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The highest sustained DPR build I could make
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<blockquote data-quote="khcst5" data-source="post: 8442912" data-attributes="member: 7032918"><p>Sorry I'm late to this party but I'm making something like this right now. The problem with most all the numbers is that you can only take one bonus action per turn (so either martial arts OR flurry of blows but not both). Note that this martial arts will increase from 1d4 -> 1d6 -> etc. This results in:</p><p> - 2d8 and not 3d8 for action at Monk 5. Also effects if you have haste as well.</p><p> - Bonus damage from Hex, Dex, Curse, Pact, Proficiency, Sneak, etc. decrease accordingly.</p><p> - It's questionable whether Flametongue adds 2d6 to the martial art or flurry of blows since the flame isn't hitting anyone?</p><p></p><p>It should also be noted that the Assasin's Autocrit feature relies on "Surprise." It seems to be someone messy but what I gather is that it's rather easy to get around. If any of the enemies are alerted, they can put everyone else on alert and there is no surprise. Surprise is a special case where enemies get no actions or reactions and is not synonymous with when you have advantage.</p><p></p><p>Lastly, I don't think they're mutually exclusive. My monk3/rogue1/Warlock2 with Flamesword has the invocation Devil's Sight and can cast monk darkness. So every round </p><p> - Gets advantage and enemy has disadvantage.</p><p> - Gets sneak attack AND Hex damage.</p><p> - +2d6 from Flamesword.</p><p>I usually don't use Flurry of Blows since it's just one more hit and the Ki points are better saved for either Darkness or for Stunning IMHO.</p></blockquote><p></p>
[QUOTE="khcst5, post: 8442912, member: 7032918"] Sorry I'm late to this party but I'm making something like this right now. The problem with most all the numbers is that you can only take one bonus action per turn (so either martial arts OR flurry of blows but not both). Note that this martial arts will increase from 1d4 -> 1d6 -> etc. This results in: - 2d8 and not 3d8 for action at Monk 5. Also effects if you have haste as well. - Bonus damage from Hex, Dex, Curse, Pact, Proficiency, Sneak, etc. decrease accordingly. - It's questionable whether Flametongue adds 2d6 to the martial art or flurry of blows since the flame isn't hitting anyone? It should also be noted that the Assasin's Autocrit feature relies on "Surprise." It seems to be someone messy but what I gather is that it's rather easy to get around. If any of the enemies are alerted, they can put everyone else on alert and there is no surprise. Surprise is a special case where enemies get no actions or reactions and is not synonymous with when you have advantage. Lastly, I don't think they're mutually exclusive. My monk3/rogue1/Warlock2 with Flamesword has the invocation Devil's Sight and can cast monk darkness. So every round - Gets advantage and enemy has disadvantage. - Gets sneak attack AND Hex damage. - +2d6 from Flamesword. I usually don't use Flurry of Blows since it's just one more hit and the Ki points are better saved for either Darkness or for Stunning IMHO. [/QUOTE]
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