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General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
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<blockquote data-quote="Guest 6801328" data-source="post: 8187151"><p>The underlying cause of so many arguments is, I think, two entirely different definitions of immersion, of what it means to "inhabit" your character.</p><p></p><p>Type A means doing what you think your character would do.</p><p></p><p>Type B means you and your character are having the same experience.</p><p></p><p>To use the canonical example of trolls and fire:</p><p></p><p>Player A thinks, "My character wouldn't know that you need to use fire on trolls, so by pretending I don't know that, I'm inhabiting my character."</p><p></p><p>Player B thinks, "The first time this happened I was freaking out and thought we were going to die, and it was awesome. Now, however, I know all about trolls, so pretending I don't feels like a disconnect with my character."</p><p></p><p>And the corollary to B is: "Except that the player next to me is new, so for his sake I'll pretend to be freaking out."</p><p></p><p>Both approaches are totally valid. The problem is that the two philosophies lead to totally different answers in how to handle a wide range of scenarios.</p><p></p><p>EDIT: ...lead to two totally different definitions of "good roleplaying".</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8187151"] The underlying cause of so many arguments is, I think, two entirely different definitions of immersion, of what it means to "inhabit" your character. Type A means doing what you think your character would do. Type B means you and your character are having the same experience. To use the canonical example of trolls and fire: Player A thinks, "My character wouldn't know that you need to use fire on trolls, so by pretending I don't know that, I'm inhabiting my character." Player B thinks, "The first time this happened I was freaking out and thought we were going to die, and it was awesome. Now, however, I know all about trolls, so pretending I don't feels like a disconnect with my character." And the corollary to B is: "Except that the player next to me is new, so for his sake I'll pretend to be freaking out." Both approaches are totally valid. The problem is that the two philosophies lead to totally different answers in how to handle a wide range of scenarios. EDIT: ...lead to two totally different definitions of "good roleplaying". [/QUOTE]
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