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The Hills of Sorrow
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<blockquote data-quote="Andramelech" data-source="post: 5309716" data-attributes="member: 94747"><p>I painted myself into a corner with this one. One of the PC's has been told of a wise man living in the hills of sorrow that could help her to return to her home plane. She has met a few adventurers who can point the general direction of the hills, but will not tell her any details of the challenge. "It's a test", they tell her, as if sworn to secrecy.</p><p> </p><p>What I need to know is: Why do these people, that have made the journey themselves, refuse to give any details of the challenge? Did the wise man make them swear to secrecy, and what's the consiquence of breaking that oath? Is there even a wise man? I've thought of a few lame skill challenges, while traversing the hills, but not much else.</p><p> </p><p>The answer that the wise man gives will point them into the underdark. Orcus will be the main villan of the campaign (the one who banished the pc from her home plane). I'm thinking of removing Turog alltogether, and making the bottom of the underdark a gateway to the abyss itself. Orcus will probably replace Turog as the ruler of the underdark. Maybe Orcus killed Turog, or Turog works for him.</p><p> </p><p>On her home plane, an evil wizard was trying to open the plane to Orcus, who had been expeled from the plane by one of her relatives. Only a person of royal blood was able to face Orcus and cast him away. She actually only faced an aspect of Orcus, maybe the wizard. She could not have done it alone, and had the aid of a magical necklace. All she had to do was touch the creature without dying, which she barely did (out of game). Something went wrong though, and she was also expelled from her plane. When she arrived to the setting, she still had the necklace, but it was broken with a piece missing. Any ideas to fill in the details?</p></blockquote><p></p>
[QUOTE="Andramelech, post: 5309716, member: 94747"] I painted myself into a corner with this one. One of the PC's has been told of a wise man living in the hills of sorrow that could help her to return to her home plane. She has met a few adventurers who can point the general direction of the hills, but will not tell her any details of the challenge. "It's a test", they tell her, as if sworn to secrecy. What I need to know is: Why do these people, that have made the journey themselves, refuse to give any details of the challenge? Did the wise man make them swear to secrecy, and what's the consiquence of breaking that oath? Is there even a wise man? I've thought of a few lame skill challenges, while traversing the hills, but not much else. The answer that the wise man gives will point them into the underdark. Orcus will be the main villan of the campaign (the one who banished the pc from her home plane). I'm thinking of removing Turog alltogether, and making the bottom of the underdark a gateway to the abyss itself. Orcus will probably replace Turog as the ruler of the underdark. Maybe Orcus killed Turog, or Turog works for him. On her home plane, an evil wizard was trying to open the plane to Orcus, who had been expeled from the plane by one of her relatives. Only a person of royal blood was able to face Orcus and cast him away. She actually only faced an aspect of Orcus, maybe the wizard. She could not have done it alone, and had the aid of a magical necklace. All she had to do was touch the creature without dying, which she barely did (out of game). Something went wrong though, and she was also expelled from her plane. When she arrived to the setting, she still had the necklace, but it was broken with a piece missing. Any ideas to fill in the details? [/QUOTE]
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