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The high-level play I'm hoping for.
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<blockquote data-quote="the Jester" data-source="post: 6248524" data-attributes="member: 1210"><p>I understand his argument just fine: There is no magic requirement that anyone play above 21st level. Heck, there's no magic requirement that anyone play above 1st level, or that anyone play below 30th. You can play the game any way you want- and you always could.</p><p></p><p>IIRC the magic-user's spells by level chart went up to about 29th level in the 1e PH.</p><p></p><p>But really, boiling it down, it really seems like you're arguing that everyone should play the same high-level orc-killing game that you want. What's wrong with having support for all the players who like to kill gods too? It's not like it stops your game from happening, but not having that support does stop other people from playing what they like. Just because it isn't for you doesn't mean that it is somehow wrong for D&D or something.</p><p></p><p></p><p></p><p></p><p>Levels 2 to 20 ARE purely optional. There is no "required" level in D&D. I've run 1st level one-shots, 5th level one-shots and 17th level one-shots. I've played in tons of one-shots, too. Are you arguing that those don't count as D&D? For example, a tournament with pregenerated characters in which you play a classic tournament module, say Tomoachan? Because that's exactly how a lot of early D&D gaming was. </p><p></p><p>Who cares if there is support for something you're not into in the books if it's something that tons of D&D players do love, and something that has been a part of D&D since the very early years? Epic monsters- demon princes, arch-devils, superpowerful dragons, evil kings with armies- those go back a long way, and I see no good argument for leaving them out now.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6248524, member: 1210"] I understand his argument just fine: There is no magic requirement that anyone play above 21st level. Heck, there's no magic requirement that anyone play above 1st level, or that anyone play below 30th. You can play the game any way you want- and you always could. IIRC the magic-user's spells by level chart went up to about 29th level in the 1e PH. But really, boiling it down, it really seems like you're arguing that everyone should play the same high-level orc-killing game that you want. What's wrong with having support for all the players who like to kill gods too? It's not like it stops your game from happening, but not having that support does stop other people from playing what they like. Just because it isn't for you doesn't mean that it is somehow wrong for D&D or something. Levels 2 to 20 ARE purely optional. There is no "required" level in D&D. I've run 1st level one-shots, 5th level one-shots and 17th level one-shots. I've played in tons of one-shots, too. Are you arguing that those don't count as D&D? For example, a tournament with pregenerated characters in which you play a classic tournament module, say Tomoachan? Because that's exactly how a lot of early D&D gaming was. Who cares if there is support for something you're not into in the books if it's something that tons of D&D players do love, and something that has been a part of D&D since the very early years? Epic monsters- demon princes, arch-devils, superpowerful dragons, evil kings with armies- those go back a long way, and I see no good argument for leaving them out now. [/QUOTE]
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