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The History of Alignment: Why D&D Has the Nine-Point Alignment System 4 UR Memes
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<blockquote data-quote="Voadam" data-source="post: 9526404" data-attributes="member: 2209"><p>The mechanical impacts of alignment varying is pretty interesting.</p><p></p><p>Oe had paladins needing to be lawful and falling for any chaotic act.</p><p></p><p>1e had a number of classes with alignment restrictions and some with consequences for changing alignment or paladins taking any evil act. As noted changing alignment cost a level and adherence to alignment could impact by a factor of four how much training for a level cost. It also had alignment languages and a bunch of magic items that interacted with alignment.</p><p></p><p>Basic had basically alignment languages.</p><p></p><p>3e had the most mechanical impacts with more classes interacting with alignment, alignment descriptors interacting in different ways such as with spells and monster DR, and items with alignment features and interactions.</p><p></p><p>4e I don't recall having anything mechanically.</p><p></p><p>5e has a few oddball magic items that interact with alignment.</p><p></p><p>3e's mechanical alignment depth was sufficient that you could remove the individual morality aspect entirely and have it all be cosmic forces and it would work really well (other than the paladin falling for evil act part).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9526404, member: 2209"] The mechanical impacts of alignment varying is pretty interesting. Oe had paladins needing to be lawful and falling for any chaotic act. 1e had a number of classes with alignment restrictions and some with consequences for changing alignment or paladins taking any evil act. As noted changing alignment cost a level and adherence to alignment could impact by a factor of four how much training for a level cost. It also had alignment languages and a bunch of magic items that interacted with alignment. Basic had basically alignment languages. 3e had the most mechanical impacts with more classes interacting with alignment, alignment descriptors interacting in different ways such as with spells and monster DR, and items with alignment features and interactions. 4e I don't recall having anything mechanically. 5e has a few oddball magic items that interact with alignment. 3e's mechanical alignment depth was sufficient that you could remove the individual morality aspect entirely and have it all be cosmic forces and it would work really well (other than the paladin falling for evil act part). [/QUOTE]
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The History of Alignment: Why D&D Has the Nine-Point Alignment System 4 UR Memes
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