibly strong. He is quick to remove himself from harm. Dan stands his ground and breathes in to burst out fire. Xena casts magical energy into the spell effect. For that, she is struck also and she is quick to retreat (3/4 of her HP in one strike and damage rolled was low). They stay out of its reach and attack at range. It takes time but they destroy the mindless giant magical ooze. Immediate healing is done for Payne and Xena. There are two doors out of this large room. A small exit next to the doorway they used to enter the room and a huge double door on the other side. Dan goes to the double doors. They are closed but not locked. Dan, deciding the hell with everyone, pulls out his sun rod and wanders over to the double doors. He pushes and pushes with little luck. “Need help?” asks Xena as she makes a muscle and suggests she will push the door open herself. The proud barbarian grits his teeth and pushes harder. The door slowly opens. Inside the room is a checkered room of dark and light grey squares. On the far side is a doorway with bars. Another doorway is on the far end on the left. The barbarian begins to walk into the room and he hears a soft moan. He stops dead in his tracks. Xena leans into the room and looks around for the source. Nothing. The barbarian steps to the side and after a few more moans he then spots a brief flash followed by a glow at his feet. The goblin looks around next. “You move too slow. If you walk on the light grey it will glow. Walk on the dark and it will Moan.” Xena raises an eyebrow at that. His Rhyme was off but his observation was correct. The warlock glides just above the surface of the magical floor and checks on the barred door. It leads back to where the nests are. Dead eagles are still here which he has a quiet satisfaction looking at the dead he specifically caused. Dan walks down the short hallway to a barred off room. He can see what looks like a dark, almost black, metal furnace with white hot cinders and orange flames rising from it. There is no signs of anyone else within. The lock to the barred door has the key still within it. It will not turn. “Khiis- your assistance please.” The goblin is already there looking. Before he can find anything, the warlock dimension doors into the room. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The hidden
Top