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The High Warrior Monk: An Alternate Full-BAB Class by Master Arminas
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<blockquote data-quote="Rampant" data-source="post: 5747141" data-attributes="member: 52859"><p>Lets look at one of the most problematic abilities of this class: Martial weapon training. Ok the only reason a monk wants a weapon is for enhancement bonuses, which this guy gets free, enchant abilities, considering the stunning fist and other unarmed only powers this guy gets that's kinda iffy, or reach, well okay that's still applicable. So why would they need to get it 13 times? Pick the composite longbow at level 7 and the spiked chain at level 10 and you're done.</p><p></p><p>Then at level 19 you have a rather poorly defined ability that lets you deal your unarmed damage through your weapons. For starters does that mean the weapon uses it's critical rules or the unarmed attack's? What about the special materials ki-strike emulates? Stunning fist uses? that +2 damage boost to unarmed attack damage? If you have weapon specialization in the weapon and not your unarmed attack does that damage apply? what about if you use a bow and have point blank shot? Do you get the damage bonus when using this ability to deal unarmed damage to a target 15 feet away?</p><p></p><p>Can you see how a bow user could get pretty broken launching 6d4+ arrows? Especially since they'll be toting +9 worth of enchantment abilities since they get the regular enchantment plusses for free?</p><p></p><p>I suggest coming up with a better basis for a class than Martial-Monk. Good idea for a prestige class, not so much for a base class.</p><p></p><p>Cut this to a ten level class, give it the ability to continue advancing a few monk abilities as if you were still taking monk levels. Have them choose a single melee martial or exotic weapon, or possibly a trio there of. And then start doling out the unarmed-weapon synergy abilities. (can flurry with chosen weapons, can deliver stunning fist and the like with chosen weapons, can use adamantine touch with weapons, can increase base damage of weapons etc)</p></blockquote><p></p>
[QUOTE="Rampant, post: 5747141, member: 52859"] Lets look at one of the most problematic abilities of this class: Martial weapon training. Ok the only reason a monk wants a weapon is for enhancement bonuses, which this guy gets free, enchant abilities, considering the stunning fist and other unarmed only powers this guy gets that's kinda iffy, or reach, well okay that's still applicable. So why would they need to get it 13 times? Pick the composite longbow at level 7 and the spiked chain at level 10 and you're done. Then at level 19 you have a rather poorly defined ability that lets you deal your unarmed damage through your weapons. For starters does that mean the weapon uses it's critical rules or the unarmed attack's? What about the special materials ki-strike emulates? Stunning fist uses? that +2 damage boost to unarmed attack damage? If you have weapon specialization in the weapon and not your unarmed attack does that damage apply? what about if you use a bow and have point blank shot? Do you get the damage bonus when using this ability to deal unarmed damage to a target 15 feet away? Can you see how a bow user could get pretty broken launching 6d4+ arrows? Especially since they'll be toting +9 worth of enchantment abilities since they get the regular enchantment plusses for free? I suggest coming up with a better basis for a class than Martial-Monk. Good idea for a prestige class, not so much for a base class. Cut this to a ten level class, give it the ability to continue advancing a few monk abilities as if you were still taking monk levels. Have them choose a single melee martial or exotic weapon, or possibly a trio there of. And then start doling out the unarmed-weapon synergy abilities. (can flurry with chosen weapons, can deliver stunning fist and the like with chosen weapons, can use adamantine touch with weapons, can increase base damage of weapons etc) [/QUOTE]
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The High Warrior Monk: An Alternate Full-BAB Class by Master Arminas
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