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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Hriston" data-source="post: 8187630" data-attributes="member: 6787503"><p>I'm not against establishing or defining things about a player character ahead of time. I play with a character in mind with which I'm interested in identifying in some way and make decisions about the character's goals, relationships, beliefs, etc. and seek to embody and test the character's adherence to those things through playing that character. The experience I have at the table finding out what happens with all that stuff mirrors the character's personal journey, which, for me, can be an immersive experience.</p><p></p><p>I just don't think "acting within the rolled characteristics of characters -- like not making smart decisions for a stupid character and vice versa" is a good way for me to experience immersion, and to be clear I'm interpreting this passage to be talking about not making smart decisions for a character with a low Intelligence score, not making socially adept decisions for a character with a low Charisma score, or perhaps not making decisions that rely on understanding things for a character with a low Wisdom score. This is because roleplaying in an RPG is about you, the player, making your character's decisions. Immersion, for me, involves feeling like my decisions are being made under the same set of imaginary circumstances in which the character finds itself and that my thought processes are mirroring those of the character. Living up to his or her beliefs, etc. is important to my character, so it makes sense that it would be important to me as well, but my low Intelligence character isn't trying to embody lack of intelligence. To the contrary, they're probably trying to use what wits they have to the best advantage.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8187630, member: 6787503"] I'm not against establishing or defining things about a player character ahead of time. I play with a character in mind with which I'm interested in identifying in some way and make decisions about the character's goals, relationships, beliefs, etc. and seek to embody and test the character's adherence to those things through playing that character. The experience I have at the table finding out what happens with all that stuff mirrors the character's personal journey, which, for me, can be an immersive experience. I just don't think "acting within the rolled characteristics of characters -- like not making smart decisions for a stupid character and vice versa" is a good way for me to experience immersion, and to be clear I'm interpreting this passage to be talking about not making smart decisions for a character with a low Intelligence score, not making socially adept decisions for a character with a low Charisma score, or perhaps not making decisions that rely on understanding things for a character with a low Wisdom score. This is because roleplaying in an RPG is about you, the player, making your character's decisions. Immersion, for me, involves feeling like my decisions are being made under the same set of imaginary circumstances in which the character finds itself and that my thought processes are mirroring those of the character. Living up to his or her beliefs, etc. is important to my character, so it makes sense that it would be important to me as well, but my low Intelligence character isn't trying to embody lack of intelligence. To the contrary, they're probably trying to use what wits they have to the best advantage. [/QUOTE]
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