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The History of Alignment: Why D&D Has the Nine-Point Alignment System 4 UR Memes
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<blockquote data-quote="MechaTarrasque" data-source="post: 9526301" data-attributes="member: 6801226"><p>I think actions have an alignment. You can think of souls as nine bags (kind of like the famous two wolves). Your actions fill up the bags. When you die, the contents of the bags go to the appropriate realms (Outlands, Mechanus, Limbo, the Grey Waste/Hades, Elysium, Hell, the Abyss, Arborea, Mt. Celestia). The least filled bag basically gives dirt, and the more filled bags give more useful stuff. The second most filled bag gives a lesser outsider. The most filled bag either creates a bunch of minions (think of it this way, your total joy of being 100 lantern archons is probably better than being 1 hound archon) or a greater outsider, depending on the realm. Gods hang out in the realms between these and recruit outsiders (usually by offering to transform them into a more powerful being).</p><p></p><p>Law and Chaos are all about how you want someone to see the actions. Law means showing conformity, Chaos means defying conformity (often by stepping out of your socially defined position), and Neutral means you don't want anyone thinking too hard about what you did. Good and Evil is about your feelings. If you hurt someone and feel bad about it or help someone and feel good about, that is Good. If you hurt someone and feel good about or help someone and feel bad about, that is Evil. If helping or hurting someone is just business (no strong feelings), that is Neutral. </p><p></p><p>In terms of the bags, some actions have more weight than others.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 9526301, member: 6801226"] I think actions have an alignment. You can think of souls as nine bags (kind of like the famous two wolves). Your actions fill up the bags. When you die, the contents of the bags go to the appropriate realms (Outlands, Mechanus, Limbo, the Grey Waste/Hades, Elysium, Hell, the Abyss, Arborea, Mt. Celestia). The least filled bag basically gives dirt, and the more filled bags give more useful stuff. The second most filled bag gives a lesser outsider. The most filled bag either creates a bunch of minions (think of it this way, your total joy of being 100 lantern archons is probably better than being 1 hound archon) or a greater outsider, depending on the realm. Gods hang out in the realms between these and recruit outsiders (usually by offering to transform them into a more powerful being). Law and Chaos are all about how you want someone to see the actions. Law means showing conformity, Chaos means defying conformity (often by stepping out of your socially defined position), and Neutral means you don't want anyone thinking too hard about what you did. Good and Evil is about your feelings. If you hurt someone and feel bad about it or help someone and feel good about, that is Good. If you hurt someone and feel good about or help someone and feel bad about, that is Evil. If helping or hurting someone is just business (no strong feelings), that is Neutral. In terms of the bags, some actions have more weight than others. [/QUOTE]
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