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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Ilbranteloth" data-source="post: 8187616" data-attributes="member: 6778044"><p>It's the whole point, in my mind, and we caught onto that immediately back when I started in the late '70s.</p><p></p><p>By then it was recognized <em>as </em>Role Playing Game. It's also probably the concept that informed my continued approach to DMing, "tell me what you want to do, and I'll let you know what happens," where the rules exist primarily for the DM to help adjudicate the action, and their "mastery" by a player is of secondary importance.</p><p></p><p>It's also probably why there have always been a few people at my tables that will never learn the rules, they really have no interest in mechanics. It shouldn't be a surprise that I don't really care for the mechanically-focused definition of "character" or PC that has really become the focus of the rules, the so-called "character build."</p><p></p><p>We, and particularly most of my players, want to interact with the rules as little as possible. <em>Everything</em> is role playing, including the decisions and actions a given PC makes/takes during combat. There is no line between role playing, exploration, or combat in our game.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 8187616, member: 6778044"] It's the whole point, in my mind, and we caught onto that immediately back when I started in the late '70s. By then it was recognized [I]as [/I]Role Playing Game. It's also probably the concept that informed my continued approach to DMing, "tell me what you want to do, and I'll let you know what happens," where the rules exist primarily for the DM to help adjudicate the action, and their "mastery" by a player is of secondary importance. It's also probably why there have always been a few people at my tables that will never learn the rules, they really have no interest in mechanics. It shouldn't be a surprise that I don't really care for the mechanically-focused definition of "character" or PC that has really become the focus of the rules, the so-called "character build." We, and particularly most of my players, want to interact with the rules as little as possible. [I]Everything[/I] is role playing, including the decisions and actions a given PC makes/takes during combat. There is no line between role playing, exploration, or combat in our game. [/QUOTE]
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