Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 8188166" data-attributes="member: 6787503"><p>But characters don't come up with anything, players do. That's how they play their characters and thereby play the game. Do you also tell players of low Strength or Dexterity characters that they can't make certain decisions because it seems like something a strong or a fast character would do? Or do you tell players of low Constitution characters that they can't decide their character goes into a dungeon because only a really tough person would subject themsleves to that type of risk? Because if not, you're applying an extra penalty to players of low Intelligence characters beyond what players of other types of characters have to endure.</p><p></p><p></p><p>I'm not sure I follow this. I already brought up how the 5E system places mechanical limitations on characters with low scores which I feel is fairly even across the ability scores that typically get dumped. Low-Intelligence characters have penalties on checks to determine the outcome of efforts to recall or discover information. That's essentially what the Intelligence score represents. Also, I'm not familiar with the use of the term <em>token play, </em>but I am familiar with <em>pawn stance </em>as it's used in GNS theory, and I totally disagree that roleplaying your character using only knowledge and perceptions that your character would have depends in any way on treating the ability scores as a limitation on action declarations.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8188166, member: 6787503"] But characters don't come up with anything, players do. That's how they play their characters and thereby play the game. Do you also tell players of low Strength or Dexterity characters that they can't make certain decisions because it seems like something a strong or a fast character would do? Or do you tell players of low Constitution characters that they can't decide their character goes into a dungeon because only a really tough person would subject themsleves to that type of risk? Because if not, you're applying an extra penalty to players of low Intelligence characters beyond what players of other types of characters have to endure. I'm not sure I follow this. I already brought up how the 5E system places mechanical limitations on characters with low scores which I feel is fairly even across the ability scores that typically get dumped. Low-Intelligence characters have penalties on checks to determine the outcome of efforts to recall or discover information. That's essentially what the Intelligence score represents. Also, I'm not familiar with the use of the term [I]token play, [/I]but I am familiar with [I]pawn stance [/I]as it's used in GNS theory, and I totally disagree that roleplaying your character using only knowledge and perceptions that your character would have depends in any way on treating the ability scores as a limitation on action declarations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
Top