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The History of Alignment: Why D&D Has the Nine-Point Alignment System 4 UR Memes
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<blockquote data-quote="payn" data-source="post: 9526240" data-attributes="member: 90374"><p>One thing I love about alignment is how general it is. There is a million ways to be lawful, chaotic, good, or evil. Essentially, its a quick hand for moral, societal, and action methodology for a character. You have an easy to understand guide of how a character might think and act in any given situation. Might is the key word becasue there is room for nuance within alignment in a general sense.</p><p></p><p>BIFTs on the other hand are specific statements with no bearing in any common understanding. Its a series of 4 sentences of particular characteristics that somehow make up an entire personality (which is not something I have been able to boil down any of my RPG characters to). In practice, nobody could recall the BIFTs of anybody else in any but the most simplistic of terms. PC1 has anger issues, PC2 likes books, etc.. The GM has to recall them all, or as I experienced just ignore them. I didnt find them particularly useful as a game aid or as a role playing guide. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 9526240, member: 90374"] One thing I love about alignment is how general it is. There is a million ways to be lawful, chaotic, good, or evil. Essentially, its a quick hand for moral, societal, and action methodology for a character. You have an easy to understand guide of how a character might think and act in any given situation. Might is the key word becasue there is room for nuance within alignment in a general sense. BIFTs on the other hand are specific statements with no bearing in any common understanding. Its a series of 4 sentences of particular characteristics that somehow make up an entire personality (which is not something I have been able to boil down any of my RPG characters to). In practice, nobody could recall the BIFTs of anybody else in any but the most simplistic of terms. PC1 has anger issues, PC2 likes books, etc.. The GM has to recall them all, or as I experienced just ignore them. I didnt find them particularly useful as a game aid or as a role playing guide. YMMV. [/QUOTE]
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The History of Alignment: Why D&D Has the Nine-Point Alignment System 4 UR Memes
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